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					Warhammer: 3025 Freelance Captain, AFFC (Ret.)
  
 
  Joined: 29-Jan-2005 00:00 Posts: 1856
 
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								 Posted: 26-Mar-2007 22:29    Post subject: Design Competition: Elemental Hunter | 
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								The criteria for this challenge is to make an "elemental hunter". That is, a suit of battle armor that can seek out, engage, and reliably defeat, 1 on 1, the standard Clan Elemental suit.
 
 Tech base is Inner Sphere. The design should be able to at least keep pace with Elementals (3 movement, minimum). Armor type and amount is at your discretion, as are weaponry and secondary systems. Fluff is not required, but helps. Cost is no object. _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
 
 Because sometimes, there are many guards in the castle.
 
 
 Ya Rl'yeh!
								
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					Vagabond Mercenary Mr. Referee
  
 
  Joined: 04-Feb-2002 00:00 Posts: 5937 Location: United States
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								 Posted: 27-Mar-2007 14:24    Post subject:  | 
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								tested on megamek with majority win.
 
 
 	 		| Code: | 	 		  	        Classic BattleTech Battle Armor Technical Readout
                             VALIDATED
 
 Type/Model:    Ranger Hardsuit 
 Tech/Era:      Inner Sphere / 3067 / CBT Rules
 Chassis Type:  Humanoid
 Weight Class:  Heavy Battle Armor (1,001 - 1,500 kg)
 Rules:         Level 2, Custom design
 
 Ground Speed:  10.8 km/h
 Jump Capacity: 90 meters
 Armor Type:    Advanced
 
 ------------------------------------------------------------------
 Type/Model:    Ranger Hardsuit 
 Equipment:                                          Slots    Mass
 Chassis Type:  Heavy Class Humanoid                   0       300
 Motive System: Ground Movement (1 MP)                 0         0
                Jump Jets       (2 MP)                 0       250
                Jump Booster (Body, +1 Jump MP)        2       125
 Armor Type:    13 Points Advanced                     5       520
 
 Manipulators:
   Left Arm:    Heavy Battle Vibro-Claw                0        60
   Right Arm:   Heavy Battle Vibro-Claw                0        60
 
 Weapons and Equipment                Loc     Shots  Slots    Mass
 ------------------------------------------------------------------
 Magshot Gauss Rifle                  Body      20     3       175
 Anti-Personnel Weapon Mount          LA               1         5
  (Anti-Personnel Weapon Space)       LA               0         0
 Anti-Personnel Weapon Mount          RA               1         5
  (Anti-Personnel Weapon Space)       RA               0         0
 ------------------------------------------------------------------
 TOTALS:                                              12     1,500
 Slots & Mass Left:                                    0         0
 
 Calculated Factors:
 Total Cost:     957,010 C-Bills, Including Trooper
                 Training Costs of 150,000 C-bills
 Battle Value:   45 (180 for 4)  Weapon Value: 26 (Ratio=.58)
 Cost per BV:    17,933.56 (w/o Trooper Training costs)
 Damage Factors: SRDmg = 2   MRDmg = 0   LRDmg = 0
 Mechanized:     Can travel on OmniMechs and OmniVehicles
 Attacks:        Can not perform Swarm or Leg attacks
 BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 3 / 0
                 Damage PB/M/L: 1/1/-   Overheat: 0
                 Point Value: 2    Specials: mec, car4
 
 CBT:RPG Data:   Armor Value (M/B/E/X): 10/9/8/8    Coverage: Full
                 IR: 0,  ECM: 0,  Camo: 0
                 Melee AP: 2,  Target Size Modifier: -2
                 Movement Modifiers:
                   Walking: -3,  Running: -6,  Sprinting: -9
                 Jump:  90 m/turn
                 Attribute Modifiers:  STR: +4,  DEX: -3,  RFL: -3
                 Equipment Rating:  E/E/E
 
                 Created by HeavyMetal Battle Armor
 
 		 | 	  
 	 		| Code: | 	 		  	        Classic BattleTech Battle Armor Technical Readout
                             VALIDATED
 
 Type/Model:    Hunter Hardsuit 
 Tech/Era:      Inner Sphere / 3067 / CBT Rules
 Chassis Type:  Humanoid
 Weight Class:  Assault Battle Armor (1,501 - 2,000 kg)
 Rules:         Level 2, Standard design
 
 Ground Speed:  10.8 km/h
 Jump Capacity: 90 meters
 Armor Type:    Advanced
 
 ------------------------------------------------------------------
 Type/Model:    Hunter Hardsuit 
 Equipment:                                          Slots    Mass
 Chassis Type:  Assault Class Humanoid                 0       550
 Motive System: Ground Movement (1 MP)                 0         0
                Jump Jets       (2 MP)                 0       500
                Jump Booster (Body, +1 Jump MP)        2       125
 Armor Type:    11 Points Advanced                     5       440
 
 Manipulators:
   Left Arm:    Battle Claw                            0        15
   Right Arm:   Battle Claw                            0        15
 
 Weapons and Equipment                Loc     Shots  Slots    Mass
 ------------------------------------------------------------------
 Magshot Gauss Rifle                  LA        20     3       175
 Magshot Gauss Rifle                  RA        20     3       175
 Anti-Personnel Weapon Mount          Body             1         5
  (Anti-Personnel Weapon Space)       Body             0         0
 ------------------------------------------------------------------
 TOTALS:                                              14     2,000
 Slots & Mass Left:                                    0         0
 
 Calculated Factors:
 Total Cost:     1,400,020 C-Bills, Including Trooper
                 Training Costs of 150,000 C-bills
 Battle Value:   51 (204 for 4)  Weapon Value: 45 (Ratio=.88)
 Cost per BV:    24,510.2 (w/o Trooper Training costs)
 Damage Factors: SRDmg = 3   MRDmg = 0   LRDmg = 0
 Mechanized:     Cannot travel on any 'Mechs or Vehicles
 Attacks:        Can not perform Swarm or Leg attacks
 BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 3 / 0
                 Damage PB/M/L: 1/1/-   Overheat: 0
                 Point Value: 2    Specials: car4
 
 CBT:RPG Data:   Armor Value (M/B/E/X): 9/8/8/8    Coverage: Full
                 IR: 0,  ECM: 0,  Camo: 0
                 Melee AP: 3+2D6,  Target Size Modifier: -2
                 Movement Speed:   Half Normal
                 Jump:  90 m/turn
                 Attribute Modifiers:  STR: +4,  DEX: -2,  RFL: -4
                 Equipment Rating:  E/E/E
 
                 Created by HeavyMetal Battle Armor
 
 		 | 	   _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
 
 
  //^(^_^)^\\
								
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					Sleeping Dragon Draconis Combine Tai-i
  
 
  Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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								 Posted: 28-Mar-2007 02:07    Post subject:  | 
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								He said 3 MP minimum, but aside from thatr these are looking pretty good. _________________ The dragon NEVER sleeps!
								
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					CO_17thRecon Kell Hounds Major
  
 
  Joined: 10-Sep-2002 00:00 Posts: 1297 Location: United States
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								 Posted: 28-Mar-2007 07:17    Post subject:  | 
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									 		| Sleeping Dragon wrote: | 	 		  	| He said 3 MP minimum, but aside from thatr these are looking pretty good.		 | 	  
 
 Those have 3 MP. 2 Standard, since that's all the body weight can handle, and then a jump booster for the extra bit.
 
 Or were you just lamenting the fact that they were not faster? Yeah, 4 MP would be perfect, but you run into problems trying to counter elementals with Inner Sphere BA. These do a bang up job on firepower and armor though, with good mobility even still. And better range, I should think, thanks to the MagShot. _________________ Jarylan Blackwell
 
 
  "What the...?! Where did you get THAT?!"
  "Creative aquisition."
								
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					Sleeping Dragon Draconis Combine Tai-i
  
 
  Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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								 Posted: 28-Mar-2007 12:19    Post subject:  | 
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								No, I'm not lamenting, I was confused by the way the program displays the data, don't own HM BA designer and I never felt like studying the papers... _________________ The dragon NEVER sleeps!
								
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					Warhammer: 3025 Freelance Captain, AFFC (Ret.)
  
 
  Joined: 29-Jan-2005 00:00 Posts: 1856
 
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								 Posted: 29-Mar-2007 00:36    Post subject:  | 
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								I'm ending the contest on saturday the 31st. Anyone who still wants to enter have until then.   _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
 
 Because sometimes, there are many guards in the castle.
 
 
 Ya Rl'yeh!
								
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					Vagabond Mercenary Mr. Referee
  
 
  Joined: 04-Feb-2002 00:00 Posts: 5937 Location: United States
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								 Posted: 30-Mar-2007 01:53    Post subject:  | 
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									 		| Code: | 	 		  	        Classic BattleTech Battle Armor Technical Readout
                             VALIDATED
 
 Type/Model:    Bear Hardsuit 
 Tech/Era:      Inner Sphere / 3067 / CBT Rules
 Chassis Type:  Quad
 Weight Class:  Assault Battle Armor (1,501 - 2,000 kg)
 Rules:         Level 2, Custom design
 
 Ground Speed:  43.2 km/h
 Armor Type:    Advanced
 
 ------------------------------------------------------------------
 Type/Model:    Bear Hardsuit 
 Equipment:                                          Slots    Mass
 Chassis Type:  Assault Class Quad                     0       550
 Motive System: Ground Movement (4 MP)                 0       320
 Armor Type:    17 Points Advanced                     5       680
 
 Manipulators:
   Left Arm:    None                                   0         0
   Right Arm:   None                                   0         0
 
 Weapons and Equipment                Loc     Shots  Slots    Mass
 ------------------------------------------------------------------
 Modular Turret Mount (5 slots)                        6        80
  Magshot Gauss Rifle                 Body      20    (3)      175
  Light Recoilless Rifle              Body      20    (2)      175
   (with High-Explosive Ammo)
 ------------------------------------------------------------------
 TOTALS:                                              11     1,980
 Slots & Mass Left:                                    0        20
 
 Calculated Factors:
 Total Cost:     834,910 C-Bills, Including Trooper
                 Training Costs of 150,000 C-bills
 Battle Value:   63 (252 for 4)  Weapon Value: 55 (Ratio=.87)
 Cost per BV:    10,871.59 (w/o Trooper Training costs)
 Damage Factors: SRDmg = 3   MRDmg = 0   LRDmg = 0
 Mechanized:     Cannot travel on any 'Mechs or Vehicles
 Attacks:        Can not perform Swarm or Leg attacks
 BattleForce2:   Class: IB   MP: 4   Armor/Structure: 3 / 0
                 Damage PB/M/L: 1/1/-   Overheat: 0
                 Point Value: 3    Specials: car4
 
 CBT:RPG Data:   Armor Value (M/B/E/X): 10/10/9/9    Coverage: Full
                 IR: 0,  ECM: 0,  Camo: 0
                 Melee AP: 2+2D6,  Target Size Modifier: -2
                 Movement Speed:   30 m/turn
                 Attribute Modifiers:  STR: +3,  DEX: -4,  RFL: -2
                 Equipment Rating:  E/E/E
 
                 Created by HeavyMetal Battle Armor
 
 		 | 	  
 	 		| Code: | 	 		  	        Classic BattleTech Battle Armor Technical Readout
                             VALIDATED
 
 Type/Model:    Grizzly Hardsuit 
 Tech/Era:      Inner Sphere / 3067 / CBT Rules
 Chassis Type:  Quad
 Weight Class:  Assault Battle Armor (1,501 - 2,000 kg)
 Rules:         Level 2, Custom design
 
 Ground Speed:  43.2 km/h
 Armor Type:    Advanced
 
 ------------------------------------------------------------------
 Type/Model:    Grizzly Hardsuit 
 Equipment:                                          Slots    Mass
 Chassis Type:  Assault Class Quad                     0       550
 Motive System: Ground Movement (4 MP)                 0       320
 Armor Type:    13 Points Advanced                     5       520
 
 Manipulators:
   Left Arm:    None                                   0         0
   Right Arm:   None                                   0         0
 
 Weapons and Equipment                Loc     Shots  Slots    Mass
 ------------------------------------------------------------------
 Modular Turret Mount (5 slots)                        6        80
  Heavy Recoilless Rifle              Body      20    (3)      325
   (with High-Explosive Ammo)
  David Lt Gauss Rifle                Body      20    (1)      100
  David Lt Gauss Rifle                Body      20    (1)      100
 ------------------------------------------------------------------
 TOTALS:                                              11     1,995
 Slots & Mass Left:                                    0         5
 
 Calculated Factors:
 Total Cost:     826,300 C-Bills, Including Trooper
                 Training Costs of 150,000 C-bills
 Battle Value:   62 (248 for 4)  Weapon Value: 57 (Ratio=.92)
 Cost per BV:    10,908.06 (w/o Trooper Training costs)
 Damage Factors: SRDmg = 4   MRDmg = 0   LRDmg = 0
 Mechanized:     Cannot travel on any 'Mechs or Vehicles
 Attacks:        Can not perform Swarm or Leg attacks
 BattleForce2:   Class: IB   MP: 4   Armor/Structure: 3 / 0
                 Damage PB/M/L: 2/2/-   Overheat: 0
                 Point Value: 2    Specials: car4
 
 CBT:RPG Data:   Armor Value (M/B/E/X): 10/9/8/8    Coverage: Full
                 IR: 0,  ECM: 0,  Camo: 0
                 Melee AP: 2+2D6,  Target Size Modifier: -2
                 Movement Speed:   30 m/turn
                 Attribute Modifiers:  STR: +3,  DEX: -4,  RFL: -2
                 Equipment Rating:  E/E/E
 
                 Created by HeavyMetal Battle Armor
 
 		 | 	  
 	 		| Code: | 	 		  	        Classic BattleTech Battle Armor Technical Readout
                             VALIDATED
 
 Type/Model:    Kodiak Hardsuit 
 Tech/Era:      Inner Sphere / 3067 / CBT Rules
 Chassis Type:  Quad
 Weight Class:  Assault Battle Armor (1,501 - 2,000 kg)
 Rules:         Level 2, Custom design
 
 Ground Speed:  43.2 km/h
 Armor Type:    Advanced
 
 ------------------------------------------------------------------
 Type/Model:    Kodiak Hardsuit 
 Equipment:                                          Slots    Mass
 Chassis Type:  Assault Class Quad                     0       550
 Motive System: Ground Movement (4 MP)                 0       320
 Armor Type:    13 Points Advanced                     5       520
 
 Manipulators:
   Left Arm:    None                                   0         0
   Right Arm:   None                                   0         0
 
 Weapons and Equipment                Loc     Shots  Slots    Mass
 ------------------------------------------------------------------
 Modular Turret Mount (5 slots)                        6        80
  David Lt Gauss Rifle                Body      20    (1)      100
  David Lt Gauss Rifle                Body      20    (1)      100
 Detachable Missile Pack              Body             0        10
  SRM 4                               Body       2    (3)      320
 ------------------------------------------------------------------
 TOTALS:                                              11     2,000
 Slots & Mass Left:                                    0         0
 
 Calculated Factors:
 Total Cost:     852,660 C-Bills, Including Trooper
                 Training Costs of 150,000 C-bills
 Battle Value:   77 (308 for 4)  Weapon Value: 85 (Ratio=1.10)
 Cost per BV:    9,125.45 (w/o Trooper Training costs)
 Damage Factors: SRDmg = 5   MRDmg = 1   LRDmg = 0
 Mechanized:     Cannot travel on any 'Mechs or Vehicles
 Attacks:        Can not perform Swarm or Leg attacks
 BattleForce2:   Class: IB   MP: 4   Armor/Structure: 3 / 0
                 Damage PB/M/L: 2/2/-   Overheat: 0
                 Point Value: 3    Specials: car4
 
 CBT:RPG Data:   Armor Value (M/B/E/X): 10/9/8/8    Coverage: Full
                 IR: 0,  ECM: 0,  Camo: 0
                 Melee AP: 2+2D6,  Target Size Modifier: -2
                 Movement Speed:   30 m/turn
                 Attribute Modifiers:  STR: +3,  DEX: -4,  RFL: -2
                 Equipment Rating:  E/E/E
 
                 Created by HeavyMetal Battle Armor
 
 		 | 	   _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
 
 
  //^(^_^)^\\
								
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					Warhammer: 3025 Freelance Captain, AFFC (Ret.)
  
 
  Joined: 29-Jan-2005 00:00 Posts: 1856
 
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								 Posted: 31-Mar-2007 13:12    Post subject:  | 
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								Well, since only one person entered (but with 4 designs. Good for you!) I'm calling this in favor of Vagabond and his Hunter Hardsuit. _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
 
 Because sometimes, there are many guards in the castle.
 
 
 Ya Rl'yeh!
								
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					Rudel Gurken Allisters Light Thunder Major
  
 
  Joined: 15-Jun-2005 00:00 Posts: 1496 Location: Germany
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								 Posted: 31-Mar-2007 15:28    Post subject:  | 
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									 		| Warhammer: 3025 wrote: | 	 		  	
 Well, since only one person entered ...
 		 | 	  
 
 Sorry, I would have contributed something but I don't own HMBA or any ruleset for constructing BA`s!   
 Maybe if I win the lottery??   _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
								
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					AWAD Draconis Combine Chu-sa
  
 
  Joined: 06-Feb-2002 00:00 Posts: 766
 
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								 Posted: 21-Apr-2007 12:00    Post subject:  | 
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								Did this some time ago but still no fluff.  Ripping through Design Forum today and came across this.
 
 Classic BattleTech Battle Armor Technical Readout
 
 Type/Model: Hunter Battle Armor  
 Tech: Inner Sphere / 3067 
 Chassis Type: Humanoid 
 Weight Class: Medium Battle Armor (751 - 1,000 kg) 
 Rules: Level 2, Custom design / CBT Rules 
 Ground Speed: 32.4 km/h 
 Jump Capacity: 90 meters 
 Armor Type: Standard 
 
 Manufacturer:    (Unknown) 
    Location:    (Unknown) 
 
 
 --------------------------------------------------------------------------------
 Type/Model: Hunter Battle Armor  
 Equipment:   Slots Mass, kg 
 
 Chassis Type: Medium Class Humanoid 0 175 
 Motive System: Ground Movement (3 MP) 0 80 
  Jump Jets (3 MP) 0 150 
 Armor Type: 7 Points Standard 0 350 
 Manipulators:    
    Left Arm: Heavy Battle Vibro-Claw 0 60 
    Right Arm: Heavy Battle Vibro-Claw 0 60 
 
 --------------------------------------------------------------------------------
 Weapons and Equipment: Loc Shots Slots Mass, kg 
 Machine Gun Body 50 1 100  
 Heat Sensor Body      1 20  
 Anti-Personnel Weapon Mount RA  1 5  
    Needler Rifle RA 60 0 0  
 TOTALS:     3 1,000  
 Slots & Mass Left:   7 0  
 
 Calculated Factors: 
 Total Cost: 676,581 C-Bills, Including Trooper Training Costs of 150,000 C-bills 
 Battle Value: 28 (112 for 4) 
 Cost per BV: 18,806 (without Trooper Training costs) 
 Weapon Value: 10 (Ratio=.36) 
 Mechanized: Can travel on OmniMechs and OmniVehicles 
 Attacks: Can perform Swarm and Leg attacks 
 BattleForce2: Class: IB,   MP: 3J,   Armor/Structure: 2 / 0 
     Damage PB/M/L: 1/-/-,   Overheat: 0 
     Point Value: 1,   Specials: mec, car4 
 CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6,   Coverage: Full 
   IR: 0,   ECM: 0,   Camo: 0 
   Melee AP: 2,   Target Size Modifier: -1 
   Movement Modifiers: Walking: +3, Running: +6, Sprinting: +9 
   Jump: 90 m/turn 
   Attribute Modifiers:   STR: +4,   DEX: -3,   RFL: -1 
   Equipment Rating: E/E/E 
 
 --------------------------------------------------------------------------------
 
 --------------------------------------------------------------------------------
 
 Created by HeavyMetal Battle Armor
								
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