BattleMech Technical Readout
Name/Model: Warhammer WHM-8D
Designer: Catalyst Game Labs
Source(s): Record Sheets: Clan Invasion
Record Sheets: 3085 Unabridged, Project Phoenix
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, Mercenary
Record Sheets: Phoenix Upgrade, Marik
Record Sheets: Phoenix Upgrade, Davion
Record Sheets: 3067
Technology: Inner Sphere
Technology Rating: E
Tonnage: 70
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Civil War / 3066
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 7,408,883 C-Bills
Battle Value: 1,744
Chassis: StarFrame Heavy Endo Steel
Power Plant: GM 280
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Heavy with CASE
Armament:
2 Johnston High Speed ER PPCs
1 Harpoon-6S Streak SRM 6
2 Defiance Model XII ER Medium Lasers
2 BlazeFire Longshot ER Small Lasers
Manufacturer: StarCorps Industries
Primary Factory: Crofton, Emris IV, Menke, Son Hoa
Communications: Garret T60 FastScan
Targeting & Tracking: Garret F22c
================================================================================================
Overview:
Like the Marauder, the Warhammer is one of the most feared BattleMechs ever designed.
Throughout its more than five centuries of history, many a weak-spirited warrior has run
from the sight of a "Hammer" bearing down on them. StarCorps Industries, the original
builder of the Warhammer, jumped at the chance to redesign and build what is arguably the
most famous BattleMech in history.
As the initial design and development process progressed on Crofton, the Lyran bureau
on Son Hoa expressed an interest in this redesign. It didn't take long for the other bureaus
to get wind of this update and soon production managers and engineering chiefs from all of
Star Corps' divisions had made their way to Crofton. What was supposed to be a weeklong
business negotiation allegedly turned into a month long festival where all parties
celebrated endlessly as StarCorps executives made the decision to simultaneously produce
this new Warhammer in four realms. The 'Mech's base chassis would remain the same; the only
differences between the final production 'Mechs would be House-specific technologies that
would, naturally, not be shared between the four involved realms.
Capabilities:
The WHM-8D is the descendent of the venerable Warhammer 6D, but has been given a complete
redesign. It retains a weapons loadout similar to that of its forebearer, though mounting
extended-range lasers and PPCs instead of the standard versions of those weapons. Replacing
the traditional SRM 6 launcher is the new Harpoon Streak 6 launcher. The addition of the C3
module allows this model to work in lances and companies with the new Thanatos and other
C3-equipped AFFS 'Mechs. It retains the theoretically maximum-possible armor protection
that, when combined with its standard fusion engine and CASE, makes the Warhammer 8D a
powerful and tough BattleMech. In fact, to date no complaints about the 8D has yet been
forwarded from the field.
Variants
Three additional Warhammer variants have seen the light of day. The Capellan
Confederation is, of course, producing a stealth armor-equipped model to further their
Shadow Lances. The LAAF version built on Son Hoa makes use of their light fusion engine,
removing the small lasers and the C3 slave and filling the available mass with additional
heat sinks. The Federated Suns has taken a completely different tactic with a second version
built on Crofton, though; the WHM-9D increases replaces the power plant with a 350 extra
light, and adds jump jets and a targeting computer.
House Marik is already producing the 8D on Emris IV, but is also working on obtaining a
license for Ronin, Inc. on Wallis, a company likely to design and produce a FWL-exclusive
variant. The most disturbing fact, however, is that the WHM-9S has been sighted in service
with the Black Warriors. No known units have been stolen from Son Hoa, however, and the LAAF
has not yet determined the source of these Warhammers.
Deployment:
StarCorps was able to deliver a full production run to each of the four involved Houses by
mid-August of 3066, giving these new Warhammers the chance to test their mettle against
other new 'Mech designs during the FedCom Civil War. Surprisingly, AFFS and LCAF reports
show that every single Warhammer delivered to those two militaries is still in service. As
it once did years ago, the Warhammer is again becoming the backbone for many heavy lances
within the AFFC, CCAF, FWLM and the LAAF.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.50
Engine: 280 Fusion 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 17 [34] 7.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 216 13.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 33
Center Torso (rear): 10
R/L Torso: 15 23
R/L Torso (rear): 7
R/L Arm: 11 22
R/L Leg: 15 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
C3 Slave H 1 1.00
CASE RT 1 0.50
ER Medium Laser RT 1 1.00
ER Small Laser RT 1 0.50
Streak SRM 6 RT 2 4.50
Streak SRM 6 (Ammo 15) RT 1 1.00
ER Medium Laser LT 1 1.00
ER Small Laser LT 1 0.50
ER PPC RA 3 7.00
ER PPC LA 3 7.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 4 / (L) 2, OV: 1
Armor (A): 7, Structure (S): 6
Specials: C3S, CASE, MHQ1
Distribution
Name/Model: Warhammer WHM-8D
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
======================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Double Heat Sink 4. C3 Slave 4.Double Heat Sink
5.Double Heat Sink 5. Sensors 5.Double Heat Sink
6.Double Heat Sink 6. Life Support 6.Double Heat Sink
1.ER PPC 1.ER PPC
2.ER PPC 2.ER PPC
3.ER PPC 3.ER PPC
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1.Double Heat Sink 1. Fusion Engine 1.Double Heat Sink
2.Double Heat Sink 2. Fusion Engine 2.Double Heat Sink
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Gyro 4. ER Medium Laser
5.Double Heat Sink 5. Gyro 5. ER Small Laser
6.Double Heat Sink 6. Gyro 6.Streak SRM 6
1.Double Heat Sink 1. Gyro 1.Streak SRM 6
2.Double Heat Sink 2. Fusion Engine 2. Streak SRM 6 (Ammo 15)
3.Double Heat Sink 3. Fusion Engine 3. CASE
4. ER Medium Laser 4. Fusion Engine 4. Endo Steel
5. ER Small Laser 5. Roll Again 5. Endo Steel
6. Endo Steel 6. Roll Again 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Warhammer WHM-8D
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Standard): 216 x 2.5 x 1 540.000
Internal Structure (Endo Steel w/ Fusion Engine): 107 x 1.5 x 1 x 1 (+) 160.500 = 700.500
Gyro (Standard): 70 x 0.5 (+) 35.000 = 735.500
Defensive Movement Factor: +2 (*) 1.20 = 882.600
---------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 882.600
===================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 34 (Heat Sinks) - 2 (Movement) - 46 (Weapons) = -8
Offensive Equipment:
ER PPC 229.000
ER PPC (+) 229.000 = 458.000
Streak SRM 6 (+) 89.000 = 547.000
ER Medium Laser (+) 62.000 = 609.000
ER Medium Laser (+) 62.000 = 671.000
Streak SRM 6 (Ammo 15) (+) 11.000 = 682.000
ER Small Laser [Inefficient] (+) 8.500 = 690.500
ER Small Laser [Inefficient] (+) 8.500 = 699.000
Total 'Mech Tonnage: (+) 70.000 = 769.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 861.280
---------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 861.280
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 882.600
Offensive Battle Rating: (+) 861.280 = 1,743.880
---------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,744
Cost Breakdown
Name/Model: Warhammer WHM-8D
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
========================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (216 pts) 13.5 x 10,000 135,000.00
Internal Structure (Endo Steel): 70 x 1,600 x 1 (+) 112,000.00 = 247,000.00
Myomer (Standard): 70 x 2,000 (+) 140,000.00 = 387,000.00
Engine (Fusion): (5,000 x 280 x 70) / 75 (+) 1,306,666.67 = 1,693,666.67
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,593,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,793,666.67
Life Support: 50,000 (+) 50,000.00 = 2,843,666.67
Sensors: 70 x 2,000 (+) 140,000.00 = 2,983,666.67
Heat Sinks (Double): 17 x 6,000 (+) 102,000.00 = 3,085,666.67
Arm Actuators: 70 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 21,000.00 = 3,106,666.67
Leg Actuators: 70 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 49,000.00 = 3,155,666.67
------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,155,666.67
========================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------
C3 Slave 250,000 250,000.00
CASE 50,000 (+) 50,000.00 = 300,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 380,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 460,000.00
ER PPC 300,000 (+) 300,000.00 = 760,000.00
ER PPC 300,000 (+) 300,000.00 = 1,060,000.00
ER Small Laser 11,250 (+) 11,250.00 = 1,071,250.00
ER Small Laser 11,250 (+) 11,250.00 = 1,082,500.00
Streak SRM 6 120,000 (+) 120,000.00 = 1,202,500.00
Streak SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 1,202,500.00
------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,202,500.00
========================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,155,666.67
Weapons and Equipment Cost: (+) 1,202,500.00 = 4,358,166.67
BattleMech Cost Multiplier: 1 + (70 / 100) (*) 1.70 = 7,408,883.33
------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 7,408,883.00
Dark Age (3081 - 3150)
Standard
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Tournament Legal
Advanced
Experimental
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Civil War (3062 - 3067)
Standard
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Tournament Legal
Advanced
Experimental
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Clan Invasion (3050 - 3061)
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Experimental
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Star League (2439 - 2780)
Unavailable
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Experimental
2780
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Alpha Strike Conversion
Name/Model: Warhammer WHM-8D
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
===================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------
Tonnage: 70 (greater than or equal to 60 and less than 80) = 3
-------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 3
===================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
-------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
34 (Heat Sinks) = 34
2 (Movement) + 48 (Weapons) - 4 (Base) (-) 46 = -12
Offensive Equipment: = 0.000
ER Small Laser (+) 0.300 = 0.300
ER Small Laser (+) 0.300 = 0.600
ER Medium Laser (+) 0.500 = 1.100
ER Medium Laser (+) 0.500 = 1.600
ER PPC (+) 1.000 = 2.600
ER PPC (+) 1.000 = 3.600
Streak SRM 6 (+) 1.200 = 4.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 34 = 163.200
Divided by the maximum heat output - 4 (/) 46 = 3.548
Rounded up to the nearest tenth = 3.6
-------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 4
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
34 (Heat Sinks) = 34
2 (Movement) + 48 (Weapons) - 4 (Base) (-) 46 = -12
Offensive Equipment: = 0.000
ER Small Laser (+) 0.300 = 0.300
ER Small Laser (+) 0.300 = 0.600
ER Medium Laser (+) 0.500 = 1.100
ER Medium Laser (+) 0.500 = 1.600
ER PPC (+) 1.000 = 2.600
ER PPC (+) 1.000 = 3.600
Streak SRM 6 (+) 1.200 = 4.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 34 = 163.200
Divided by the maximum heat output - 4 (/) 46 = 3.548
Rounded up to the nearest tenth = 3.6
Unit receives Overheat (OV) value of 1
-------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 4
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
34 (Heat Sinks) = 34
2 (Movement) + 30 (Weapons) - 4 (Base) (-) 28 = 6
Offensive Equipment: = 0.000
ER PPC (+) 1.000 = 1.000
ER PPC (+) 1.000 = 2.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
-------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 2
===================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------
Standard: 216 armor points x 1 216.000 = 216.000
Armor Factor Conversion (/) 30 = 7.200
-------------------------------------------------------------------------------------------------------------------
Final Armor Value: 7
===================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 70 ton BattleMech = 6.0
-------------------------------------------------------------------------------------------------------------------
Final Structure Value: 6
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit is equipped with C3 Slave = C3S
Unit is equipped with CASE = CASE
Unit is equipped as a mobile headquarters = MHQ1
===================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 2 (Long) = 14.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 15.500
Overheat Factor 1 (Overheat) (+) 1.000 = 16.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 16.500
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 20.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 22.000
Final DIR Round to nearest half point = 22.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 22.000 = 23.000
Unit's Final Point Value:
Offensive Value = 16.500
Defensive Value (+) 23.000 = 39.500
C3 39.5 (Subtotal) x 0.05 (+) 2.000 = 41.500
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 42.500
-------------------------------------------------------------------------------------------------------------------
Final Point Value: 43
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
Very close to the original Warhammer. The traditional dual PPC's backed up by lasers and a missile rack. Because of the fine heat dissipation capability it can use its main weapons without having to alternate their fire and almost full armor combined with a standard engine and CASE gives it a much greater survivability. Just a showcase of a modern heavy mech.
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Member Review - bladewind : 25-Mar-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Hang back and relax. Use the dual ERPPCs to your advantage and keep bad boys at a good distance away. Also with the C3 link, you can have the entire lance focus firing at the enemy with almost no issues and with good accuracy.
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Member Review - DarkAdder : 08-Jul-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
As the name 'Warhammer' implies, this thing is meant to pount the bejesus out of something.
The twin PPCs are the signiture of the mech, and using ER models is only logical. Nothing new there.
The ER lasers give this thing extra reach on the 'support' weaponry, enabling it to bring more firepower to bear on a target sooner.
The SRMs are also a hallmark of the design,and again, using Streaks is nothing new.
What is new is the C3 system. With the ability to call in or provide supporting fire, this thing can fill quite a few roles in any lance or company.
Set up a couple of these things in a C3 net, and let them do what they do best. You wont be dissappointed.
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Member Review - Looter : 23-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Very nice. This is the way a warhammer should be. Able to fire without heat problems and dangerous to almost every range. Awesome.
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Member Review - js : 17-Jan-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
I wasn't too impressed when I first looked at this one. Then I looked
more closely.
The good:
At range it has the usual twin ERPPC's to hit for 20 damage. Nothing special or exciting about that. The armament up close is also nothing new or exciting. Where this 'Mech excells is heat management. At range you can fire the ERPPC's all day. When it gets close you can drop one out and fire everything else - and stay cool! It is also possible to fire the twin ERPPC's and the streak 6 even if it's on a 12 to hit. Because it's a streak launcher, I figure the extra 4 heat (overheat of only 2 even if you run) is easily worth the 12 points of damage in the unlikely event that it hits.
This 'Mech also features a C3 slave. Personally, I'm not much of a C3 fan myself, but lots of other people are.
Armor: plenty! It's one point off max. What more can you say?
The bad:
Traditional Warhammer mobility - average for a heavy 'Mech. This is not exactly a huge drawback, but this 'Hammer is not the 'Mech to take to a battlefield where plenty of manuvering is the key to winning.
Firepower also comes up a bit short for a heavy at ranges where the ER smalls can't hit. Even when they are in range, total firepower without cooking yourself to death is only 38 points of damage. Not bad, but not outstanding either.
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"A country cannot simultaneously prepare and prevent war." - Albert Einstein