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Design Overview
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                 BattleMech Technical Readout

Name/Model:         UrbanMech UM-R70-MOD1
Designer:           WarPug4040
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         2,650,700 C-Bills
Battle Value:       582

Chassis:              Standard
Power Plant:          60 Fusion
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  [43.2 kph]
Jump Jets:            Standard
    Jump Capacity:    60 meters
Armor:                Ferro-Fibrous
Armament:             
    1 LB 10-X AC
    1 Small Pulse Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    Though generally disdained and consigned to garrison duty, the UrbanMech exists in numbers
    too large for the design to be abandoned.  The Capellan Confederation especially would find
    its army seriously weakened if it allowed its UrbanMechs to be further outclassed by the
    advanced technology of its neighbors' armed forces.  Though the Capellans field the highest
    percentage of UrbanMechs, the design is common throughout the Inner Sphere.
    
    Different modifications are being tried in different realms, but none have resolved the
    Urbanmech's biggest deficiency - its lack of speed.  Though the technology to add an
    extra-light engine is generally available, the extra room such an engine requires makes a
    field refit impossible.  Consequently, field modifications to the UrbanMech confine
    themselves to tinkering with the weapons systems.
    
    The official Capellan field modification kit seems to offer the most advantages.
    Replacing the Imperator-B autocannon with the Mydron Excel LB 10-X enhances the 'Mech's
    firing range and accuracy, in addition to reducing its weight enough to allow other
    enhancements.  This kit also substitutes the Magna 200P small pulse laser for the machine
    gun, which helps discourage enemy infantry.  Both these changes give the UrbanMech greater
    advantages in city fighting.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.00                     
Engine:                                     60 Fusion                  1.50                     
    Walking MP:                                 2                                               
    Running MP:                               3 [4]                                             
    Jumping MP:                                 2                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  105                     6.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             15       
    Center Torso (rear):                               5       
    R/L Torso:                          7             10       
    R/L Torso (rear):                                  4       
    R/L Arm:                            5             10       
    R/L Leg:                            7             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
TAG                                                       H                 1          1.00             
Supercharger                                              CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
LB 10-X AC (Ammo 10) [Cluster]                            RT                1          1.00             
Jump Jet                                                  LT                1          0.50             
LB 10-X AC                                                RA                6         11.00             
Small Pulse Laser                                         LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 18
TP: BM,  SZ: 1,  TMM: 1,  MV: 6"/4"j
Damage: (S) 1 / (M) 1 / (L) 1,  OV: 0
Armor (A): 4,  Structure (S): 3
Specials: FLK1/1/1, JMPW1, TAG