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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 20-Mar-2007 17:18 Post subject: Spartan Hoplite HOP-4B-SP [no fluff, half serious] |
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Kinda silly, half serious attempt at a Hoplite upgrade for that Spartan feel.
Code: | BattleMech Technical Readout
Type/Model: Spartan Hoplite HOP-4B-SP
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 55 tons
Chassis: Star League HO-01a Custom
Power Plant: 220 DAV Light Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 [86.4] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: DuraShield 12-b.1 Standard
Armament:
1 ER PPC
1 LRM 15
4 ER Medium Lasers
2 Small Lasers
Manufacturer: Unknown
Location: Unknown
Communications System: MultiGab 2000
Targeting & Tracking System: Dalban HiRez II
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==Overview:==
--------------------------------------------------------
Type/Model: Spartan Hoplite HOP-4B-SP
Mass: 55 tons
Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 220 Light Fusion 10 7.50
Walking MP: 4 [5]
Running MP: 6 [8]
Jumping MP: 0
Heat Sinks: 11 Double [22] 9 1.00
(Heat Sink Loc: 1 RA, 2 LT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 168 pts Standard 0 10.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 26
Center Torso (Rear): 9
L/R Side Torso: 13 18/18
L/R Side Torso (Rear): 8/8
L/R Arm: 9 18/18
L/R Leg: 13 18/18
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 ER PPC RT 15 3 7.00
1 LRM 15 RT 5 16 5 9.00
(Ammo Locations: 2 RT)
4 ER Medium Lasers LT 20 4 4.00
2 Small Lasers CT 2 2 1.00
CASE Equipment: RT 1 .50
1 Sword RH 4 3.00
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TOTALS: 42 69 55.00
Crits & Tons Left: 9 .00
Calculated Factors:
Total Cost: 8,950,165 C-Bills
Battle Value: 1,128
Cost per BV: 7,934.54
Weapon Value: 1,488 / 1,488 (Ratio = 1.32 / 1.32)
Damage Factors: SRDmg = 17; MRDmg = 14; LRDmg = 8
BattleForce2: MP: 4, Armor/Structure: 4/3
Damage PB/M/L: 3/2/1, Overheat: 3
Class: MM; Point Value: 11
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Kept the heavy hitting ranged weapons but moved them to the right torso to give that throwing of the spear feel. Added a Sword, arm and hand actuators, and TSM for that vicious in close combat. Used DHS, Light Fusion, and removed a ton of armor to add CASE, 4 ER ML, and 2 SL. The 4 ERMLs can be used close in to augment the Sword, and the 2 SL allow you to easily keep your mech at the magic number 9. Fire your ranged weapons, 2 ER ML, and walk... you are now set to go crazy.
Set these up in skirmish/strike lances of 4 and you got some nice ground covered.[/code] _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 20-Mar-2007 18:24 Post subject: |
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So when does this make it's Solaris Arena Debut? And which units of the WOB will be fielding these since they would have bought the first production run? _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 21-Mar-2007 11:30 Post subject: |
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Karagin wrote: | So when does this make it's Solaris Arena Debut? And which units of the WOB will be fielding these since they would have bought the first production run? |
LOL. I take it you like it... kinda. lol. Ya, a Solaris Debut while kinda cliche for BT would be a perfect introduction for this design. As for WOB, dunno on that one. 3066 sounds good. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 21-Mar-2007 12:33 Post subject: |
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I like it, and I do think it would be right at home on Solaris 7.
I wonder how a Hatchetman or a Axman would fair against this one...hmmm... _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 21-Mar-2007 14:16 Post subject: |
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Yup, the 'Mech is pretty good. Slower speed doesn't hurt it that much, because it has powerful long range weapons and if the enemy gets closer then you just keep beating them. Nice... _________________ The dragon NEVER sleeps!
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 21-Mar-2007 23:54 Post subject: |
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I like this. Though I would like a SRM4 or 6, but that is me. I also think for some reason it needs jump jets. There is just some thing about the spartan designation that says not only can I kick your ass handily, but I can be sneaky and jump behind you so you dont even have to turn around. _________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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AWAD Draconis Combine Chu-sa
Joined: 06-Feb-2002 00:00 Posts: 766
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Posted: 21-Apr-2007 11:42 Post subject: |
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Well engineered and mostly kept the the theme. Just does not excite me very much.
AWAD- Any one see the 300?
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