BattleMech Technical Readout
Name/Model: Mite MI-TE-X
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Primitive)
Technology Rating: D
Tonnage: 20
Role: Scout
Configuration: Biped BattleMech
Era/Year: Star League / 2465
Rules (Current): Advanced (Extinct)
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 1,488,200 C-Bills
Battle Value: 343
Chassis: Primitive
Power Plant: 170 Primitive Fusion
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Primitive
Armament:
1 Medium Laser
2 Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Designed to fulfill the role of fast scout and light skirmisher, the MI-TE-X Mite was one of
the earliest examples of what would later become known as ?chicken walkers?, and was the
fastest BattleMech of its generation. Even built with primitive components, this machine
could reach a top ground speed of almost 120 kph, and was more heavily armed than other
designs of similar mass manufactured at the time of its introduction.
Capabilities:
As one of the first 20 ton designs, the Mite was a paradigm shift in thinking that would
eventually result in the much more advanced Locust, and even later give rise to the
humanoid-shaped Fire Moth. In an era when most ?Mechs could only reach 64 kph at top speed,
and only a couple could do 86 kph, the Mite?s top speed of nearly 120 kph was truly
blistering. Backing this superb ground speed was an armament package consisting of a
centrally-mounted medium laser and a light laser placed in each turret-like arm. This
placement and style would later be replicated in the Locust, but was revolutionary for its
time.
However, a sacrifice had to be made to achieve this speed and firepower. In the centuries
old game of ?speed, armor and firepower; pick two?, the Mite possessed only a mere three
tons of primitive armor. While this does provide a modicum of protection, it cannot survive
much damage at all, so pilots were trained to use their speed to its utmost.
Deployment:
While the Mite was almost a miracle of its time, it?s spotlight was not turned on for very
long. The Locust?s introduction in 2499 signaled the death-knell of the Mite, with few
remaining on the battlefield shortly afterwards. Although brief, its light shine brilliantly
during its time.
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Equipment Mass
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Internal Structure: Primitive 2.00
Engine: 170 Primitive Fusion 6.00
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Primitive 2.00
Cockpit: Primitive 5.00
Armor Factor: 32 3.00
Type: Primitive
Internal Armor
Structure Value
Head: 3 5
Center Torso: 6 5
Center Torso (rear): 2
R/L Torso: 5 3
R/L Torso (rear): 2
R/L Arm: 3 2
R/L Leg: 4 3
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Weapons and Ammo Location Critical Tonnage
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Medium Laser CT 1 1.00
Small Laser RA 1 0.50
Small Laser LA 1 0.50
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Alpha Strike Statistics
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Point Value (PV): 15
TP: BM, SZ: 1, TMM: 3, MV: 14"
Damage: (S) 2 / (M) 1 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 2
Specials: ENE
Distribution
Name/Model: Mite MI-TE-X
Technology: Inner Sphere (Primitive)
Tonnage: 20
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Small Laser 3. Primitive Cockpit 3. Small Laser
4. Roll Again 4. Roll Again 4. Roll Again
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Heat Sink 1. Primitive Fusion Engine 1. Heat Sink
2. Roll Again 2. Primitive Fusion Engine 2. Roll Again
3. Roll Again 3. Primitive Fusion Engine 3. Roll Again
4. Roll Again 4. Primitive Gyro 4. Roll Again
5. Roll Again 5. Primitive Gyro 5. Roll Again
6. Roll Again 6. Primitive Gyro 6. Roll Again
1. Roll Again 1. Primitive Gyro 1. Roll Again
2. Roll Again 2. Primitive Fusion Engine 2. Roll Again
3. Roll Again 3. Primitive Fusion Engine 3. Roll Again
4. Roll Again 4. Primitive Fusion Engine 4. Roll Again
5. Roll Again 5. Medium Laser 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Mite MI-TE-X
Technology: Inner Sphere (Primitive)
Tonnage: 20
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Primitive): 32 x 2.5 x 1 80.000
Internal Structure (Primitive w/ Primitive Fusion Engine): 33 x 1.5 x 1 x 1 (+) 49.500 = 129.500
Gyro (Primitive): 20 x 0.5 (+) 10.000 = 139.500
Defensive Movement Factor: +4 (*) 1.40 = 195.300
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Final Defensive Battle Rating: 195.300
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 5 (Weapons) = 9
Offensive Equipment:
Medium Laser 46.000
Small Laser (+) 9.000 = 55.000
Small Laser (+) 9.000 = 64.000
Total 'Mech Tonnage: (+) 20.000 = 84.000
Speed Factor: 11 (Run) + 0 (Jump) (*) 1.760 = 147.840
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Final Offensive Battle Rating: 147.840
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BattleMech Battle Value
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Defensive Battle Rating: 195.300
Offensive Battle Rating: (+) 147.840 = 343.140
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Final BattleMech Battle Value: 343
Alpha Strike Conversion
Name/Model: Mite MI-TE-X
Technology: Inner Sphere (Primitive)
Tonnage: 20
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 20 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 7 (Walk) = 14"
Ground Target Movement Modifier at 14" is 3
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Final Movement and Movement Modes: 14"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 5 (Weapons) - 4 (Base) (-) 3 = 7
Offensive Equipment: = 0.000
Small Laser (+) 0.300 = 0.300
Small Laser (+) 0.300 = 0.600
Medium Laser (+) 0.500 = 1.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.1
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 5 (Weapons) - 4 (Base) (-) 3 = 7
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) - 4 (Base) (-) -2 = 12
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Primitive: 32 armor points x 1 32.000 = 32.000
Armor Factor Conversion (/) 30 = 1.067
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Final Armor Value: 1
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Convert Structure
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Engine: Primitive Fusion on a 20 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 4.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 4.500
Overheat Factor 0 (Overheat) (+) 0.000 = 4.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 2.0 (Non-Vehicle Unit) = 2.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 4.000
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 7.000
Final DIR Round to nearest half point = 7.000
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") = 1.750
Final DIR Defensive Interaction Rating (+) 7.000 = 8.750
Unit's Final Point Value:
Offensive Value = 4.500
Defensive Value (+) 8.750 = 13.250
Agile [3 (TMM) - 1] x 1 (Medium) (+) 2.000 = 15.250
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Final Point Value: 15
Cost Breakdown
Name/Model: Mite MI-TE-X
Technology: Inner Sphere (Primitive)
Tonnage: 20
Configuration: Biped BattleMech
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Structural Cost
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Armor (Primitive): (32 pts) 3.0 x 5,000 15,000.00
Internal Structure (Primitive): 20 x 400 x 1 (+) 8,000.00 = 23,000.00
Myomer (Primitive): 20 x 1,000 (+) 20,000.00 = 43,000.00
Engine (Primitive Fusion): (5,000 x 170 x 20) / 75 (+) 226,666.67 = 269,666.67
Gyro (Primitive): 2.0 x 300,000 (+) 600,000.00 = 869,666.67
Cockpit (Primitive): 200,000 (+) 200,000.00 = 1,069,666.67
Life Support: 50,000 (+) 50,000.00 = 1,119,666.67
Sensors: 20 x 2,000 (+) 40,000.00 = 1,159,666.67
Arm Actuators: 20 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 4,000.00 = 1,163,666.67
Leg Actuators: 20 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 14,000.00 = 1,177,666.67
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Total Structural Cost: 1,177,666.67
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Weapons and Equipment Cost
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Medium Laser 40,000 40,000.00
Small Laser 11,250 (+) 11,250.00 = 51,250.00
Small Laser 11,250 (+) 11,250.00 = 62,500.00
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Total Weapons and Equipment Cost 62,500.00
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BattleMech Cost
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Structural Cost: 1,177,666.67
Weapons and Equipment Cost: (+) 62,500.00 = 1,240,166.67
BattleMech Cost Multiplier: 1 + (20 / 100) (*) 1.20 = 1,488,200.00
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Final BattleMech Cost 1,488,200.00