BattleMech Technical Readout
Name/Model: Gladiator GLD-2-TR
Designer: CO_17thRecon
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 55
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3045
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 4,484,873 C-Bills
Battle Value: 1,106
Chassis: Standard
Power Plant: 220 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Standard
Armament:
1 Large Laser
1 Autocannon/5
1 SRM 6
1 Medium Laser
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Gladiator is a new design showing up in a variety of strange places. Work by some of our
Order's operatives have pinpointed the factory as being in the Marian Hegemony, though the
'Mech has been slowly spreading out through the Inner Sphere. The Hegemony has shown a
strange willingness to sell the design to all interested parties, though often at a
significant mark up.
The design utilizes a very open ended architecture, and very solid parts that combine
low cost with heavy firepower and versatility. With it's trademark "Mirmillo" helmet, and
Roman design worked into the armor, the Gladiator is a potent pyschological weapon, similar
to the Banshee, Perente, Wolfhound and Atlas.
Capabilities:
Unlike many other favored 'Mechs in this weight class, the Gladiator sacrifices speed for
firepower. Armed with a Class 5 Autocannon, large laser, medium laser, SRM-6 and two machine
guns, the Gladiator can handle nearly any mission or foe. The main weapon is the Pontiac
Light autocannon, placed in a heavily armed shell in the right arm, and the Diplan HD laser
is similarly located in the left arm. The heavy armor allows the Gladiator to effortlessly
engage in hand to hand combat when necessary. The two hands have heavy internal structure
for either heavy lifting or close combat.
The secondary weaponry on the Gladiator is geared mostly towards anti-mech combat,
though the Marklin SRM-6 and Mainfire Miniguns are quite handy against vehicles and infantry
respectively. The Martell Model 5 medium laser offers decent range, and good efficiency, a
solid backup weapon for the 'Mech. When used in conjuction with the main weapons, the
Gladiator can lay down a very impressive barage for a machine it's size.
Agility is key for the Gladiator, and even though the top speed is only average, the
'Mech is quite nimble, especially with the addition of Rawlings 52 jump jets, which allow
the Gladiator to blast airborne for up to 120 meters. With this quick response time and
tight turning radius, the Gladiator is a very able arena and city fighter. In fact, one of
the Gladiators in the Inner Sphere is used by Diamond Arm stables on Solair VII, where the
'Mech has become a fan favorite, especially when in the Steiner arena.
Armor on the machine is average, and distributed fairly evenly around the frame.
Protection over the chest is especially good, allowing the 'Mech to retreat when badly
damaged by enemy fire. Overall, the Gladiator is quite tough, but not invincible, and it
would behoove the 'Mechwarrior to remember that.
Variants:
Currently, there are no factory varients, though some machines use LBX-5 autocannons,
extended range large lasers, and other new tech weapons. Rarely is the engine or armor
altered.
Deployment:
Currently, most of the Gladiators built reside in the Marian Legions. However, the 'Mech is
being produced slowly, and can be seen in many Inner Sphere units, although it is quite
rare. Around two hundred machines total exist in various places. Some have not been
accounted for.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 5.50
Engine: 220 Fusion 10.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 160 10.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 20
Center Torso (rear): 7
R/L Torso: 13 20
R/L Torso (rear): 6
R/L Arm: 9 16
R/L Leg: 13 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser CT 1 1.00
2 Jump Jets RT 2 1.00
2 Machine Guns RT 2 1.00
2 Jump Jets LT 2 1.00
SRM 6 LT 2 3.00
Autocannon/5 RA 4 8.00
Large Laser LA 2 5.00
Autocannon/5 (Ammo 40) RL 2 2.00
Machine Gun (Ammo 100) LL 1 0.50
SRM 6 (Ammo 15) LL 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM, SZ: 2, TMM: 1, MV: 8"j
Damage: (S) 2 / (M) 2 / (L) 1, OV: 1
Armor (A): 5, Structure (S): 5
Specials:
Distribution
Name/Model: Gladiator GLD-2-TR
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
==========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Heat Sink 4. Hand Actuator
5.Large Laser 5. Sensors 5.Autocannon/5
6.Large Laser 6. Life Support 6.Autocannon/5
1. Roll Again 1.Autocannon/5
2. Roll Again 2.Autocannon/5
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Jump Jet 1. Fusion Engine 1. Jump Jet
2. Jump Jet 2. Fusion Engine 2. Jump Jet
3.SRM 6 3. Fusion Engine 3. Machine Gun
4.SRM 6 4. Gyro 4. Machine Gun
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Heat Sink 5. Roll Again
6. Roll Again 6. Medium Laser 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Machine Gun (Ammo 100) 5. Autocannon/5 (Ammo 20)
6. SRM 6 (Ammo 15) 6. Autocannon/5 (Ammo 20)
Member Review - Sleeping Dragon : 09-Jul-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
I don't know if the ammo in legs is good idea but otherwise this can really do some harm. Good armor and maneuverability combined with strong weapons make dangerous medium range fighter. I think it may do well against mechs like Enforcer or Centurion. Nice fluff too.
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Member Review - jymset : 23-Dec-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Wonderful fluff! The only wish I have for this, would be to set it another 10-20 years earlier into the 31st century (making it available to normal lvl1 play).
By lvl1 standards, this design is very impressive. Its weapons load-out is like that of my favourite 55-tonner: the Wolverine.... apart from the fact that it carries an extra LL and 2 MG!!!!
I like it a lot.
NB: One of the original Battledroids was also called Gladiator. And yes, it also weighed 55 tons! But yours is better!!
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Member Review - ralgith : 16-May-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
While this is slower than other mechs of its class, it would still kick some butt due to the heavy weapons load. The fluff here is excellent. Good for its tech level, in 10 years it will be so outclassed as to be sad. Of course, doubtful any will be used in 10 years :D
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Member Review - Seraph : 08-May-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
I love your fluff!!
Great story and I like the visual aids such as the armor design.
This design is slower than others of it's weight class, however it also out guns those of it's weight class. The large laser and AC/5 give it respectable long range firepower while the SRM 6 and medium laser pair up for a good back up system. The machine guns are good for getting those annoying pinging shots while close up and their placement allows their firing whilst punching your opponent. The armor is slightly heavier than other mechs of your weight class so allows it to soak up the damage while it closes on the faster units. It's jumping capacity allows this unit to make a great city fighter when combined with it's weapon load out.
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"Things do not change; we change." - Henry David Thoreau