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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 16-May-2007 13:10 Post subject: Nightroad Bomber |
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A design type I don't recall seeing very often: the bomber.
With an acceleration of 6Gs, it can outrun the meaner aerospace fighters out there. And as for the small, faster ones... well that's what ejection seats are for. It can bring to bear 5 tons of ordinance, in this case an inferno loadout. And the last selling point: with a price tag less than 1/5th that of even a LCT-1V Locust, you can deploy these guys en masse pretty easily.
Code: | Class/Model/Name: Nightroad Bomber
Tech: Inner Sphere / 2500
Vessel Type: Conventional Fighter
Rules: Level 1, Custom design
Rules Set: AeroTech2
Mass: 25 tons
Frame: Jalastar Type 1
Length: 12 meters
Power Plant: Rawlings Air Turbine 200 Turbine
Safe Thrust: 8
Maximum Thrust: 12
Armor Type: ArcShield Maxi II Standard
Armament: None
Manufacturer: Jalastar Aerospace
Location: Panpour
Communications System: O/P R Janxiir
Targeting & Tracking System: TargiTrack 717
------------------------------------------------------------------------------
Class/Model/Name: Nightroad Bomber
Mass: 25 tons
Equipment: Mass
Power Plant: 200 Turbine 17.00
Thrust: Safe Thrust: 8 (7 at max bomb load)
Maximum Thrust: 12 (11 at max bomb load)
Structural Integrity: 8 .00
Total Heat Sinks: 0 Single .00
Fuel: 4.00
Cockpit, Avionics & Attitude Thrusters: 2.50
Armor Type: Standard (20 total armor pts) 1.50
Standard Scale Armor Pts
Location: L / R
Nose: 6
Left/Right Wings: 5/5
Aft: 4
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
------------------------------------------------------------------------------
TOTALS: Heat: 0 25.00
Tons Left: .00
External Stores Load:
5 Inferno Bombs (5 tons)
Total Stores Load 5 tons total
Note: Safe Thrust is reduced from 8 to 7 at max bomb load.
Calculated Factors:
Total Cost: 217,181 C-Bills
Battle Value: 189
Cost per BV: 1,149.11
Weapon Value: 0 (Ratio = .00)
Damage Factors: SRV = 0; MRV = 0; LRV = 0; ERV = 0
BattleForce2: MP: 8, Armor/Structure: 1 / 0
Damage PB/M/L: -/-/-, Overheat: 0
Class: FL; Point Value: 2 |
Nightroad Bomber.hma |
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_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 16-May-2007 13:33 Post subject: Re: Nightroad Bomber |
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Warhammer: 3025 wrote: | A design type I don't recall seeing very often: the bomber.
With an acceleration of 6Gs, it can outrun the meaner aerospace fighters out there. And as for the small, faster ones... well that's what ejection seats are for. It can bring to bear 5 tons of ordinance, in this case an inferno loadout. And the last selling point: with a price tag less than 1/5th that of even a LCT-1V Locust, you can deploy these guys en masse pretty easily. |
It is a little hard to design a bomber in AT2 because of the utter lack of internal bomb space. You end up making designs that do virtually with their space like EXCESSIVELY huge engines, 300 percent armor, and a unit carrying EVERY piece of misc equipment just so you can get a bomber with 15 or so tons of bombs.
If you just allow internal bomb stores, however, you get alot of bomber opportunities. Or you just design a friggin A-10ish strike bomber.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 16-May-2007 13:51 Post subject: |
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Code: | AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: A-10ish
Tech: Inner Sphere / 3067
Vessel Type: Aerospace Fighter
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 75 tons
Length: 19 meters
Power Plant: 375 XL Fusion
Safe Thrust: 7
Maximum Thrust: 11
Armor Type: Ferro-aluminum
Armament:
1 Rotary AC/5
------------------------------------------------------------------------------
Class/Model/Name: A-10ish
Mass: 75 tons
Equipment: Mass
Power Plant: 375 XL Fusion 19.50
Thrust: Safe Thrust: 7 (4 at max bomb load)
Maximum Thrust: 11 (6 at max bomb load)
Structural Integrity: 7 .00
Total Heat Sinks: 10 Double .00
Fuel: 6.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Ferro-aluminum (538 total armor pts) 30.00
Standard Scale Armor Pts
Location: L / R
Nose: 145
Left/Right Wings: 141/141
Aft: 111
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 Rotary AC/5 Nose 20 20 -- -- 6 10.00
Ammo (RAC/5) 60 --- 3.00
1 Targeting Computer 3.00
1 C.A.S.E. Equipment Body .50
------------------------------------------------------------------------------
TOTALS: Heat: 6 75.00
Tons Left: .00
External Stores Load:
15 High Explosive (HE) Bombs (15 tons)
Total Stores Load 15 tons total
Note: Safe Thrust is reduced from 7 to 4 at max bomb load.
Calculated Factors:
Total Cost: 12,900,931 C-Bills
Battle Value: 2,272
Cost per BV: 5,678.23
Weapon Value: 2,320 (Ratio = 1.02)
Damage Factors: SRV = 19; MRV = 17; LRV = 0; ERV = 0
BattleForce2: MP: 7, Armor/Structure: 13 / 0
Damage PB/M/L: 2/2/-, Overheat: 0
Class: FH; Point Value: 23
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_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1456 Location: Germany
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Posted: 16-May-2007 16:14 Post subject: |
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We allowed internal bomb-bays on our fighters and used the level bombing rules for it.
_________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 16-May-2007 20:04 Post subject: Re: Nightroad Bomber |
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Vagabond wrote: | Warhammer: 3025 wrote: | A design type I don't recall seeing very often: the bomber.
With an acceleration of 6Gs, it can outrun the meaner aerospace fighters out there. And as for the small, faster ones... well that's what ejection seats are for. It can bring to bear 5 tons of ordinance, in this case an inferno loadout. And the last selling point: with a price tag less than 1/5th that of even a LCT-1V Locust, you can deploy these guys en masse pretty easily. |
It is a little hard to design a bomber in AT2 because of the utter lack of internal bomb space. You end up making designs that do virtually with their space like EXCESSIVELY huge engines, 300 percent armor, and a unit carrying EVERY piece of misc equipment just so you can get a bomber with 15 or so tons of bombs.
If you just allow internal bomb stores, however, you get alot of bomber opportunities. Or you just design a friggin A-10ish strike bomber. |
Well you could call the cargo bay the bomb bay...
I wish they would change things but they didn't want a generic set of rules for Aerotech 2...I have lots of areas I think they could do better in...one good one would be to pull the conventional aircraft from the Support Vehicle rules and merge them and how to make them into the Conventional Fighter rules and expand those rules to allow for a wider range of aircraft thus giving more and keeping like with like...
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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