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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 04-May-2007 01:00 Post subject: Why? Because I can. |
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First is a hyrbid 'mech. I was trying to mix a Warhammer, Archer, and Battlemaster into one big ball of awesome.
Code: | Type/Model: Warchermaster
Tech: Inner Sphere / 2750
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 90 tons
Chassis: Endo Steel
Power Plant: 360 Hermes XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 PPCs
2 LRM 20s
6 Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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Type/Model: Warchermaster
Mass: 90 tons
Equipment: Crits Mass
Int. Struct.: 138 pts Endo Steel 14 4.50
(Endo Steel Loc: 1 HD, 4 LA, 4 RA, 1 LT, 2 LL, 2 RL)
Engine: 360 XL Fusion 12 16.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 14 Double [28] 0 4.00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 248 pts Standard 0 15.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 37
Center Torso (Rear): 12
L/R Side Torso: 19 26/26
L/R Side Torso (Rear): 8/8
L/R Arm: 15 27/27
L/R Leg: 19 34/34
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 PPC RA 10 3 7.00
1 PPC LA 10 3 7.00
1 LRM 20 RT 6 12 7 12.00
(Ammo Locations: 2 RT)
1 Medium Laser RT 3 1 1.00
1 LRM 20 LT 6 5 10.00
3 Medium Lasers LT 9 3 3.00
2 Medium Lasers CT 6 2 2.00
CASE Equipment: RT 1 .50
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TOTALS: 50 74 90.00
Crits & Tons Left: 4 .00
Calculated Factors:
Total Cost: 23,128,700 C-Bills
Battle Value: 1,528
Cost per BV: 15,136.58
Weapon Value: 2,857 / 2,857 (Ratio = 1.87 / 1.87)
Damage Factors: SRDmg = 26; MRDmg = 27; LRDmg = 14
BattleForce2: MP: 4, Armor/Structure: 6/3
Damage PB/M/L: 4/4/2, Overheat: 3
Class: MA; Point Value: 15 |
Next a reworking on the King Crab.It'll probably be nasty in city fights, but it'll feel the hurt on open ground due to the lack of any medium-range weaponry.
Code: | Type/Model: Queen Crab
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Custom design
Mass: 75 tons
Chassis: Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
8 Medium Lasers
1 LRM 15
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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Type/Model: Queen Crab
Mass: 75 tons
Equipment: Crits Mass
Int. Struct.: 114 pts Standard 0 7.50
Engine: 300 Fusion 6 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 23 Single 11 13.00
(Heat Sink Loc: 1 HD, 1 LA, 1 RA, 2 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 200 pts Standard 0 12.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 28
Center Torso (Rear): 9
L/R Side Torso: 16 21/21
L/R Side Torso (Rear): 7/7
L/R Arm: 12 21/21
L/R Leg: 16 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
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4 Medium Lasers RA 12 4 4.00
4 Medium Lasers LA 12 4 4.00
1 LRM 15 RT 5 16 5 9.00
(Ammo Locations: 2 RT)
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TOTALS: 29 53 75.00
Crits & Tons Left: 25 .00
Calculated Factors:
Total Cost: 6,581,750 C-Bills
Battle Value: 1,204
Cost per BV: 5,466.57
Weapon Value: 1,888 / 1,888 (Ratio = 1.57 / 1.57)
Damage Factors: SRDmg = 27; MRDmg = 10; LRDmg = 4
BattleForce2: MP: 4, Armor/Structure: 5/6
Damage PB/M/L: 5/4/1, Overheat: 1
Class: MH; Point Value: 12
Specials: if | _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 04-May-2007 02:44 Post subject: |
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Warchermaster
It doesn't have too much ammo, but the LRMs are there obviously to cover your approach until you can connect with the MLs. Heavy firepower and armor make the 'Mech a nice direct fire support machine, but it shouldn't be used recklessly, because of the XL engine. I doubt that with ammo for 6 rounds it will face the problems with explosions. Just keep an eye on heat scale.
Queen Crab
It looks a little bland to me. 8 MLs and LRM-15 aren't bad, but I like diversity. Points up for the technology used, for it's era it may have some use. _________________ The dragon NEVER sleeps!
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 04-May-2007 03:14 Post subject: |
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Code: | BattleMech Technical Readout
Custom* Weapons
Type/Model: Warchermaster
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 90 tons
Chassis: Endo Steel
Power Plant: 360 Light Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 HPPC*
1 Machine Gun
2 MML/9s*
6 Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Warchermaster
Mass: 90 tons
Equipment: Crits Mass
Int. Struct.: 138 pts Endo Steel 14 4.50
(Endo Steel Loc: 5 LA, 5 RA, 2 LL, 2 RL)
Engine: 360 Light Fusion 10 25.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 14 Double [28] 0 4.00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 248 pts Standard 0 15.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 37
Center Torso (Rear): 12
L/R Side Torso: 19 26/26
L/R Side Torso (Rear): 8/8
L/R Arm: 15 27/27
L/R Leg: 19 34/34
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 HPPC* RA 15 4 10.00
1 Machine Gun LA 0 100 2 1.00
(Ammo Locations: 1 LA)
1 MML/9* RT 5 52 9 10.00
(Ammo Locations: 2 LT, 2 RT)
2 Medium Lasers RT 6 2 2.00
1 MML/9* LT 5 5 6.00
2 Medium Lasers LT 6 2 2.00
2 Medium Lasers CT(R) 6 2 2.00
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 43 76 90.00
Crits & Tons Left: 2 .00
Calculated Factors:
Total Cost: 18,972,830 C-Bills
Battle Value: 1,563
Cost per BV: 12,138.73
Weapon Value: 2,415 / 2,415 (Ratio = 1.55 / 1.55)
Damage Factors: SRDmg = 25; MRDmg = 18; LRDmg = 8
BattleForce2: MP: 4, Armor/Structure: 6/5
Damage PB/M/L: 5/4/2, Overheat: 1
Class: MA; Point Value: 16
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Custom Weapons from TechManual.
HPPC; 15 heat; 15dmg; [3]6/12/18; 10t; 4 crit;
MML/9 [lrm]; 5 heat; 1/miss; [6]7/14/21; 6t; 5 crit; 13 ammo.
MML/9 [srm]; 5 heat; 2/miss; 3/6/9; 6t; 5 crit; 11 ammo.
Your machine begged to get new tech toys. The MML/9 reduces overall LRM dmg alot but gives you massive SRM support in close.
DMG:
Long: HPPC 15 + 2 MML/9 10 = Total 25 for 25 heat.
Short: 4 ML 20 + 2 MML/9 20 = Total 40 for 22 heat. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 04-May-2007 11:25 Post subject: |
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To me they both look like IS versions of Clan Omnismechs. Mainly the Mad Cat and Daishi. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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