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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 04-Oct-2009 21:50 Post subject: RJN101-B Raijin |
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BattleMech Technical Readout
Type/Model: Raijin RJN101-B
Tech: Inner Sphere / 3058
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 50 tons
Chassis: Krupp 200 Endo Steel
Power Plant: 300 Vlar XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 6 Rawlings 60 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: Krupp 200 Standard
Armament:
4 Medium Lasers
1 ER PPC
1 Streak SRM 4
Manufacturer: Krupp Armaments Works
Location: Germany, Terra
Communications System: Exeter Longscan 200
Targeting & Tracking System: Garret T12A
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==Deployment==
Most of the Raijins built so far have been shipped to ComStar's Eighth
Army and deployed in the 85th and 167th Divisions.
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Type/Model: Raijin RJN101-B
Mass: 50 tons
Equipment: Crits Mass
Int. Struct.: 83 pts Endo Steel 14 2.50
(Endo Steel Loc: 4 LA, 4 RA, 3 LT, 3 RT)
Engine: 300 XL Fusion 12 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks: 12 Double [24] 0 2.00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 161 pts Standard 0 10.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 22
Center Torso (Rear): 8
L/R Side Torso: 12 17/17
L/R Side Torso (Rear): 6/6
L/R Arm: 8 15/15
L/R Leg: 12 23/23
Weapons and Equipment Loc Heat Ammo Crits Mass
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2 Medium Lasers RA 6 2 2.00
2 Medium Lasers LA 6 2 2.00
1 ER PPC RT 15 3 7.00
1 Streak SRM 4 CT 3 50 3 5.00
(Ammo Locations: 2 LT)
CASE Equipment: LT 1 .50
6 Standard Jump Jets: 6 3.00
(Jump Jet Loc: 1 LT, 1 RT, 2 LL, 2 RL)
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TOTALS: 30 64 50.00
Crits & Tons Left: 14 .00
Calculated Factors:
Total Cost: 10,080,000 C-Bills
Battle Value: 1,392
Cost per BV: 7,241.38
Weapon Value: 1,315 / 1,245 (Ratio = .94 / .89)
Damage Factors: SRDmg = 25; MRDmg = 9; LRDmg = 4
BattleForce2: MP: 6J, Armor/Structure: 4/2
Damage PB/M/L: 4/3/1, Overheat: 1
Class: MM; Point Value: 14
Nothing really behind this one; I just felt like tinkering with the design.
A pet peeve of mine in regards to BTech is the perpetual absence of hands on mechs. If a mech in question is meant to have the "stubby" arm option wherein you merely have the shoulder and upper arm actuators, that's fine as long as each arm has weapons; under the rules, the arms can be flipped to the rear. But if you've got a stub arm and no weapons, however, then IMHO unless you're critically short on crit spaces you may as well give the mech a hand in the most literal sense of the phrase.
On top of that, the Raijin had a massive heat problem and thin armor for a combat unit. With this, I added two more heat sinks and re-balanced the weapons load so that the heat issue wasn't as crippling a factor (so long as the pilot is mindful of range brackets, things will be OK) and took the armor to almost maximum. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 04-Oct-2009 23:03 Post subject: RJN101-B Raijin |
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Overall nice re-fit. I too have tinkered with this mech, going several different directions. I do like your brackets with this one both by having the player keep track of heat better and allowing them to do the range fire deal as well.
Nice work. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 28-Oct-2009 00:20 Post subject: RJN101-B Raijin |
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Nice mod. I love this mech for some reason, maybe its just the look but I do usually change the weapons as well. Maybe Ill see if I can dig up my version. I had my computer with all my designs and my copy of HMPro fry after the move. _________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Winters Draconis Combine Hojuhei
Joined: 30-Oct-2009 07:27 Posts: 2
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Posted: 02-Nov-2009 02:57 Post subject: RJN101-B Raijin |
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A most excellent refit!
One thing though and I could be mistaken as I am a bit rusty with the game but I believe what you have down for armor is wrong.
The distribution is correct and does add up to 161 but 10.5 tons of armor should equal 168 points right? Unless you meant to put 9 tons of ferro fibrous rather than the 10.5 standard. I think that would total the 161 but in that case, both the armor weight and type would need to be changed.
That being said, I love the additional protection and agree that the heat management looks so much more attractive ^^
On a final note, I agree with your comment about mechs having hands. I bet some company could make a huge profit by designing generic arms and hands for each weight category.
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 02-Nov-2009 14:57 Post subject: RJN101-B Raijin |
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He's correct. A 'Mech can have two APs per point of internal structure and three more for the head (to make it 9 total). This chassis can have only 161 APs, the remainder is simply lost. I'd rather drop 1 AP and get something more useful, like CASE. _________________ The dragon NEVER sleeps!
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 02-Nov-2009 22:23 Post subject: RJN101-B Raijin |
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I'll have to pull the specs up in the morning, but IIRC I was running a deficit on something (either heat sink capacity or crit space) and so ended up putting that little bit into armor to soak up that excess weight. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Winters Draconis Combine Hojuhei
Joined: 30-Oct-2009 07:27 Posts: 2
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Posted: 03-Nov-2009 02:11 Post subject: RJN101-B Raijin |
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Ok I see now. Thanks a bunch for the clarification.
Gives me the inspiriation for a nice C3i unit. Switch to ferro fibrousand remove both a ton of ammo and CASE to make room for the network. Hopefully the loss of that extra ammo will mitigate the loss of CASE(meaning I hope the mech will survive long enough to run it's bin dry) but the risk is always scary. Hhhhhmmmm.... I wonder if that's really a good idea.
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 03-Nov-2009 12:20 Post subject: RJN101-B Raijin |
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hehee... pulse lasers are always good critsoaking thingies, especially if you have the speed to use them.
My personal mod for this thing would drop the streak SRM and downgrade the SRM 6 to SRM 4. Install C3i, one ton of FF armour and perhaps drop one laser for some electro thingy like GECM or BAP...
Aside from that the Raijin II modification has been included in the TRO 3055 Upgrades. A good place to go, if you are looking for a tougher variant of this machine. _________________ The dragon NEVER sleeps!
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