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Gun Bluster
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Kraken
Federated Suns
Marshal
Marshal


Joined: 04-Feb-2002 00:00
Posts: 2755
Location: United States
PostPosted: 16-Aug-2007 12:21    Post subject: Gun Bluster Reply to topic Reply with quote

 BattleMech Technical Readout

Type/Model:    Gun Bluster 
Tech:          Inner Sphere / 3060
Config:        Quad BattleMech
Rules:         Level 2, Standard design

Mass:          65 tons
Chassis:       Endo Steel
Power Plant:   260 Magna Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  2 Rotary AC/5s
  3 Medium Lasers
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
Intended as a companion for the Dibison, the Gun Bluster is designed to be a
walking arsenal. 

Twin RAC/5s provide the mech with an incredible amount of firepower, while two
tons of ammo for each RAC means the mech can blast away using the maximum rate
of fire and not have any issues.

In the event that the ammo bins finally run dry, three medium lasers provide
back-up to help the mech extract itself.

--------------------------------------------------------
Type/Model:    Gun Bluster 
Mass:          65 tons

Equipment:                                 Crits    Mass
Int. Struct.:  114 pts Endo Steel           14      3.50
 (Endo Steel Loc: 2 LFL, 2 RFL, 3 LT, 3 RT, 2 LRL, 2 RRL)
Engine:        260 Fusion                    6     13.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Leg Act: Hip + UpLeg + LowLeg + Foot        16       .00
Armor Factor:  224 pts Standard              0     14.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             21         31      
   Center Torso (Rear):                 10      
   L/R Side Torso:           15      22/22      
   L/R Side Torso (Rear):              7/7      
   L/R Front Leg:            15      29/29      
   L/R Rear Leg:             15      29/29      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Rotary AC/5            RT      1   80     10     14.00
  (Ammo Locations: 2 LT, 2 RT)
1 Rotary AC/5            LT      1           6     10.00
2 Medium Lasers          CT      6           2      2.00
1 Medium Laser           HD      3           1      1.00
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         21          66     65.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        6,186,951 C-Bills
Battle Value:      1,594
Cost per BV:       3,881.4
Weapon Value:      2,456 / 2,456 (Ratio = 1.54 / 1.54)
Damage Factors:    SRDmg = 45;  MRDmg = 23;  LRDmg = 2
BattleForce2:      MP: 4,  Armor/Structure: 6/5
                   Damage PB/M/L: 7/6/-,  Overheat: 0
                   Class: MH;  Point Value: 16


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Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 16-Aug-2007 14:01    Post subject: Reply to topic Reply with quote

Interesting use of a quad mech...
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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1456
Location: Germany
PostPosted: 16-Aug-2007 14:13    Post subject: Re: Gun Bluster Reply to topic Reply with quote

Kraken wrote:

...
Twin RAC/5s provide the mech with an incredible amount of firepower, while two
tons of ammo for each RAC means the mech can blast away using the maximum rate
of fire and not have any issues.
...


Two tons of ammo are too little to "blast away using the maximum rate
of fire and not have any issues"!!
You'll have 6 salvos at full rate and a seventh with the last 4 shots!
So you're down to three medium lasers after only seven turns!
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Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Kraken
Federated Suns
Marshal
Marshal


Joined: 04-Feb-2002 00:00
Posts: 2755
Location: United States
PostPosted: 16-Aug-2007 17:23    Post subject: Re: Gun Bluster Reply to topic Reply with quote

Rudel Gurken wrote:
Kraken wrote:

...
Twin RAC/5s provide the mech with an incredible amount of firepower, while two
tons of ammo for each RAC means the mech can blast away using the maximum rate
of fire and not have any issues.
...


Two tons of ammo are too little to "blast away using the maximum rate
of fire and not have any issues"!!
You'll have 6 salvos at full rate and a seventh with the last 4 shots!
So you're down to three medium lasers after only seven turns!


And how many mechs can withstand six full salvos from a pair of RAC/5s?
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 17-Aug-2007 03:06    Post subject: Reply to topic Reply with quote

In case that you manage to hit with them... Wink
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Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1456
Location: Germany
PostPosted: 17-Aug-2007 11:13    Post subject: Re: Gun Bluster Reply to topic Reply with quote

Kraken wrote:

And how many mechs can withstand six full salvos from a pair of RAC/5s?

So i hope you have eliminated any opposition in this 6 turns Wink
If you use this in a duel you'll have a point but the limited fire-arc will give you problems if the other mech is faster or can jump.
If fighting in a company you can deliver savage firepower in the beginning but if the conflict lasts on your lance-mates have to finish it without much help from this mech.
_________________
Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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