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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1456 Location: Germany
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Posted: 11-Jul-2007 13:15 Post subject: Academy Project III: VTR-O Victor |
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As demanded repeatedly by a special person here is AP III:
(Suggestins for AP IV btw?)
Code: |
BattleMech Technical Readout
Type/Model: Victor VTR-O (base)
Tech: Inner Sphere / 3067
Config: Biped OmniMech
Rules: Level 2, Modified design
Mass: 80 tons
Chassis: HildCo Type V Endo Steel
Power Plant: 320 Pitban Light Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: 4 HildCo Model 12 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Durallex Heavy Standard
Armament:
2 ER Medium Lasers
Manufacturer: HildCo Interplanetary
Location: (Unknown)
Communications System: Opus III Highbeam
Targeting & Tracking System: MaLandry 34
------------------------------------------------------------------------------
==Overview:==
In May 3067 the graduating classes of the Luthien Acadamy Of Military Design
got a challenging task to accomplish.
They had to design a BattleMech with the latest CAD-technology and under
following terms:
1. Take a classic BattleMech design used in the 3rd Succession War.
2. Construct an OmniMech chassis upon this basis.
3. Suggest weapon configurations for that chassis; at least four but not more
than seven.
3. a) The primary configuration has to be based upon the original weapon
layout of the classic design.
3. b) If possible include following configuration types: city-fighter,
LRM-support, fire-support/sniper.
All OmniMechs were graded by a committee and loaded into a battlefield
simulation program.
The VTR-O was presented by Student Dick Brave.
==Capabilities:==
The Omni-Victor has heavy standard armor and the original speed but saves
tonnage because of an EndoSteel frame and a light engine.
Student Brave decided to give it fixed jumpjets to ease the training of new
omni-pilots:
"If you're piloting a Victor you'll always have jump jets under your butt!!"
Two ER medium lasers were fitted into the left arm as fixed equipment to
ensure its 12 fixed DHS's getting used.
Brave had a special concept for placing the Victors pod space: The right arm
is meant to hold the main weaponry and the right torso carries the ammo,
additional heat sinks and/or electronics. All configurations carry a light to
medium missile launcher plus ammo in the left torso pod. The head carries a
C3-slave or devensive weaponry.
All this will lead to a quick adaption of pilots with any omni-configuration
of the Victor!
The primary configuration lives up to the original:
A huge UAC with lots of ammo and a potent crit seeker make it a formidable
close range brawler while the C3-slave will make it dangerous at medium ranges
too.
The A is more of a long range sniper with a gauss rifle tied into a TC plus an
LRM rack.
B and C are long range and medium range repectively support machines able to
throw a respectable load of missiles.
The D configuration is an 80 ton c3-capable harasser.
Finally the E can lead a lance of C3-equipped mechs into battle and sports
mostly long range weaponry and a TC.
==Battle History:==
The trials in the academys battlefield simulation program were a great
success!
Almost each configuration worked well within its intended role though critics
pointed out the large amount of fixed equipment here (all in all 8 tons!).
The D configuration was hampered by its low damage output and was called too
heavy and expensive for what it does!
--------------------------------------------------------
Type/Model: Victor VTR-O (base)
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Endo Steel 14 4,00
(Endo Steel Loc: 6 LA, 6 LT, 1 LL, 1 RL)
Engine: 320 Light Fusion 10 17,00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 12 Double [24] 0 2,00
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA 14 ,00
Armor Factor: 224 pts Standard 0 14,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 34
Center Torso (Rear): 15
L/R Side Torso: 17 26/26
L/R Side Torso (Rear): 8/8
L/R Arm: 13 22/22
L/R Leg: 17 27/27
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 ER Medium Lasers LA 10 2 2,00
4 Standard Jump Jets: 4 4,00
(Jump Jet Loc: 2 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 10 53 50,00
Crits & Tons Left: 25 30,00
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Code: |
BattleMech Technical Readout
Type/Model: Victor VTR-O
Tech: Inner Sphere / 3067
Config: Biped OmniMech
Rules: Level 2, Modified design
Mass: 80 tons
Chassis: HildCo Type V Endo Steel
Power Plant: 320 Pitban Light Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: 4 HildCo Model 12 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Durallex Heavy Standard
Armament:
1 Ultra AC/20
2 ER Medium Lasers
1 Beagle Active Probe
1 Streak SRM 6
1 C³ Slave Unit
Manufacturer: HildCo Interplanetary
Location: (Unknown)
Communications System: Opus III Highbeam
Targeting & Tracking System: MaLandry 34
--------------------------------------------------------
Type/Model: Victor VTR-O
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Endo Steel 14 4,00
(Endo Steel Loc: 6 LA, 6 LT, 1 LL, 1 RL)
Engine: 320 Light Fusion 10 17,00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 12 Double [24] 0 2,00
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA 14 ,00
Armor Factor: 224 pts Standard 0 14,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 34
Center Torso (Rear): 15
L/R Side Torso: 17 26/26
L/R Side Torso (Rear): 8/8
L/R Arm: 13 22/22
L/R Leg: 17 27/27
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Ultra AC/20 RA 8 30 16 21,00
(Ammo Locations: 6 RT)
2 ER Medium Lasers LA 10 2 2,00
1 Beagle Active Probe RT 0 2 1,50
1 Streak SRM 6 LT 4 15 3 5,50
(Ammo Locations: 1 LT)
1 C³ Slave Unit HD 0 1 1,00
CASE Equipment: LT RT 2 1,00
4 Standard Jump Jets: 4 4,00
(Jump Jet Loc: 2 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 30 77 80,00
Crits & Tons Left: 1 ,00
Calculated Factors:
Total Cost: 20.367.900 C-Bills
Battle Value: 1.760 (+177 for C³)
Cost per BV: 11.572,67
Weapon Value: 1.544 / 1.412 (Ratio = ,88 / ,80)
Damage Factors: SRDmg = 34; MRDmg = 8; LRDmg = 0
BattleForce2: MP: 4J, Armor/Structure: 6/5
Damage PB/M/L: 5/4/-, Overheat: 2
Class: MA; Point Value: 18
Specials: omni, c3s, prb
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Code: |
BattleMech Technical Readout
Type/Model: Victor VTR-OA
Tech: Inner Sphere / 3067
Config: Biped OmniMech
Rules: Level 2, Modified design
Mass: 80 tons
Chassis: HildCo Type V Endo Steel
Power Plant: 320 Pitban Light Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: 4 HildCo Model 12 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Durallex Heavy Standard
Armament:
1 Gauss Rifle
2 ER Medium Lasers
1 LRM 10
1 C³ Slave Unit
Manufacturer: HildCo Interplanetary
Location: (Unknown)
Communications System: Opus III Highbeam
Targeting & Tracking System: MaLandry 34
--------------------------------------------------------
Type/Model: Victor VTR-OA
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Endo Steel 14 4,00
(Endo Steel Loc: 6 LA, 6 LT, 1 LL, 1 RL)
Engine: 320 Light Fusion 10 17,00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 12 Double [24] 0 2,00
Gyro: 4 4,00
Cockpit, Life Supt.: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA 14 ,00
Armor Factor: 224 pts Standard 0 14,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 34
Center Torso (Rear): 15
L/R Side Torso: 17 26/26
L/R Side Torso (Rear): 8/8
L/R Arm: 13 22/22
L/R Leg: 17 27/27
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Gauss Rifle RA 1 16 9 17,00
(Ammo Locations: 2 RT)
2 ER Medium Lasers LA 10 2 2,00
1 LRM 10 LT 4 12 3 6,00
(Ammo Locations: 1 LT)
1 C³ Slave Unit HD 0 1 1,00
1 Targeting Computer RT 5 5,00
CASE Equipment: LT RT 2 1,00
4 Standard Jump Jets: 4 4,00
(Jump Jet Loc: 2 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 15 73 80,00
Crits & Tons Left: 5 ,00
Calculated Factors:
Total Cost: 19.346.400 C-Bills
Battle Value: 1.954 (+218 for C³)
Cost per BV: 9.900,92
Weapon Value: 2.160 / 2.160 (Ratio = 1,11 / 1,11)
Damage Factors: SRDmg = 22; MRDmg = 22; LRDmg = 12
BattleForce2: MP: 4J, Armor/Structure: 6/5
Damage PB/M/L: 4/3/2, Overheat: 0
Class: MA; Point Value: 20
Specials: omni, c3s
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Code: |
BattleMech Technical Readout
Type/Model: Victor VTR-OB
Tech: Inner Sphere / 3067
Config: Biped OmniMech
Rules: Level 2, Modified design
Mass: 80 tons
Chassis: HildCo Type V Endo Steel
Power Plant: 320 Pitban Light Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: 4 HildCo Model 12 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Durallex Heavy Standard
Armament:
2 LRM 15s
2 ER Medium Lasers
2 Streak SRM 2s
1 LRM 10
1 C³ Slave Unit
Manufacturer: HildCo Interplanetary
Location: (Unknown)
Communications System: Opus III Highbeam
Targeting & Tracking System: MaLandry 34
--------------------------------------------------------
Type/Model: Victor VTR-OB
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Endo Steel 14 4,00
(Endo Steel Loc: 6 LA, 6 LT, 1 LL, 1 RL)
Engine: 320 Light Fusion 10 17,00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 12 Double [24] 0 2,00
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA 14 ,00
Armor Factor: 224 pts Standard 0 14,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 34
Center Torso (Rear): 15
L/R Side Torso: 17 26/26
L/R Side Torso (Rear): 8/8
L/R Arm: 13 22/22
L/R Leg: 17 27/27
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 LRM 15s RA 10 32 10 18,00
(Ammo Locations: 4 RT)
2 ER Medium Lasers LA 10 2 2,00
2 Streak SRM 2s RT 4 50 3 4,00
(Ammo Locations: 1 RT)
1 LRM 10 LT 4 12 3 6,00
(Ammo Locations: 1 LT)
1 C³ Slave Unit HD 0 1 1,00
CASE Equipment: LT RT 2 1,00
4 Standard Jump Jets: 4 4,00
(Jump Jet Loc: 2 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 28 72 80,00
Crits & Tons Left: 6 ,00
Calculated Factors:
Total Cost: 19.715.400 C-Bills
Battle Value: 1.685 (+191 for C³)
Cost per BV: 11.700,53
Weapon Value: 1.977 / 1.909 (Ratio = 1,17 / 1,13)
Damage Factors: SRDmg = 18; MRDmg = 22; LRDmg = 11
BattleForce2: MP: 4J, Armor/Structure: 6/5
Damage PB/M/L: 4/4/2, Overheat: 1
Class: MA; Point Value: 17
Specials: omni, if, c3s
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BattleMech Technical Readout
Type/Model: Victor VTR-OC
Tech: Inner Sphere / 3067
Config: Biped OmniMech
Rules: Level 2, Modified design
Mass: 80 tons
Chassis: HildCo Type V Endo Steel
Power Plant: 320 Pitban Light Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: 4 HildCo Model 12 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Durallex Heavy Standard
Armament:
2 MRM 30s
2 ER Medium Lasers
1 MRM 10
1 C³ Slave Unit
Manufacturer: HildCo Interplanetary
Location: (Unknown)
Communications System: Opus III Highbeam
Targeting & Tracking System: MaLandry 34
--------------------------------------------------------
Type/Model: Victor VTR-OC
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Endo Steel 14 4,00
(Endo Steel Loc: 6 LA, 6 LT, 1 LL, 1 RL)
Engine: 320 Light Fusion 10 17,00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 13 Double [26] 3 3,00
(Heat Sink Loc: 1 RT)
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA 14 ,00
Armor Factor: 224 pts Standard 0 14,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 34
Center Torso (Rear): 15
L/R Side Torso: 17 26/26
L/R Side Torso (Rear): 8/8
L/R Arm: 13 22/22
L/R Leg: 17 27/27
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 MRM 30s RA 20 24 13 23,00
(Ammo Locations: 3 RT)
2 ER Medium Lasers LA 10 2 2,00
1 MRM 10 LT 4 24 3 4,00
(Ammo Locations: 1 LT)
1 C³ Slave Unit HD 0 1 1,00
CASE Equipment: LT RT 2 1,00
4 Standard Jump Jets: 4 4,00
(Jump Jet Loc: 2 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 34 75 80,00
Crits & Tons Left: 3 ,00
Calculated Factors:
Total Cost: 19.359.900 C-Bills
Battle Value: 1.531 (+181 for C³)
Cost per BV: 12.645,26
Weapon Value: 1.779 / 1.779 (Ratio = 1,16 / 1,16)
Damage Factors: SRDmg = 31; MRDmg = 14; LRDmg = 2
BattleForce2: MP: 4J, Armor/Structure: 6/5
Damage PB/M/L: 5/2/-, Overheat: 2
Class: MA; Point Value: 15
Specials: omni, c3s
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Code: |
BattleMech Technical Readout
Type/Model: Victor VTR-OD
Tech: Inner Sphere / 3067
Config: Biped OmniMech
Rules: Level 2, Modified design
Mass: 80 tons
Chassis: HildCo Type V Endo Steel
Power Plant: 320 Pitban Light Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: 4 HildCo Model 12 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Durallex Heavy Standard
Armament:
3 Ultra AC/2s
2 ER Medium Lasers
2 LRM 5s
1 C³ Slave Unit
Manufacturer: HildCo Interplanetary
Location: (Unknown)
Communications System: Opus III Highbeam
Targeting & Tracking System: MaLandry 34
--------------------------------------------------------
Type/Model: Victor VTR-OD
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Endo Steel 14 4,00
(Endo Steel Loc: 6 LA, 6 LT, 1 LL, 1 RL)
Engine: 320 Light Fusion 10 17,00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 12 Double [24] 0 2,00
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA 14 ,00
Armor Factor: 224 pts Standard 0 14,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 34
Center Torso (Rear): 15
L/R Side Torso: 17 26/26
L/R Side Torso (Rear): 8/8
L/R Arm: 13 22/22
L/R Leg: 17 27/27
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
3 Ultra AC/2s RA 3 90 11 23,00
(Ammo Locations: 2 RT)
2 ER Medium Lasers LA 10 2 2,00
2 LRM 5s LT 4 24 3 5,00
(Ammo Locations: 1 LT)
1 C³ Slave Unit HD 0 1 1,00
CASE Equipment: LT RT 2 1,00
4 Standard Jump Jets: 4 4,00
(Jump Jet Loc: 2 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 20 70 80,00
Crits & Tons Left: 8 ,00
Calculated Factors:
Total Cost: 19.193.400 C-Bills
Battle Value: 1.454 (+134 for C³)
Cost per BV: 13.200,41
Weapon Value: 1.419 / 1.419 (Ratio = ,98 / ,98)
Damage Factors: SRDmg = 15; MRDmg = 14; LRDmg = 7
BattleForce2: MP: 4J, Armor/Structure: 6/5
Damage PB/M/L: 4/3/2, Overheat: 0
Class: MA; Point Value: 15
Specials: omni, c3s
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Code: |
BattleMech Technical Readout
Type/Model: Victor VTR-OE
Tech: Inner Sphere / 3067
Config: Biped OmniMech
Rules: Level 2, Modified design
Mass: 80 tons
Chassis: HildCo Type V Endo Steel
Power Plant: 320 Pitban Light Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: 4 HildCo Model 12 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Durallex Heavy Standard
Armament:
2 ER Large Lasers
1 Guardian ECM
2 ER Medium Lasers
1 C³ Master Computer
1 LRM 10
1 Medium Pulse Laser
Manufacturer: HildCo Interplanetary
Location: (Unknown)
Communications System: Opus III Highbeam
Targeting & Tracking System: MaLandry 34
--------------------------------------------------------
Type/Model: Victor VTR-OE
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Endo Steel 14 4,00
(Endo Steel Loc: 6 LA, 6 LT, 1 LL, 1 RL)
Engine: 320 Light Fusion 10 17,00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 13 Double [26] 3 3,00
(Heat Sink Loc: 1 RA)
Gyro: 4 4,00
Cockpit, Life Supt.: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 ,00
Armor Factor: 224 pts Standard 0 14,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 34
Center Torso (Rear): 15
L/R Side Torso: 17 26/26
L/R Side Torso (Rear): 8/8
L/R Arm: 13 22/22
L/R Leg: 17 27/27
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 ER Large Lasers RA 24 4 10,00
1 Guardian ECM RA 0 2 1,50
2 ER Medium Lasers LA 10 2 2,00
1 C³ Master Computer RT 0 5 5,00
1 LRM 10 LT 4 12 3 6,00
(Ammo Locations: 1 LT)
1 Medium Pulse Laser HD 4 1 2,00
1 Targeting Computer RT 4 4,00
CASE Equipment: LT 1 ,50
4 Standard Jump Jets: 4 4,00
(Jump Jet Loc: 2 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 42 77 80,00
Crits & Tons Left: 1 ,00
Calculated Factors:
Total Cost: 22.766.400 C-Bills
Battle Value: 1.643 (+241 for C³)
Cost per BV: 13.856,6
Weapon Value: 1.940 / 1.940 (Ratio = 1,18 / 1,18)
Damage Factors: SRDmg = 21; MRDmg = 17; LRDmg = 9
BattleForce2: MP: 4J, Armor/Structure: 6/5
Damage PB/M/L: 3/3/1, Overheat: 2
Class: MA; Point Value: 16
Specials: omni, ecm, c3m
| _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 11-Jul-2007 14:33 Post subject: |
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Hmm, nice chassis, I used similar layout on some of my omnis, placing ammo to one location, along with big guns, ... I like this concept. As a bonus the 'Mech has thick armor that wasn't part of the original.
Primary configuration is a worthy successor to the old Victor. Not a 'Mech that I would like to meet in dark alley. 4.0
A is a nice sniper. It doesn't have the firepower of the other assaults, but the accuracy may make up for this deficiency. Not exceptional, but good. 3.0
B has some serious LRM firepower, but I'm not sure what are the small streak SRMs good for. 2.5
The combination of MRMs and C3 slave on C doesn't need further comments. There will be some serious sandblasting... This configuration is able to strip armor from a medium 'Mech in a few seconds and without overheating. 3.5
D lacks firepower and uses a splitted launcher, not a configuration that I would use. 1.5
E is a nice Command 'Mech. I think that it has the combination of firepower and survivability that makes it one of the best around. 4.0 _________________ The dragon NEVER sleeps!
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1456 Location: Germany
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Posted: 30-Sep-2007 12:48 Post subject: |
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Another AP-one? Or do you have enough? _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 30-Sep-2007 13:05 Post subject: |
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General interest was pretty low...
I think that I have an idea. What about the Cicada? _________________ The dragon NEVER sleeps!
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1456 Location: Germany
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Posted: 30-Sep-2007 13:18 Post subject: |
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Sleeping Dragon wrote: | General interest was pretty low...
I think that I have an idea. What about the Cicada? |
Seems so
But as long as you have fun with it i will continue
Cicada? No problem! Just give me some time for thinking about fluff! _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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CO_17thRecon Kell Hounds Major
Joined: 10-Sep-2002 00:00 Posts: 1297 Location: United States
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Posted: 30-Sep-2007 18:19 Post subject: |
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Well, I'd like to see Archer, Wasp...there might be others, but those are a start.
P-Hawk would be good too, but then you have a really tough time with the Wasp. What can you do with it that isn't instantly outdone by the P-Hawk? Save maybe being cheaper.
As for interest, I'm still quite interested. I just never really cared much for the Victor as an Omni...
Edit: Oooh, Stalker! Stalker! There's an assault that would make a GREAT omni! _________________ Jarylan Blackwell
"What the...?! Where did you get THAT?!"
"Creative aquisition."
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 30-Sep-2007 19:22 Post subject: |
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CO_17thRecon wrote: | Well, I'd like to see Archer, Wasp...there might be others, but those are a start.
P-Hawk would be good too, but then you have a really tough time with the Wasp. What can you do with it that isn't instantly outdone by the P-Hawk? Save maybe being cheaper.
As for interest, I'm still quite interested. I just never really cared much for the Victor as an Omni...
Edit: Oooh, Stalker! Stalker! There's an assault that would make a GREAT omni! |
I can post my omnis of standard IS mechs, I have the Mercury done up as well as the Assassin and some others. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1456 Location: Germany
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Posted: 01-Oct-2007 13:01 Post subject: |
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CO_17thRecon wrote: | ...Oooh, Stalker! Stalker! There's an assault that would make a GREAT omni! |
So SD will get its Cicada and then i'll post my Stalker-omni next!! _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1456 Location: Germany
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Posted: 05-Oct-2007 14:08 Post subject: |
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After some (legitimate) critic from SD i modified the B configuration:
Code: |
BattleMech Technical Readout
Type/Model: Victor VTR-OB
Tech: Inner Sphere / 3067
Config: Biped OmniMech
Rules: Level 2, Modified design
Mass: 80 tons
Chassis: HildCo Type V Endo Steel
Power Plant: 320 Pitban Light Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: 4 HildCo Model 12 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Durallex Heavy Standard
Armament:
3 LRM 15s
2 ER Medium Lasers
1 Guardian ECM
1 C³ Slave Unit
Manufacturer: HildCo Interplanetary
Location: (Unknown)
Communications System: Opus III Highbeam
Targeting & Tracking System: MaLandry 34
------------------------------------------------------------------------------
Type/Model: Victor VTR-OB
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Endo Steel 14 4,00
(Endo Steel Loc: 6 LA, 6 LT, 1 LL, 1 RL)
Engine: 320 Light Fusion 10 17,00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 12 Double [24] 0 2,00
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA 14 ,00
Armor Factor: 224 pts Standard 0 14,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 34
Center Torso (Rear): 15
L/R Side Torso: 17 26/26
L/R Side Torso (Rear): 8/8
L/R Arm: 13 22/22
L/R Leg: 17 27/27
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 LRM 15s RA 10 48 12 20,00
(Ammo Locations: 6 RT)
2 ER Medium Lasers LA 10 2 2,00
1 Guardian ECM RT 0 2 1,50
1 LRM 15 LT 5 3 7,00
1 C³ Slave Unit HD 0 1 1,00
CASE Equipment: RT 1 ,50
4 Standard Jump Jets: 4 4,00
(Jump Jet Loc: 2 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 25 72 80,00
Crits & Tons Left: 6 ,00
Calculated Factors:
Total Cost: 20.100.150 C-Bills
Battle Value 2: 1.936 (old BV = 1.786) (+186 for C³)
Cost per BV2: 10.382,31
Weapon Value: 2.080 / 2.080 (Ratio = 1,07 / 1,07)
Damage Factors: SRDmg = 23; MRDmg = 23; LRDmg = 12
BattleForce2: MP: 4J, Armor/Structure: 6/5
Damage PB/M/L: 4/4/3, Overheat: 0
Class: MA; Point Value: 19
Specials: omni, if, ecm, c3s
| _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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