Units »Search» Combat Vehicles »Wheeled Weapons Carrier WWC-1-HAC
Design Overview
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Combat Vehicle Technical Readout
Name/Model: Wheeled Weapons Carrier WWC-1-HAC
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 30
Role: Missile Boat
Configuration: Combat Vehicle
Era/Year: Succession Wars / 3025
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 399,625 C-Bills
Battle Value: 353
Movement Type: Wheeled
Power Plant: InterComBust 100 Internal Combustion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: ProtecTech Light
Armament:
1 Autocannon/10
1 20mm Gatling Gun Machine Gun
Manufacturer: Quikscell Company
Primary Factory: Layover
Communications: Communicator
Targeting & Tracking: FireScan with IndirecTrack
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Overview:
Quikscell found massive success with their line of missile/weapon carriers. However, the
large 60 ton chassis of the original line while highly successful were hard to transport and
could only keep in-line assault Mechs. As such, Quikscell set forth to create a more
mobile, lighter design that could fill out the ranks of garrisons across the Inner Sphere.
Capabilities:
The WWC-1 is based upon the chassis of a reinforced Heavy Wheeled APC with an added
customizable turret. The base frame supports the vehicles 30 ton mass and is fitted with a
InterComBust 100 ICE providing a max speed of 64 kph off-road, 4 tons (64 pts) of Protect
Light armor capable of deflecting a PPC hit, and the ability to fit a 1.5 ton turret
equipped with 14 tons of weaponry. Quikscell utilized as many off the rack components and
an open layout design to decrease maintenance and production times and costs.
[Quirks: Easy to Maintain (1), Modular Weapons (1), Fast Reload (1) and Poor Performance
(-3).]
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Equipment Mass
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Internal Structure: Standard 3.00
Engine: 100 Internal Combustion 6.00
Cruising MP: 4
Flanking MP: 6
Heat Sinks (Single): 0 0.00
Control Equipment: 1.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.50
Armor Factor: 64 4.00
Type: Standard
Armor
Value
Front: 16
R/L Side: 10
Rear: 10
Turret: 18
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Weapons and Ammo Location Tonnage
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Autocannon/10 Turret 12.00
Machine Gun Turret 0.50
Autocannon/10 (Ammo 10) Body 1.00
Machine Gun (Ammo 100) Body 0.50
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Alpha Strike Statistics
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Point Value (PV): 11
TP: CV, SZ: 1, TMM: 1, MV: 8"w
Damage: (S) 2 / (M) 1 / (L) 0
Armor (A): 2, Structure (S): 2
Specials: AC1/1/-, EE, SRCH, TUR(2/1/-, AC1/1/-)
Alpha Strike Conversion
Name/Model: Wheeled Weapons Carrier WWC-1-HAC
Technology: Inner Sphere
Tonnage: 30
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 4 (Cruise) = 8"
Wheeled Motive Type = 8"w
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (TU) (+) 0.200 = 0.200
Autocannon/10 (TU) (+) 1.000 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Autocannon/10 (TU) (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 64 armor points x 1 64.000 = 64.000
Armor Factor Conversion (/) 30 = 2.133
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Final Armor Value: 2
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Convert Structure
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Standard: 15 structure points 15.000 = 15.000
Structure Conversion (/) 10 = 1.500
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with forward facing Autocannons = AC1/1/-
Unit is equipped with an Internal Combustion engine = EE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/1/-)
Unit is equipped with turret mounted Autocannons = TUR(AC1/1/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 4.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.7 (Wheeled) = 3.400
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 5.400
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 5.940
Final DIR Round to nearest half point = 6.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 6.000 = 7.000
Unit's Final Point Value:
Offensive Value = 4.000
Defensive Value (+) 7.000 = 11.000
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Final Point Value: 11