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Warhammer: 3025
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Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 04-May-2007 01:00    Post subject: Why? Because I can. Reply to topic Reply with quote

First is a hyrbid 'mech. I was trying to mix a Warhammer, Archer, and Battlemaster into one big ball of awesome.

Code:
Type/Model:    Warchermaster
Tech:          Inner Sphere / 2750
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          90 tons
Chassis:       Endo Steel
Power Plant:   360 Hermes XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:     
  2 PPCs
  2 LRM 20s
  6 Medium Lasers
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Warchermaster
Mass:          90 tons

Equipment:                                 Crits    Mass
Int. Struct.:  138 pts Endo Steel           14      4.50
 (Endo Steel Loc: 1 HD, 4 LA, 4 RA, 1 LT, 2 LL, 2 RL)
Engine:        360 XL Fusion                12     16.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     14 Double [28]               0      4.00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  248 pts Standard              0     15.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             29         37     
   Center Torso (Rear):                 12     
   L/R Side Torso:           19      26/26     
   L/R Side Torso (Rear):              8/8     
   L/R Arm:                  15      27/27     
   L/R Leg:                  19      34/34     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 PPC                    RA     10           3      7.00
1 PPC                    LA     10           3      7.00
1 LRM 20                 RT      6   12      7     12.00
  (Ammo Locations: 2 RT)
1 Medium Laser           RT      3           1      1.00
1 LRM 20                 LT      6           5     10.00
3 Medium Lasers          LT      9           3      3.00
2 Medium Lasers          CT      6           2      2.00
CASE Equipment:          RT                  1       .50
--------------------------------------------------------
TOTALS:                         50          74     90.00
Crits & Tons Left:                           4       .00

Calculated Factors:
Total Cost:        23,128,700 C-Bills
Battle Value:      1,528
Cost per BV:       15,136.58
Weapon Value:      2,857 / 2,857 (Ratio = 1.87 / 1.87)
Damage Factors:    SRDmg = 26;  MRDmg = 27;  LRDmg = 14
BattleForce2:      MP: 4,  Armor/Structure: 6/3
                   Damage PB/M/L: 4/4/2,  Overheat: 3
                   Class: MA;  Point Value: 15




Next a reworking on the King Crab.It'll probably be nasty in city fights, but it'll feel the hurt on open ground due to the lack of any medium-range weaponry.

Code:
Type/Model:    Queen Crab
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 1, Custom design

Mass:          75 tons
Chassis:       Standard
Power Plant:   300 Vlar Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:     
  8 Medium Lasers
  1 LRM 15
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Queen Crab
Mass:          75 tons

Equipment:                                 Crits    Mass
Int. Struct.:  114 pts Standard              0      7.50
Engine:        300 Fusion                    6     19.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     23 Single                   11     13.00
 (Heat Sink Loc: 1 HD, 1 LA, 1 RA, 2 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  200 pts Standard              0     12.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             23         28     
   Center Torso (Rear):                  9     
   L/R Side Torso:           16      21/21     
   L/R Side Torso (Rear):              7/7     
   L/R Arm:                  12      21/21     
   L/R Leg:                  16      28/28     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
4 Medium Lasers          RA     12           4      4.00
4 Medium Lasers          LA     12           4      4.00
1 LRM 15                 RT      5   16      5      9.00
  (Ammo Locations: 2 RT)
--------------------------------------------------------
TOTALS:                         29          53     75.00
Crits & Tons Left:                          25       .00

Calculated Factors:
Total Cost:        6,581,750 C-Bills
Battle Value:      1,204
Cost per BV:       5,466.57
Weapon Value:      1,888 / 1,888 (Ratio = 1.57 / 1.57)
Damage Factors:    SRDmg = 27;  MRDmg = 10;  LRDmg = 4
BattleForce2:      MP: 4,  Armor/Structure: 5/6
                   Damage PB/M/L: 5/4/1,  Overheat: 1
                   Class: MH;  Point Value: 12
                   Specials: if

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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 04-May-2007 02:44    Post subject: Reply to topic Reply with quote

Warchermaster
It doesn't have too much ammo, but the LRMs are there obviously to cover your approach until you can connect with the MLs. Heavy firepower and armor make the 'Mech a nice direct fire support machine, but it shouldn't be used recklessly, because of the XL engine. I doubt that with ammo for 6 rounds it will face the problems with explosions. Just keep an eye on heat scale.

Queen Crab
It looks a little bland to me. 8 MLs and LRM-15 aren't bad, but I like diversity. Points up for the technology used, for it's era it may have some use.
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 04-May-2007 03:14    Post subject: Reply to topic Reply with quote

Code:
               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Warchermaster
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          90 tons
Chassis:       Endo Steel
Power Plant:   360 Light Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:     
  1 HPPC*
  1 Machine Gun
  2 MML/9s*
  6 Medium Lasers
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Warchermaster
Mass:          90 tons

Equipment:                                 Crits    Mass
Int. Struct.:  138 pts Endo Steel           14      4.50
 (Endo Steel Loc: 5 LA, 5 RA, 2 LL, 2 RL)
Engine:        360 Light Fusion             10     25.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     14 Double [28]               0      4.00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA     15       .00
Armor Factor:  248 pts Standard              0     15.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             29         37     
   Center Torso (Rear):                 12     
   L/R Side Torso:           19      26/26     
   L/R Side Torso (Rear):              8/8     
   L/R Arm:                  15      27/27     
   L/R Leg:                  19      34/34     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 HPPC*                  RA     15           4     10.00
1 Machine Gun            LA      0  100      2      1.00
  (Ammo Locations: 1 LA)
1 MML/9*                 RT      5   52      9     10.00
  (Ammo Locations: 2 LT, 2 RT)
2 Medium Lasers          RT      6           2      2.00
1 MML/9*                 LT      5           5      6.00
2 Medium Lasers          LT      6           2      2.00
2 Medium Lasers          CT(R)   6           2      2.00
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         43          76     90.00
Crits & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        18,972,830 C-Bills
Battle Value:      1,563
Cost per BV:       12,138.73
Weapon Value:      2,415 / 2,415 (Ratio = 1.55 / 1.55)
Damage Factors:    SRDmg = 25;  MRDmg = 18;  LRDmg = 8
BattleForce2:      MP: 4,  Armor/Structure: 6/5
                   Damage PB/M/L: 5/4/2,  Overheat: 1
                   Class: MA;  Point Value: 16



Custom Weapons from TechManual.

HPPC; 15 heat; 15dmg; [3]6/12/18; 10t; 4 crit;
MML/9 [lrm]; 5 heat; 1/miss; [6]7/14/21; 6t; 5 crit; 13 ammo.
MML/9 [srm]; 5 heat; 2/miss; 3/6/9; 6t; 5 crit; 11 ammo.

Your machine begged to get new tech toys. The MML/9 reduces overall LRM dmg alot but gives you massive SRM support in close.

DMG:
Long: HPPC 15 + 2 MML/9 10 = Total 25 for 25 heat.
Short: 4 ML 20 + 2 MML/9 20 = Total 40 for 22 heat.
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Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 04-May-2007 11:25    Post subject: Reply to topic Reply with quote

To me they both look like IS versions of Clan Omnismechs. Mainly the Mad Cat and Daishi.
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