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Member Review - Sleeping Dragon : 13-Apr-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
Nasty backbiter, but why Leprechaun Prime when this is not an omni? I see standard SRMs as positive addition, because militia forces and pirate raiders, that second line clan units meet often, have large portions of old equipment (no DHS) and conventional vehicles. One inferno can threaten even Heimdall. Leprechaun is also a bit costly for second line units and lacks advanced electronics for scouting. |
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Member Review - Blackhand : 27-Mar-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
1.50 |
| Comment: |
Not really catching my eye here. Pulses and Streaks are your best ideas for fast light things as you can't afford to waste ammo.
For a clan mech you don't really seem to move fast enough or do enough damage even under level 3 rules to survive an opponents volley even if you hit him with an alpha strike.
Arm mounted weapons on 20 tonners that are your primary damaging things is a serious gamble because the first seriuos hit will take them right off. |
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Member Review - mud : 29-Oct-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
This will do just fine until it hits a speedbump. Then it will probably die. |
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Member Review - Motown Scrapper : 07-May-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
While this mech does have good mobility the thin armour and relatively light weapon load limit it as far as effectiveness and survival.It can not take much damage before going down at the same time the light weapon load means an opponent would last a while and have more time to breach the thin armour of this mech |
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Member Review - Oafman : 07-May-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
Another dangerous 20 ton mech. WIth its jumping ability, this really would be hard to deal with. Most opponents forget just how far 8 hexes jumping is. They will soon learn their lesson when they have 2 srms and 2 lasers firing up their backside. |
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