BattleMech Technical Readout
Name/Model: Atlas IIC
Designer: ChucklesTheGoat
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 10,868,000 C-Bills
Battle Value: 2,787
Chassis: Standard
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 Ultra AC/20
1 ER Large Laser
1 LRM 20
1 Streak SRM 6
2 Medium Pulse Lasers
2 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Atlas was long considered a sacred design, similar to the Orion. Therefore it is
fitting that the Wolf clan was the first to alter it. Like other second line 'mechs, it was
designed with survivability and longevity on the battlefield in mind.
Capabilities:
The Atlas IIC follows all of the original Atlas' design parameters on an upgraded scale.
The LRM launcher was left almost untouched, simply lighter and with double the ammo
capacity. The right arm Medium Laser was upgraded to an Extended Range Large Laser in order
to add to supplement the long range power of the LRM and also snipe out at ranges that the
LRM ammo could be wasted. The left arm laser was replaced with a pair of Extended Range
Medium Lasers, putting the weight gained from Clan-tech weapons to good use. Also the rear
firing lasers were changed to Pulse models. Finally, the Autocannon was upgraded to an
Ultra class and an extra ton of ammo is intended to counteract the double rate of fire.
Deployment:
The Atlas IIC is produced only by the Wolf Clan to bolster their second-line forces...a
tough goal to keep up with after the clan's recent past. Only a handful of Atlas IIC's
exist outside of Clan Wolf. Most gained as isorla over the centuries. Recent reports show
a star of these monsters in Jade Falcon hands, another sign of Wolf and Falcon dealings.
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Equipment Mass
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Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 18 [36] 8.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 304 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (rear): 14
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 34
R/L Leg: 21 41
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Weapons and Ammo Location Critical Tonnage
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2 Medium Pulse Lasers CT (R) 2 4.00
Ultra AC/20 RT 8 12.00
Ultra AC/20 (Ammo 15) RT 3 3.00
LRM 20 LT 4 5.00
LRM 20 (Ammo 24) LT 4 4.00
Streak SRM 6 LT 2 3.00
Streak SRM 6 (Ammo 15) LT 1 1.00
ER Large Laser RA 1 4.00
2 ER Medium Lasers LA 2 2.00
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Alpha Strike Statistics
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Point Value (PV): 57
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 6 / (M) 6 / (L) 3, OV: 2
Armor (A): 10, Structure (S): 8
Specials: CASE, IF1, LRM1/1/1, REAR2/2/-
Distribution
Name/Model: Atlas IIC
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. ER Medium Laser 5. Sensors 5. ER Large Laser
6. ER Medium Laser 6. Life Support 6.Double Heat Sink
1.Double Heat Sink 1.Double Heat Sink
2.Double Heat Sink 2.Double Heat Sink
3. Roll Again 3.Double Heat Sink
4. Roll Again 4.Double Heat Sink
5. Roll Again 5.Double Heat Sink
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.LRM 20 1. Fusion Engine 1.Ultra AC/20
2.LRM 20 2. Fusion Engine 2.Ultra AC/20
3.LRM 20 3. Fusion Engine 3.Ultra AC/20
4.LRM 20 4. Gyro 4.Ultra AC/20
5. LRM 20 (Ammo 6) 5. Gyro 5.Ultra AC/20
6. LRM 20 (Ammo 6) 6. Gyro 6.Ultra AC/20
1. LRM 20 (Ammo 6) 1. Gyro 1.Ultra AC/20
2. LRM 20 (Ammo 6) 2. Fusion Engine 2.Ultra AC/20
3.Streak SRM 6 3. Fusion Engine 3. Ultra AC/20 (Ammo 5)
4.Streak SRM 6 4. Fusion Engine 4. Ultra AC/20 (Ammo 5)
5. Streak SRM 6 (Ammo 15) 5. Medium Pulse Laser (R) 5. Ultra AC/20 (Ammo 5)
6. Roll Again 6. Medium Pulse Laser (R) 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Alpha Strike Conversion
Name/Model: Atlas IIC
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
36 (Heat Sinks) = 36
2 (Movement) + 46 (Weapons) - 4 (Base) (-) 44 = -8
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
ER Medium Laser (+) 0.700 = 1.400
ER Large Laser (+) 1.000 = 2.400
Streak SRM 6 (+) 1.200 = 3.600
LRM 20 (+) 1.200 = 4.800
Ultra AC/20 [Insufficient Ammo] (+) 2.250 = 7.050
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 253.800
Divided by the maximum heat output - 4 (/) 44 = 5.768
Rounded up to the nearest tenth = 5.8
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Final Short Range Damage Value: 6
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
36 (Heat Sinks) = 36
2 (Movement) + 46 (Weapons) - 4 (Base) (-) 44 = -8
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
ER Medium Laser (+) 0.700 = 1.400
ER Large Laser (+) 1.000 = 2.400
Streak SRM 6 (+) 1.200 = 3.600
LRM 20 (+) 1.200 = 4.800
Ultra AC/20 [Insufficient Ammo] (+) 2.250 = 7.050
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 253.800
Divided by the maximum heat output - 4 (/) 44 = 5.768
Rounded up to the nearest tenth = 5.8
Unit receives Overheat (OV) value of 2
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Final Medium Range Damage Value: 6
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
36 (Heat Sinks) = 36
2 (Movement) + 18 (Weapons) - 4 (Base) (-) 16 = 20
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
LRM 20 (+) 1.200 = 2.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.2
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Final Long Range Damage Value: 3
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Convert Armor
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Standard: 304 armor points x 1 304.000 = 304.000
Armor Factor Conversion (/) 30 = 10.133
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Final Armor Value: 10
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Convert Structure
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Engine: Clan Fusion on a 100 ton BattleMech = 8.0
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Final Structure Value: 8
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped with forward facing LRMs = LRM1/1/1
Unit is equipped with rearward facing weapons = REAR2/2/-
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 6 (Medium) + 6 (Medium) + 3 (Long) = 21.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 23.000
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 24.500
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 25.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 25.500
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 28.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 30.800
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 31.000 = 31.750
Unit's Final Point Value:
Offensive Value = 25.500
Defensive Value (+) 31.750 = 57.250
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Final Point Value: 57
Cost Breakdown
Name/Model: Atlas IIC
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (304 pts) 19.0 x 10,000 190,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 230,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 430,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 2,430,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,330,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,530,000.00
Life Support: 50,000 (+) 50,000.00 = 3,580,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 3,780,000.00
Heat Sinks (Double): 18 x 6,000 (+) 108,000.00 = 3,888,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 46,000.00 = 3,934,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 4,004,000.00
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Total Structural Cost: 4,004,000.00
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Weapons and Equipment Cost
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CASE 2 x 50,000 100,000.00
ER Large Laser 200,000 (+) 200,000.00 = 300,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 380,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 460,000.00
LRM 20 250,000 (+) 250,000.00 = 710,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 710,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 710,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 710,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 710,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 770,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 830,000.00
Streak SRM 6 120,000 (+) 120,000.00 = 950,000.00
Streak SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 950,000.00
Ultra AC/20 480,000 (+) 480,000.00 = 1,430,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,430,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,430,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,430,000.00
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Total Weapons and Equipment Cost 1,430,000.00
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BattleMech Cost
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Structural Cost: 4,004,000.00
Weapons and Equipment Cost: (+) 1,430,000.00 = 5,434,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 10,868,000.00
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Final BattleMech Cost 10,868,000.00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Pretty fair. The original Atlas was designed to be a scary beating stick. While this mech puts a different spin on that, its also reinventing the wheel, to an extent.
Thats not to say the diesign is wholely useless.
Of concern is the heat this mech can produce. The pilot is going to have to watch what he shoots, or this beast is going to run a bit warm.
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Member Review - Sleeping Dragon : 04-Mar-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
I would fuse the pulse lasers to single ER large and swap it with med lasers from LA to increase long range firepower, but the mech is quite capable even without this change. Good Atlas remake.
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Member Review - bladewind : 01-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
This is a 5. It stays true to the original Atlas which is important in my book. All the upgrades are nice and nifty, the ERL is a very nice addition as well, giving the King of Pain some more punch over the distance.
Good work here.
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Member Review - Spectre327 : 07-Nov-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
I wouldn't say this version is geat. What I would say is that it has enough power to stop most 100 tonners. I would have expected the clans to have something more devestating though.
Try adding a PPC or a gauss rifle and watch warriors whelp.
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Member Review - drfunk : 04-Oct-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
I would have to give this version of the atlas a 5/5. the designer kept to the original design and upgraded the weapons to 3050 designs.
excelent design ChucklesTheGoat.
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"Fear is that little darkroom where negatives are developed." - Michael Pritchard