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All Alone on a Planet
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SaberDance
Federated Suns
Colonel
Colonel


Joined: 07-May-2004 00:00
Posts: 837

PostPosted: 14-Oct-2006 11:58    Post subject: All Alone on a Planet Reply to topic Reply with quote

So I'm doing a weekly Mechwarrior game and, since we're starting to get into it, I thought I'd tell you the basics in case anyone had ideas, or just wanted to copy the idea in their own games.

The story is: during the 3rd/4th succession war (around 3027ish) military units from Houses Davion and Steiner drop on the Planet Aichen, some 20 LY from earth. Aichen is a key planet in creating a bypass around earth and allowing the two houses to fully unify their borders. Kurita has found out about it, and in cooperation with the FWL and CC, moves a force to hold the planet.

The invasion is a disaster for all involved and other actions less far away from the supply heads call the houses away from the planet before they can evacuate all their troops.

The players (from whatever house they are from) are stuck on Aichen for the foreseeable future. There is no functioning government, and no military unit larger than a regiment still functioning.

The people I'm playing with are all FedCom (two Davion, one Steiner), with some fun created because they don't share a language.

They've run into a trader/farmer who lives on the planet and they are shacked up with him and his men, training them how to fight.

In the nearby mountains is the remnants of the Military Governor's Brigade (a mixed company). The players have engaged the Governor twice, and destroyed one of his mechs, a Griffin, which they managed to salvage mostly intact. They gave it to the trader as payment for information on the Governor and the local area.

The Governor's brigade has been demolished by a now-deceased Steiner Oberst, who was himself killed by loyal FC forces when he tried to take the Governor's place. With no other sizable forces in the area, the region is effectively no-mans land.
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