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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Urbanmech UM-9X2
Designer:           Steel-Scorpion
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3062
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,039,400 C-Bills
Battle Value:       986

Chassis:              Standard
Power Plant:          120 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 ER Large Laser
    1 ER Medium Laser
    2 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Urbanmech's have a bad Reputation. We all know it. This is one of Three Urbanmech refits the
    Steel Scorpions have. The unit decided to refit an old urbie hulk they found ina  raid...
    strangely enough the Mech was operational. After the refit they decided to upgrade the
    UM-60's in the unit allready.

Capabilities:
    This varient of the Urbie can Hit and Run, and Burn the infantry on its six while doing it.
    The Targeting Computer is tied into all the Mech's Weapons, making this Urbie Dangerous for
    enemy mechs, and safer for the populace it is protecting, by minimizing collateral damage.

Deployment:
    No deployment information is available.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.00                     
Engine:                                  120 Light Fusion              3.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  105                     7.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             15       
    Center Torso (rear):                               5       
    R/L Torso:                          7             11       
    R/L Torso (rear):                                  3       
    R/L Arm:                            5             10       
    R/L Leg:                            7             14       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Lasers                                         CT (R)              2          2.00             
Targeting Computer                                        LT                2          2.00             
ER Medium Laser                                           RA                1          1.00             
ER Large Laser                                            LA                2          5.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 20
TP: BM,  SZ: 1,  TMM: 1,  MV: 8"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: ENE, REAR1/1/-