BattleMech Technical Readout
Name/Model: Yao Lien YOL-4M
Designer: KrazyCaley
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 55
Configuration: Biped BattleMech
Era/Year: Dark Age / 3086
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 5,305,237 C-Bills
Battle Value: 1,365
Chassis: Standard
Power Plant: Ceres Motors 275
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Standard
Armament:
2 Ceres Arms Thrasher Snub-Nose PPCs
Manufacturer: Ceres Metals Industries
Primary Factory: Capella
Communications: CeresCom Model 21-Rs
Targeting & Tracking: C-Apple Churchill
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Overview:
Originally it was thought the appearance of Eidolon medium BattleMechs in the CCAF was a
result of late-Jihad battlefield salvage. While numbers appeared disproportionately high for
a design that did not appear until late into Operation SCOUR, this was attributed to the
constant shell game the Confederation has been playing with their forces. Recent
intelligence has uncovered that the Confederation is producing the Eidolon, now renamed the
Yao Lien, at Ceres Metals Industries on Capella. The source of this new manufacturing can be
traced back to April of 3078 and the conflict on the world of Liberty.
When Free Worlds Task Force II landed on Liberty, its greatest military threat was not the
Word of Blake but the CCAF. Having had their Protectorate militia pulled off to help defend
Dieron, Liberty itself could put up little resistance ? not that the residents were much
interested in standing up for their Blakist overlords. Initially, however, Warrior House
Imarra and its supporting forces clashed violently with the Free World?s Home Guard. Only
after the unusual move of taking control of the island outpost of Quantico, in a daring hot
drop, did the Capellan forces agree to a ceasefire and later mediation of the planet?s
ownership.
It was not until after House Imarra withdrew from the world that the importance of Quantico
was discovered. The dismantled remains of a Martinson Armaments facility and obvious
BattleMech production lines were discovered among the ancient ruins of Quantico?s former
SLDF Marine base. Firm intelligence has linked the Martinson factory with producing the
Eidolon, and thus was the source of the renamed Capellan ?Mech.
Capabilities:
The Word of Blake?s Eidolon was one of Cameron St. Jamais? many late-Jihad efforts to
bolster the crumbling Protectorate. Examinations of battlefield salvage, coupled with recent
intelligence out of the Confederation, shows that it was not so much that it was designed as
it was the product of ?leftovers.? Production of Celestials and other dedicated Manei Domini
units had long outstripped the ability for Apollyon to crew them. While Apollyon continued
to block St. Jamais? efforts to acquire these cutting edge units, for non Shadow Division
units, St. Jamais was not without recourse. In the case of the Eidolon nearly of all its
components came by diverting excess parts for Celestial OmniMechs to Liberty and the
Martinson Armaments facility.
At some point during the Jihad, the Capellans discovered the existence of the small factory
on Liberty. Later, during the extended cease fire with Coalition forces, they successfully
dismantled the facility. With full plans, critical construction equipment, and enough parts
to begin production, the Confederation was turning out Yao Liens in limited numbers within
months of the surrender at Terra. It was bringing online their own internal supply chain and
moving to full production that finally tipped off our intelligence forces that the
Confederation was building the former Word ?Mech and not just leveraging battlefield
salvage.
Slightly slower than the classic fifty-five ton designs, the Eidolon was intended for broken
terrain and urban combat with an additional sixty meters jump range due to its improved jump
jets. Its weapon load out is the most obvious indicator of its ?use what we can get? design
philosophy. Two Donal Snub-Nose PPCs made up the sole armament of the original design, which
the Confederation has continued with weapons of local manufacture. Originally intended to be
a spotter for a Word C3 Level II, the Confederation removed the C3i system, replacing it
with the relatively common conversion of an ECM suite and standard C3 slave. The Yao Lien
continues the Eidolon?s intended role as spotter and backstabber, using jump mobility in
broken terrain to great effect.
Deployment:
The Word?s Eidolon was first seen in December of 3077, though never more than a single
example at a time. Salvaged models are extremely rare, with most outside the Confederation
dismantled for parts. Even before starting production the CCAF had the largest number of
salvaged units, but it was still considered a very unusual design. With Ceres Arms beginning
full production, it is expected this unit will see moderate deployment. The Warrior Houses
in particular have expressed an interest, with at least two future production models
earmarked for each of the surviving Houses.
Variants:
Yao Lien Project Leader, Sheng DiDi, and his team have been tinkering extensively to try to
modify the limited weapons loadout. So far all their attempts have been failures, as the
chassis and electronics designs of the Yao Lien have led to fire control or frame stress
issues with any other weapon systems.
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Equipment Mass
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Internal Structure: Standard 5.50
Engine: 275 Fusion 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Single): 14 4.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Armor Factor: 168 10.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 22
Center Torso (rear): 5
R/L Torso: 13 21
R/L Torso (rear): 5
R/L Arm: 9 18
R/L Leg: 13 22
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Weapons and Ammo Location Critical Tonnage
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Jump Jet CT 1 0.50
2 Jump Jets RT 2 1.00
2 Jump Jets LT 2 1.00
2 Snub-Nose PPCs RA 4 12.00
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Alpha Strike Statistics
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Point Value (PV): 29
TP: BM, SZ: 2, TMM: 2, MV: 10"j
Damage: (S) 2 / (M) 1 / (L) 0, OV: 1
Armor (A): 6, Structure (S): 5
Specials: ENE
Distribution
Name/Model: Yao Lien YOL-4M
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Small Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Sensors 4.Snub-Nose PPC
5. Roll Again 5. Heat Sink 5.Snub-Nose PPC
6. Roll Again 6. Heat Sink 6.Snub-Nose PPC
1. Roll Again 1.Snub-Nose PPC
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Roll Again 1. Fusion Engine 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Jump Jet 1. Gyro 1. Jump Jet
2. Jump Jet 2. Fusion Engine 2. Jump Jet
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Heat Sink 5. Roll Again
6. Roll Again 6. Jump Jet 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Yao Lien YOL-4M
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 168 x 2.5 x 1 420.000
Internal Structure (Standard w/ Fusion Engine): 91 x 1.5 x 1 x 1 (+) 136.500 = 556.500
Gyro (Standard): 55 x 0.5 (+) 27.500 = 584.000
Defensive Movement Factor: +3 (*) 1.30 = 759.200
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Final Defensive Battle Rating: 759.200
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 14 (Heat Sinks) - 5 (Movement) - 20 (Weapons) = -5
Offensive Equipment:
Snub-Nose PPC 165.000
Snub-Nose PPC (+) 165.000 = 330.000
Total 'Mech Tonnage: (+) 55.000 = 385.000
Speed Factor: 8 (Run) + 3 (Jump) (*) 1.760 = 677.600
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Final Offensive Battle Rating: 677.600
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BattleMech Battle Value
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Defensive Battle Rating: 759.200
Offensive Battle Rating: (+) 677.600 = 1,436.800
Cockpit (Small): (*) 0.95 = 1,364.960
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Final BattleMech Battle Value: 1,365
Alpha Strike Conversion
Name/Model: Yao Lien YOL-4M
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
14 (Heat Sinks) = 14
5 (Movement) + 20 (Weapons) - 4 (Base) (-) 21 = -7
Offensive Equipment: = 0.000
Snub-Nose PPC (+) 1.000 = 1.000
Snub-Nose PPC (+) 1.000 = 2.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 14 = 28.000
Divided by the maximum heat output - 4 (/) 21 = 1.333
Rounded up to the nearest tenth = 1.4
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
14 (Heat Sinks) = 14
5 (Movement) + 20 (Weapons) - 4 (Base) (-) 21 = -7
Offensive Equipment: = 0.000
Snub-Nose PPC (+) 0.650 = 0.650
Snub-Nose PPC (+) 0.650 = 1.300
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 14 = 18.200
Divided by the maximum heat output - 4 (/) 21 = 0.867
Rounded up to the nearest tenth = 0.9
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
14 (Heat Sinks) = 14
5 (Movement) - 4 (Base) (-) 1 = 13
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 168 armor points x 1 168.000 = 168.000
Armor Factor Conversion (/) 30 = 5.600
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Final Armor Value: 6
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Convert Structure
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Engine: Inner Sphere Fusion on a 55 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 4.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 5.000
Overheat Factor 1 (Overheat) (+) 1.000 = 6.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 17.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 20.400
Final DIR Round to nearest half point = 20.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Final DIR Defensive Interaction Rating (+) 20.500 = 22.250
Unit's Final Point Value:
Offensive Value = 6.000
Defensive Value (+) 22.250 = 28.250
Agile [2 (TMM) - 1] x 1 (Medium) (+) 1.000 = 29.250
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Final Point Value: 29
Cost Breakdown
Name/Model: Yao Lien YOL-4M
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (168 pts) 10.5 x 10,000 105,000.00
Internal Structure (Standard): 55 x 400 x 1 (+) 22,000.00 = 127,000.00
Myomer (Standard): 55 x 2,000 (+) 110,000.00 = 237,000.00
Engine (Fusion): (5,000 x 275 x 55) / 75 (+) 1,008,333.33 = 1,245,333.33
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,145,333.33
Cockpit (Small): 175,000 (+) 175,000.00 = 2,320,333.33
Life Support: 50,000 (+) 50,000.00 = 2,370,333.33
Sensors: 55 x 2,000 (+) 110,000.00 = 2,480,333.33
Heat Sinks (Single): 4 x 2,000 (+) 8,000.00 = 2,488,333.33
Arm Actuators: 55 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 20,900.00 = 2,509,233.33
Leg Actuators: 55 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 38,500.00 = 2,547,733.33
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Total Structural Cost: 2,547,733.33
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Weapons and Equipment Cost
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Jump Jets 55 x (5 x 5) x 200 275,000.00
Snub-Nose PPC 300,000 (+) 300,000.00 = 575,000.00
Snub-Nose PPC 300,000 (+) 300,000.00 = 875,000.00
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Total Weapons and Equipment Cost 875,000.00
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BattleMech Cost
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Structural Cost: 2,547,733.33
Weapons and Equipment Cost: (+) 875,000.00 = 3,422,733.33
BattleMech Cost Multiplier: 1 + (55 / 100) (*) 1.55 = 5,305,236.67
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Final BattleMech Cost 5,305,237.00