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BattleMech Technical Readout
Name/Model: Mackie MSK-6WR
Designer: Motown Scrapper
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Unavailable
Total Cost: 9,996,000 C-Bills
Battle Value: 2,058
Chassis: Standard
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 Ultra AC/20s
1 Medium Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
There are 4 of these custom refits that were built for the OLA based mercenary company Wack
Rangers from 4 mackies that they found on an old Star League Confederate class dropship the
found when they stopped on an uninhabited planet in an uncharted star system. where they had
stopped off for a little R&R on the way home from a mission.the jumpship that had
carried the dropship had misjumped then had a K-F drive malfunction leaving the Star Leage
team stranded in the early 2600s the rangers managed to repair the jumpship spreading out
some of their personel to crew the additional ships and brought them home with them they
took the mechs to Hattons mech sevice shop where the 4 Mackies where stripped down to the
bare chassis and completely rebuilt them
Capabilities:
Replacing the engine, cockpit,and armour with modern equipment freed up massive amounts of
space and tonnage the PPC and class 10 autocannon were replaced by two class 20 Ultra ACs
the two crotch mounted lasers were replaced by a single head mounted medium pulse laser
trading fire power for accuracy and giving the mech a less obscene profile the 15 single
heat sinks where replaced by 18 Double sinks to handle the heat load though it still runs
hot when the weapons are fired at their maximum rate.the armour load is 99% of maximum
making this machine a most formidable foe
Deployment:
These 4 mechs are used exclusvly by the Wacko Rangers Mercenary Company
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 18 [36] 8.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 304 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 48
Center Torso (rear): 11
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Pulse Laser H 1 2.00
Ultra AC/20 (Ammo 15) RT 3 3.00
Ultra AC/20 (Ammo 15) LT 3 3.00
Ultra AC/20 RA 10 15.00
Ultra AC/20 LA 10 15.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 52
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 6 / (M) 6 / (L) 0, OV: 0
Armor (A): 10, Structure (S): 8
Specials:
Distribution
Name/Model: Mackie MSK-6WR
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
===========================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Ultra AC/20 3. Cockpit 3. Ultra AC/20
4. Ultra AC/20 4. Medium Pulse Laser 4. Ultra AC/20
5. Ultra AC/20 5. Sensors 5. Ultra AC/20
6. Ultra AC/20 6. Life Support 6. Ultra AC/20
1. Ultra AC/20 1. Ultra AC/20
2. Ultra AC/20 2. Ultra AC/20
3. Ultra AC/20 3. Ultra AC/20
4. Ultra AC/20 4. Ultra AC/20
5. Ultra AC/20 5. Ultra AC/20
6. Ultra AC/20 6. Ultra AC/20
Left Torso Center Torso Right Torso
1. Double Heat Sink 1. Fusion Engine 1. Double Heat Sink
2. Double Heat Sink 2. Fusion Engine 2. Double Heat Sink
3. Double Heat Sink 3. Fusion Engine 3. Double Heat Sink
4. Double Heat Sink 4. Gyro 4. Double Heat Sink
5. Double Heat Sink 5. Gyro 5. Double Heat Sink
6. Double Heat Sink 6. Gyro 6. Double Heat Sink
1. Double Heat Sink 1. Gyro 1. Double Heat Sink
2. Double Heat Sink 2. Fusion Engine 2. Double Heat Sink
3. Double Heat Sink 3. Fusion Engine 3. Double Heat Sink
4. Ultra AC/20 (Ammo 5) 4. Fusion Engine 4. Ultra AC/20 (Ammo 5)
5. Ultra AC/20 (Ammo 5) 5. Roll Again 5. Ultra AC/20 (Ammo 5)
6. Ultra AC/20 (Ammo 5) 6. Roll Again 6. Ultra AC/20 (Ammo 5)
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Mackie MSK-6WR
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 304 x 2.5 x 1 760.000
Internal Structure (Standard w/ Fusion Engine): 152 x 1.5 x 1 x 1 (+) 228.000 = 988.000
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,038.000
Explosive Ammunition: 6 Critical Spaces (-) 90.000 = 948.000
Defensive Movement Factor: +2 (*) 1.20 = 1,137.600
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,137.600
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 36 (Heat Sinks) - 2 (Movement) - 36 (Weapons) = 4
Offensive Equipment:
Ultra AC/20 281.000
Ultra AC/20 (+) 281.000 = 562.000
Medium Pulse Laser (+) 48.000 = 610.000
Ultra AC/20 (Ammo 5) (+) 35.000 = 645.000
Ultra AC/20 (Ammo 5) (+) 35.000 = 680.000
Ultra AC/20 (Ammo 5) (+) 35.000 = 715.000
Ultra AC/20 (Ammo 5) (+) 35.000 = 750.000
Ultra AC/20 (Ammo 5) (+) 35.000 = 785.000
Ultra AC/20 (Ammo 5) (+) 35.000 = 820.000
Total 'Mech Tonnage: (+) 100.000 = 920.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 920.000
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 920.000
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,137.600
Offensive Battle Rating: (+) 920.000 = 2,057.600
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,058
Cost Breakdown
Name/Model: Mackie MSK-6WR
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
=======================================================================================================================
Structural Cost
-----------------------------------------------------------------------------------------------------------------------
Armor (Standard): (304 pts) 19.0 x 10,000 190,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 230,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 430,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 2,430,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,330,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,530,000.00
Life Support: 50,000 (+) 50,000.00 = 3,580,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 3,780,000.00
Heat Sinks (Double): 18 x 6,000 (+) 108,000.00 = 3,888,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 20,000.00 = 3,908,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 3,978,000.00
-----------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,978,000.00
=======================================================================================================================
Weapons and Equipment Cost
-----------------------------------------------------------------------------------------------------------------------
Medium Pulse Laser 60,000 60,000.00
Ultra AC/20 480,000 (+) 480,000.00 = 540,000.00
Ultra AC/20 480,000 (+) 480,000.00 = 1,020,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,020,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,020,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,020,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,020,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,020,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,020,000.00
-----------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,020,000.00
=======================================================================================================================
BattleMech Cost
-----------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,978,000.00
Weapons and Equipment Cost: (+) 1,020,000.00 = 4,998,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 9,996,000.00
-----------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 9,996,000.00
Dark Age (3081 - 3150)
Standard
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Advanced
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3141
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Tournament Legal
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3068
Civil War (3062 - 3067)
Standard
Introductory
Tournament Legal
Advanced
Experimental
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Clan Invasion (3050 - 3061)
Standard
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Experimental
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Star League (2439 - 2780)
Unavailable
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Advanced
Experimental
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Alpha Strike Conversion
Name/Model: Mackie MSK-6WR
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
==========================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==========================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------------
Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
--------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
==========================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
--------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"
==========================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
36 (Heat Sinks) = 36
2 (Movement) + 36 (Weapons) - 4 (Base) (-) 34 = 2
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Ultra AC/20 [Insufficient Ammo] (+) 2.250 = 2.910
Ultra AC/20 [Insufficient Ammo] (+) 2.250 = 5.160
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 5.2
--------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 6
==========================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
36 (Heat Sinks) = 36
2 (Movement) + 36 (Weapons) - 4 (Base) (-) 34 = 2
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Ultra AC/20 [Insufficient Ammo] (+) 2.250 = 2.910
Ultra AC/20 [Insufficient Ammo] (+) 2.250 = 5.160
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 5.2
--------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 6
==========================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
36 (Heat Sinks) = 36
2 (Movement) - 4 (Base) (-) -2 = 38
Offensive Equipment: = 0.000
--------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
==========================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------------
Standard: 304 armor points x 1 304.000 = 304.000
Armor Factor Conversion (/) 30 = 10.133
--------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 10
==========================================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 100 ton BattleMech = 8.0
--------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 8
==========================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------------
No special abilities identified for this unit
==========================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 6 (Medium) + 6 (Medium) + 0 (Long) = 18.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 20.000
Overheat Factor 0 (Overheat) (+) 0.000 = 20.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 20.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 28.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 30.800
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 31.000 = 31.750
Unit's Final Point Value:
Offensive Value = 20.000
Defensive Value (+) 31.750 = 51.750
--------------------------------------------------------------------------------------------------------------------------
Final Point Value: 52
Number of Reviews: 6
Write Review
Average Member Rating: 3.75
Member Review - Sleeping Dragon : 16-Apr-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
The fluff is the strongest point of this mech for me. Otherwise there is no ranged firepower on this slow mech, so you need some trick to get in range. It's dangerous as an ambusher or city fighter, but I'm not sure if mercs can afford to field a lance of specialized mechs like this one. No IS UAC/20s in 3050, unless OLA developed them sooner than whole IS reverse engineered clan guns.
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Member Review - bladewind : 02-Oct-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Those dual UAC20s sure pack a hell load of punch. Not something you wanna face in the dark side of the alley.
weakness is its backup weapon and its terrible performance on the range. Still nice concept and yeah a mackie deserves a vote ;)
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Member Review - Blackhand : 21-Jul-2004 00:00
1 out of 1 users (100.00%) have found this review useful
Rating:
4.00
Comment:
Reminds me of a HunchBack IIC in IS form. Its nice and good in the city fights, but still an open terrain fight will leave it a shell less hulk soon enough.
Course the Mackie gets points just because its the Mackie:)
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Member Review - Wanallo : 20-Jul-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Yay! Someone updated the dear old Mackie! Great weapons loadout, not the kind of thing you would want to meet in a dark alley. Its only downfalls are its a bit pricey to keep running and is next to useless in a campaign. Also, the weapons are a bit to big, a critical hit would knock out alot of its firepower in one go. Also the lack of long range support weaponary is a bit of a downer. But in a closed environment this is deadly.
Nice Concept
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Member Review - StarRaven : 19-Jul-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
An IS 'Mech mounting paired UAC 20s. I like. I've bee trying to do this for a while, but haven't been satisfied. This 'Mech is extremely short on backup weapons, which, along with the lack of long range weapons, brings it down from a 5. Nonetheless, a very good 'Mech, and with more ammo than most UAC 'Mechs mount, which I like a lot. It'll still go fast in ultra mode, but taken with the armor, it'll last long enough. Excellent armor, speed is average for its weight, and near perfect heat efficiancy. I don't look forward to getting close to this one.
I like the fluff, too. Nice to see someone do something with the ol' Mackie. Quite honestly though, I miss the 'crotch mounted lasers.' The only thing that competes with a Mackie's 'obscene profile' is the cigar smoking Hauptmann.
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