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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Tarantula ZPH-1B
Designer:           Motown Scrapper
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            25
Configuration:      Quad BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Unavailable
Total Cost:         3,760,417 C-Bills
Battle Value:       918

Chassis:              Standard
Power Plant:          200 XL
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            Standard
    Jump Capacity:    240 meters
Armor:                Standard
Armament:             
    3 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    The Tarantula while a good design had some faults notably thin armour on the legs and head
    and uncased ammo so Corean industrys took it in hand and made some adjustments in the design
    to improve its survivability and reach.

Capabilities:
    The first thing Coream enterprises did was remove the missile rack and its dangerous ammo
    1.5 tons of armour was added bringing protection to near maximum rthe lasers were upgraded
    to ERs and a third was added increasing both range and hitting power and removing the need
    for ammo replenishment and lightening the burden on the supply lines. While it can get hot
    if it does a full jump and alpha strikes.under most conditions it does have adaquete heat
    sinks.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.50                     
Engine:                                       200 XL                   4.50                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 8                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   96                     6.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                       8             12       
    Center Torso (rear):                               3       
    R/L Torso:                          6             10       
    R/L Torso (rear):                                  2       
    R/L Front Leg:                      6             12       
    R/L Rear Leg:                       6             12       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Medium Laser                                           H                 1          1.00             
2 ER Medium Lasers                                        CT                2          2.00             
2 Jump Jets                                              RFL                2          1.00             
2 Jump Jets                                              LFL                2          1.00             
2 Jump Jets                                              RRL                2          1.00             
2 Jump Jets                                              LRL                2          1.00             

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Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 26
TP: BM,  SZ: 1,  TMM: 3,  MV: 16"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 1
Specials: ENE