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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 30-Sep-2006 01:05 Post subject: The Halbred |
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Ok so there is 2 that I am posting. This is an assault that is for an alpha striker terribly undersinked. But truthfully only goes up by 6 when it runs and fires its long range bracket, significantly more when it fires its short range bracket. but this one I like. Anyway let me know what you think.
BattleMech Technical Readout
Type/Model: Halbred Custom
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 100 tons
Chassis: Endo Steel
Power Plant: 300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 PPCs
8 Medium Lasers
2 LRM 10s
2 Streak SRM 6s
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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Type/Model: Halbred Custom
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Endo Steel 14 5.00
(Endo Steel Loc: 1 HD, 3 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine: 300 8 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 11 Double [22] 0 1.00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 304 pts Standard 0 19.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 44
Center Torso (Rear): 15
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 PPC RA 10 3 7.00
2 Medium Lasers RA 6 2 2.00
1 PPC LA 10 3 7.00
2 Medium Lasers LA 6 2 2.00
1 LRM 10 RT 4 48 7 9.00
(Ammo Locations: 2 LT, 2 RT)
1 Streak SRM 6 RT 4 30 4 6.50
(Ammo Locations: 1 LT, 1 RT)
1 Medium Laser RT 3 1 1.00
1 LRM 10 LT 4 3 5.00
1 Streak SRM 6 LT 4 2 4.50
1 Medium Laser LT 3 1 1.00
2 Medium Lasers CT 6 2 2.00
CASE Equipment: LT RT 2 1.00
2 Artemis IV FCS: Equipped 2 2.00
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TOTALS: 60 75 100.00
Crits & Tons Left: 3 .00
Calculated Factors:
Total Cost: 11,748,000 C-Bills
Battle Value: 1,721
Cost per BV: 6,826.26
Weapon Value: 2,323 / 2,115 (Ratio = 1.35 / 1.23)
Damage Factors: SRDmg = 31; MRDmg = 18; LRDmg = 9
BattleForce2: MP: 3, Armor/Structure: 8/8
Damage PB/M/L: 4/4/1, Overheat: 4
Class: MA; Point Value: 17
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 30-Sep-2006 16:40 Post subject: RE: The Halbred |
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This one would puzzle me a little more than the Mace.
At long/medium range it can fire PPCs and LRMs. I would probably try to leave one PPC alone and fire only one with the LRMs (unless there is no problem with slowing down). There is a lot of LRM ammo, so I would try to get rid of it (of course that in a campaign this would be different, but that may be a matter of preferences).
At short range there is a lot of heat, but with so many weapons it should be easy to keep it in check. The streaks don't fire every turn and you have just enough DHSs to fire your lasers (almost) nonstop. So I would try to fire the lasers and hold the SRMs to exploit any holes that may appear in enemy armor. PPCs are still quite useful at this range, so if there is a target without any significant damage than I would not hesitate to use them (probably firing them instead of a few lasers, because moving 2/3 doesn't sound good unless I'm fighting another turtle like this one).
I would prefer two lasers facing back wards, but again, this mech has some heat problems, but they shouldn't trouble anyone who can count a little.
_________________ The dragon NEVER sleeps!
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