BattleMech Technical Readout
Name/Model: Tick T1-CK
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 20
Role: Striker
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 1,355,440 C-Bills
Battle Value: 659
Chassis: Standard
Power Plant: 100 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Standard
Armament:
5 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The tale of the Tick is a tale of both success and failure. Wanting to continue the line of
bug ?Mechs, but wanting something a little different at the same time, the Tick was made as
a short of zombie machine; one that could take some punishment, but still keep coming
despite that damage. Although relatively slow for its size, it packs a credible pinch and a
decent amount of armor.
Capabilities:
The 20 ton frame is never going to win any competitions for strongest frame, but even so, it
can provide threats when properly designed and used in numbers. That is where the Tick comes
in to play. The engineers took the old adage about ?That mother is dug in like a prairie
tick?, and ran with it. Mounting 5 medium lasers spread across its torso locations as its
sole armament, the design can hit hard enough to knock an unprepared opponent flat on its
back. And since all the weapons are in the body of the BattleMech, its arms are free to
punch if needed, and the loss of them does not diminish its overall firepower. Three and a
half tons of armor is not much, but as the arms are mostly just damage sinks anyways, the
armor could be concentrated elsewhere, allowing the legs and all forward torso locations to
be able to absorb a heavy laser hit without going internal.
As indicated before though, the Tick is relatively slow for its size, being only able to
reach a top speed of 86kph, and leap 150 meters at a time.
Deployment:
The Tick never did gain much favor with most Inner Sphere warriors, so it did not remain in
production long, and few mourned the loss of its production plant partway through the
Succession Wars.
Notable MechWarriors:
Few know where he came from, but many whisper tales of a cobalt blue-painted Tick piloted by
a very reckless MechWarrior who has a habit of shouting ?SPOON!!!? at high volume through
his external speakers during combat. No one knows why he does this, or why he fights, but he
does also appear to be often accompanied by a Ferret VTOL painted with what appears to be
either a white rabbit or possibly a white moth on its undercarriage and wrapping around to
its sides. Witnesses aren?t sure of the nature of the painting due to its crudeness, the
fact it spreads over so many different areas of the vehicle and the shear speed of the
aircraft.
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Equipment Mass
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Internal Structure: Standard 2.00
Engine: 100 Fusion 3.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Single): 10 0.00
Gyro: Standard 1.00
Cockpit: Standard 3.00
Armor Factor: 56 3.50
Type: Standard
Internal Armor
Structure Value
Head: 3 6
Center Torso: 6 8
Center Torso (rear): 2
R/L Torso: 5 8
R/L Torso (rear): 2
R/L Arm: 3 2
R/L Leg: 4 8
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Weapons and Ammo Location Critical Tonnage
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Jump Jet CT 1 0.50
Medium Laser CT 1 1.00
2 Jump Jets RT 2 1.00
2 Medium Lasers RT 2 2.00
2 Jump Jets LT 2 1.00
2 Medium Lasers LT 2 2.00
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Alpha Strike Statistics
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Point Value (PV): 18
TP: BM, SZ: 1, TMM: 2, MV: 10"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 1
Armor (A): 2, Structure (S): 2
Specials: ENE
Distribution
Name/Model: Tick T1-CK
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Heat Sink 1. Fusion Engine 1. Heat Sink
2. Jump Jet 2. Fusion Engine 2. Jump Jet
3. Jump Jet 3. Fusion Engine 3. Jump Jet
4. Medium Laser 4. Gyro 4. Medium Laser
5. Medium Laser 5. Gyro 5. Medium Laser
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Jump Jet 5. Roll Again
6. Roll Again 6. Medium Laser 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Heat Sink 6. Heat Sink
Battle Value Breakdown
Name/Model: Tick T1-CK
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 56 x 2.5 x 1 140.000
Internal Structure (Standard w/ Fusion Engine): 33 x 1.5 x 1 x 1 (+) 49.500 = 189.500
Gyro (Standard): 20 x 0.5 (+) 10.000 = 199.500
Defensive Movement Factor: +3 (*) 1.30 = 259.350
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Final Defensive Battle Rating: 259.350
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 10 (Heat Sinks) - 5 (Movement) - 15 (Weapons) = -4
Offensive Equipment:
Medium Laser 46.000
Medium Laser (+) 46.000 = 92.000
Medium Laser (+) 46.000 = 138.000
Medium Laser (+) 46.000 = 184.000
Medium Laser [Inefficient] (+) 23.000 = 207.000
Total 'Mech Tonnage: (+) 20.000 = 227.000
Speed Factor: 8 (Run) + 3 (Jump) (*) 1.760 = 399.520
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Final Offensive Battle Rating: 399.520
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BattleMech Battle Value
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Defensive Battle Rating: 259.350
Offensive Battle Rating: (+) 399.520 = 658.870
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Final BattleMech Battle Value: 659
Alpha Strike Conversion
Name/Model: Tick T1-CK
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 20 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
5 (Movement) + 15 (Weapons) - 4 (Base) (-) 16 = -6
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
Medium Laser (+) 0.500 = 2.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 25.000
Divided by the maximum heat output - 4 (/) 16 = 1.563
Rounded up to the nearest tenth = 1.6
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
5 (Movement) + 15 (Weapons) - 4 (Base) (-) 16 = -6
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
Medium Laser (+) 0.500 = 2.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 25.000
Divided by the maximum heat output - 4 (/) 16 = 1.563
Rounded up to the nearest tenth = 1.6
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
5 (Movement) - 4 (Base) (-) 1 = 9
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 56 armor points x 1 56.000 = 56.000
Armor Factor Conversion (/) 30 = 1.867
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Final Armor Value: 2
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Convert Structure
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Engine: Inner Sphere Fusion on a 20 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 6.500
Overheat Factor 1 (Overheat) (+) 1.000 = 7.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 6.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 7.200
Final DIR Round to nearest half point = 7.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Final DIR Defensive Interaction Rating (+) 7.000 = 8.750
Unit's Final Point Value:
Offensive Value = 7.500
Defensive Value (+) 8.750 = 16.250
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 18.250
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Final Point Value: 18
Cost Breakdown
Name/Model: Tick T1-CK
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (56 pts) 3.5 x 10,000 35,000.00
Internal Structure (Standard): 20 x 400 x 1 (+) 8,000.00 = 43,000.00
Myomer (Standard): 20 x 2,000 (+) 40,000.00 = 83,000.00
Engine (Fusion): (5,000 x 100 x 20) / 75 (+) 133,333.33 = 216,333.33
Gyro (Standard): 1.0 x 300,000 (+) 300,000.00 = 516,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 716,333.33
Life Support: 50,000 (+) 50,000.00 = 766,333.33
Sensors: 20 x 2,000 (+) 40,000.00 = 806,333.33
Arm Actuators: 20 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 9,200.00 = 815,533.33
Leg Actuators: 20 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 14,000.00 = 829,533.33
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Total Structural Cost: 829,533.33
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Weapons and Equipment Cost
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Jump Jets 20 x (5 x 5) x 200 100,000.00
Medium Laser 40,000 (+) 40,000.00 = 140,000.00
Medium Laser 40,000 (+) 40,000.00 = 180,000.00
Medium Laser 40,000 (+) 40,000.00 = 220,000.00
Medium Laser 40,000 (+) 40,000.00 = 260,000.00
Medium Laser 40,000 (+) 40,000.00 = 300,000.00
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Total Weapons and Equipment Cost 300,000.00
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BattleMech Cost
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Structural Cost: 829,533.33
Weapons and Equipment Cost: (+) 300,000.00 = 1,129,533.33
BattleMech Cost Multiplier: 1 + (20 / 100) (*) 1.20 = 1,355,440.00
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Final BattleMech Cost 1,355,440.00