Mordel's Bar & Grill
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Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 17-Jul-2007 13:21    Post subject: Glory to the Chancellor! Reply to topic Reply with quote

...Did that get your attention, you filthy Cappies? Wink

Maxed out armor, better heat system, two tons of extra ammo, and CASE for both side torsos help to make sure this Catapult keeps fighting for a good while. While true, it still moves a "mere" 4/6/4, getting pounded on isn't in its' job description (we'll leave that to the Cataphract).

Code:

Type/Model:    Catapult CPLT-D1
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          65 tons
Chassis:       Hollis Mark II Standard
Power Plant:   260 Magna Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Anderson Propulsion 21 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Hellespont Lite w. CASE Ferro-Fibrous
Armament:     
  2 Holly LRM 15s
  4 Martell Medium Lasers
Manufacturer:  Hollis Incorporated, Refit Section
  Location:    Field Refit
Communications System:  O/P COM-211
Targeting & Tracking System:  O/P 1078

--------------------------------------------------------
Type/Model:    Catapult CPLT-D1
Mass:          65 tons

Equipment:                                 Crits    Mass
Int. Struct.:  104 pts Standard              0      6.50
Engine:        260 Fusion                    6     13.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  211 pts Ferro-Fibrous        14     12.00
 (Armor Crit Loc: 1 HD, 3 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             21         32     
   Center Torso (Rear):                 10     
   L/R Side Torso:           15      22/22     
   L/R Side Torso (Rear):              8/8     
   L/R Arm:                  10      20/20     
   L/R Leg:                  15      30/30     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 LRM 15                 RA      5   32      7     11.00
  (Ammo Locations: 2 LT, 2 RT)
1 LRM 15                 LA      5           3      7.00
1 Medium Laser           RT      3           1      1.00
1 Medium Laser           LT      3           1      1.00
2 Medium Lasers          CT      6           2      2.00
CASE Equipment:          LT     RT           2      1.00
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 2 LT, 2 RT)
--------------------------------------------------------
TOTALS:                         22          61     65.00
Crits & Tons Left:                          17       .00

Calculated Factors:
Total Cost:        6,367,626 C-Bills
Battle Value:      1,491
Cost per BV:       4,270.71
Weapon Value:      1,675 / 1,675 (Ratio = 1.12 / 1.12)
Damage Factors:    SRDmg = 18;  MRDmg = 16;  LRDmg = 8
BattleForce2:      MP: 4J,  Armor/Structure: 5/5
                   Damage PB/M/L: 4/3/2,  Overheat: 0
                   Class: MH;  Point Value: 15
                   Specials: if



Catapult CPLT-D1.hmp
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_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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