This is my try on the predecessor of the Legacy as it was mentioned in its fluff!
Comments?
BattleMech Technical Readout
Type/Model: Rising Star RSTR-1A
Tech: Inner Sphere / 2750
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 80 tons
Chassis: Skobel Template 8 Endo Steel
Power Plant: 240 Pitban Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: 3 CurtissJet 80 Standard Jump Capacity: 90 meters
Armor Type: Aldis Plate with CASE Standard
Armament:
3 Medium Lasers
2 Autocannon/10s
1 SRM 4
Manufacturer: Skobel MechWorks
Location: Russia, Terra
Communications System: Skobel Wave VII Comm
Targeting & Tracking System: Skobel White Eye
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==Overview:==
The Rising Star was produced in low numbers during the first Star League and
discontinued because it did not fare well.
Later it´s targeting system had been proven faulty but the Succession
Wars ended all intentions to put the Mech back into production!
==Capabilities:==
As most old Star League mechs it didn´t incorporate much advanced
technology.
A good mix of weapons guaranteed a high damage curve and the heavy armor
combined with a standard engine and CASE made it hard to take down! With its
good heat dissipation capability (despite carrying standard heatsinks) and its
jumpjets the Rising Star would have been a dangerous and tough fighter but its
faulty targeting system doomed it!
==Variants:==
Some 300 years later Skobel found the original design in its
data-archives as it looked for new ideas for an assaultmech for the Word of
Blake forces.
So the Rising Star was reborne as LGC-01 Legacy!
==Deployment==
The Rising Star was build only in small numbers for the SLDF and none of
them survived the First Succession War.
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Type/Model: Rising Star RSTR-1A
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Endo Steel 14 4,00
(Endo Steel Loc: 7 LA, 7 RA)
Engine: 240 Fusion 6 11,50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 15 Single 6 5,00
(Heat Sink Loc: 1 HD, 2 LT, 1 CT, 1 LL, 1 RL)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 ,00
Armor Factor: 247 pts Standard 0 15,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 40
Center Torso (Rear): 10
L/R Side Torso: 17 27/27
L/R Side Torso (Rear): 7/7
L/R Arm: 13 26/26
L/R Leg: 17 34/34
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Medium Lasers RA 6 2 2,00
1 Medium Laser LA 3 1 1,00
1 Autocannon/10 RT 3 40 11 16,00
(Ammo Locations: 2 LT, 2 RT)
1 SRM 4 RT 3 25 2 3,00
(Ammo Locations: 1 RT)
1 Autocannon/10 LT 3 7 12,00
CASE Equipment: LT RT 2 1,00
3 Standard Jump Jets: 3 3,00
(Jump Jet Loc: 1 CT, 1 LL, 1 RL)
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TOTALS: 18 78 80,00
Crits & Tons Left: 0 ,00
Calculated Factors:
Total Cost: 7.207.920 C-Bills
Battle Value: 1.448
Cost per BV: 4.977,85
Weapon Value: 1.552 / 1.552 (Ratio = 1,07 / 1,07)
Damage Factors: SRDmg = 28; MRDmg = 12; LRDmg = 1
BattleForce2: MP: 3J, Armor/Structure: 6/6
Damage PB/M/L: 5/4/-, Overheat: 1
Class: MA; Point Value: 14
[ This Message was edited by: Rudel Gurken on 2006-10-04 11:30 ] _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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