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Special Munitions Rules?
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Kraken
Federated Suns
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PostPosted: 20-Jul-2007 17:38    Post subject: Special Munitions Rules? Reply to topic Reply with quote

Does anyone know where I can find the rules for:

1. Listen-Kill Missiles?

2. Armor-Piercing AC ammo in regards to vehicles?

Thanks.
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Sleeping Dragon
Draconis Combine
Tai-i
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PostPosted: 21-Jul-2007 04:08    Post subject: Reply to topic Reply with quote

1. This comes from war 3039 book and as equipment it is no longer used. No Idea what it does.

2. You roll for crits?
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Karagin
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PostPosted: 21-Jul-2007 13:46    Post subject: Reply to topic Reply with quote

I have the rule books with that info in it. I will bring them next time we play.
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Kraken
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PostPosted: 21-Jul-2007 14:19    Post subject: Reply to topic Reply with quote

Karagin wrote:
I have the rule books with that info in it. I will bring them next time we play.


If I can find the rules and feel it's appropriate, you'll get to play around with them before the end of the campaign.

Why?

You'll be needing it to bring things back in balance.
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Kraken
Federated Suns
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Marshal


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Location: United States
PostPosted: 01-Aug-2007 12:37    Post subject: Reply to topic Reply with quote

House rule idea: Listen-Kill missiles.


LK missiles have special sensors inside of them that listen for engine noise, allowing them to have an easier time hitting vehicles. However, as the missiles listen for engine noise to help guide them, a silent target is harder to hit.

Rules:
*If the target object is a vehicle in motion, then the attacker gains a +1 to-hit bonus.

*An additional +1 bonus is given if the target is airborne.

*If the target is not in motion or being moved by another means, then there is a +1 to-hit penalty.

*LRMs have their base missile count as 100 instead of 120 due to the weight of the missile. This means that for the different LRM types, a ton of ammo now yields 20, 10, 6, and 5 shots, respectively.

*SRMs have their base missile count as 80 instead of 100. This means that for the respective SRM types, a ton of ammo now yields 40, 20, and 13 shots.

*LK warheads cannot be used in Streak launchers nor can they be merged with any other warhead type.
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