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BattleMech Technical Readout
Name/Model: Griffin GRF-4AMHX
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 60
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental (Extinct)
Rules (Year): Experimental (Extinct)
Total Cost: 42,475,280 C-Bills
Battle Value: 1,697
Chassis: Standard
Power Plant: 300 XL (Prototype)
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Ferro-Fibrous with CASE
Armament:
1 Heavy PPC
1 LRM 15
1 Small Laser
Manufacturer: Maxwell Manufacturing, Inc.
Primary Factory: Procyon
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Looking back to help themselves move forward, the new GRF-4AMHX builds off the original
GRF-1A Griffin rather than its later descendants. This allowed the Marian Hegemony to create
a new heavy BattleMech to help fill their ranks, but without unduly extending the design and
development period.
Capabilities:
Using the 60 ton base frame of the GRF-1A, the primary goals for this project were to
improve the original model?s ground speed and mobility, as well as its surviveability and
firepower.
Switching from the primitive frame, engine, jump jets and armor freed up massive amounts of
mass. This allowed a larger long-range missile launcher that fires 15 missiles at a time to
be installed in place of the five-rack previously used. Three full tons of ammunition feed
this weapon, allowing up to four minutes of continual fire. The Prototype PPC was likewise
replaced by the more advanced Heavy PPC, which runs just as hot as the original weapon, and
has the same range, but hits half again as hard. The small laser mounted alongside this
massive weapon is basically an afterthought.
The primitive armor has been replaced with 10.5 tons of more modern ferro-fibrous plating.
This provides a thick hide of protection that can withstand a great deal of punishment
before failing. As an added precaution, the ammunition bays for the missiles have a CASE
system installed. Although an ammo explosion will still render the unit combat ineffective,
the pilot will still be partially protected, and the BattleMech can be salvaged.
The problem with the original goals for this project where that once the first two goals of
improved firepower and protection were achieved, the goal of improved speed and mobility
seemed beyond reach. However, Marian scientists managed to unlock the secrets of the
earliest form of extra-light engines and double heat sinks. Although the engine runs hotter
than a standard model, it managed to conserve enough mass that a large enough fusion core
could be installed to push this 60 ton machine up to over 86 kph at a run. This also allowed
the jump jet system to be improved so that the BattleMech can leap up to 150 meters at a
time. This allows it to match most of its medium-weight counterparts in mobility and ground
speed.
Deployment:
Testing of this new model is still ongoing, but a few early units are getting field trials
in the more prestigious legions.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 6.00
Engine: 300 XL (Prototype) 9.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 188 10.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 30
Center Torso (rear): 9
R/L Torso: 14 21
R/L Torso (rear): 7
R/L Arm: 10 18
R/L Leg: 14 24
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 1.00
2 Jump Jets RT 2 2.00
LRM 15 RT 3 7.00
CASE LT 1 0.50
2 Jump Jets LT 2 2.00
LRM 15 (Ammo 24) LT 3 3.00
Heavy PPC RA 4 10.00
Small Laser RA 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM, SZ: 3, TMM: 2, MV: 10"j
Damage: (S) 2 / (M) 3 / (L) 3, OV: 0
Armor (A): 6, Structure (S): 3
Specials: CASE, IF1
Distribution
Name/Model: Griffin GRF-4AMHX
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
================================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Heavy PPC
5. Ferro-Fibrous 5. Sensors 5. Heavy PPC
6. Ferro-Fibrous 6. Life Support 6. Heavy PPC
1. Ferro-Fibrous 1. Heavy PPC
2. Ferro-Fibrous 2. Small Laser
3. Ferro-Fibrous 3. Ferro-Fibrous
4. Roll Again 4. Ferro-Fibrous
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left Torso Center Torso Right Torso
1. XL (Prototype) Engine 1. XL (Prototype) Engine 1. XL (Prototype) Engine
2. XL (Prototype) Engine 2. XL (Prototype) Engine 2. XL (Prototype) Engine
3. XL (Prototype) Engine 3. XL (Prototype) Engine 3. XL (Prototype) Engine
4. Jump Jet 4. Gyro 4. Jump Jet
5. Jump Jet 5. Gyro 5. Jump Jet
6. LRM 15 (Ammo 8) 6. Gyro 6. LRM 15
1. LRM 15 (Ammo 8) 1. Gyro 1. LRM 15
2. LRM 15 (Ammo 8) 2. XL (Prototype) Engine 2. LRM 15
3. CASE 3. XL (Prototype) Engine 3. Ferro-Fibrous
4. Ferro-Fibrous 4. XL (Prototype) Engine 4. Ferro-Fibrous
5. Roll Again 5. Jump Jet 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Griffin GRF-4AMHX
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
=========================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 188 x 2.5 x 1 470.000
Internal Structure (Standard w/ XL (Prototype) Engine): 99 x 1.5 x 1 x 0.5 (+) 74.250 = 544.250
Gyro (Standard): 60 x 0.5 (+) 30.000 = 574.250
Explosive Ammunition: 3 Critical Spaces (-) 45.000 = 529.250
Defensive Movement Factor: +3 (*) 1.30 = 688.025
---------------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 688.025
=========================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 24 (Heat Sinks) - 5 (Movement) - 1 (XL Prototype) - 21 (Weapons) = 3
Offensive Equipment:
Heavy PPC 317.000
LRM 15 (+) 136.000 = 453.000
LRM 15 (Ammo 8) (+) 17.000 = 470.000
LRM 15 (Ammo 8) (+) 17.000 = 487.000
LRM 15 (Ammo 8) (+) 17.000 = 504.000
Small Laser (+) 9.000 = 513.000
Total 'Mech Tonnage: (+) 60.000 = 573.000
Speed Factor: 8 (Run) + 3 (Jump) (*) 1.760 = 1,008.480
---------------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,008.480
=========================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------------
Defensive Battle Rating: 688.025
Offensive Battle Rating: (+) 1,008.480 = 1,696.505
---------------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,697
Cost Breakdown
Name/Model: Griffin GRF-4AMHX
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (188 pts) 10.5 x 20,000 210,000.00
Internal Structure (Standard): 60 x 400 x 1 (+) 24,000.00 = 234,000.00
Myomer (Standard): 60 x 2,000 (+) 120,000.00 = 354,000.00
Engine (XL (Prototype)): (100,000 x 300 x 60) / 75 (+) 24,000,000.00 = 24,354,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 25,254,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 25,454,000.00
Life Support: 50,000 (+) 50,000.00 = 25,504,000.00
Sensors: 60 x 2,000 (+) 120,000.00 = 25,624,000.00
Heat Sinks (Double): 12 x 6,000 (+) 72,000.00 = 25,696,000.00
Arm Actuators: 60 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 22,800.00 = 25,718,800.00
Leg Actuators: 60 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 42,000.00 = 25,760,800.00
-------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 25,760,800.00
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
CASE 50,000 50,000.00
Heavy PPC 250,000 (+) 250,000.00 = 300,000.00
Jump Jets 60 x (5 x 5) x 200 (+) 300,000.00 = 600,000.00
LRM 15 175,000 (+) 175,000.00 = 775,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 775,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 775,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 775,000.00
Small Laser 11,250 (+) 11,250.00 = 786,250.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 786,250.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 25,760,800.00
Weapons and Equipment Cost: (+) 786,250.00 = 26,547,050.00
BattleMech Cost Multiplier: 1 + (60 / 100) (*) 1.60 = 42,475,280.00
-------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 42,475,280.00
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Star League (2439 - 2780)
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Alpha Strike Conversion
Name/Model: Griffin GRF-4AMHX
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
====================================================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
====================================================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 60 (greater than or equal to 60 and less than 80) = 3
------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 3
====================================================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 10"j
====================================================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
5 (Movement) + 21 (Weapons) - 4 (Base) (-) 22 = 2
Offensive Equipment: = 0.000
Small Laser (+) 0.300 = 0.300
LRM 15 (+) 0.450 = 0.750
Heavy PPC (+) 1.125 = 1.875
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.9
------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
====================================================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
5 (Movement) + 21 (Weapons) - 4 (Base) (-) 22 = 2
Offensive Equipment: = 0.000
LRM 15 (+) 0.900 = 0.900
Heavy PPC (+) 1.500 = 2.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.4
------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
====================================================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
5 (Movement) + 20 (Weapons) - 4 (Base) (-) 21 = 3
Offensive Equipment: = 0.000
LRM 15 (+) 0.900 = 0.900
Heavy PPC (+) 1.500 = 2.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.4
------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 3
====================================================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 188 armor points x 1 188.000 = 188.000
Armor Factor Conversion (/) 30 = 6.267
------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 6
====================================================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere XL (Prototype) on a 60 ton BattleMech = 3.0
------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 3
====================================================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
====================================================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 3 (Medium) + 3 (Medium) + 3 (Long) = 11.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 12.500
Overheat Factor 0 (Overheat) (+) 0.000 = 12.500
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 13.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.500
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 15.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 18.000
Final DIR Round to nearest half point = 18.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Final DIR Defensive Interaction Rating (+) 18.000 = 19.750
Unit's Final Point Value:
Offensive Value = 13.500
Defensive Value (+) 19.750 = 33.250
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 36.250
------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 36
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