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                 BattleMech Technical Readout

Name/Model:         Persuader PER-1A
Designer:           mud
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,615,073 C-Bills
Battle Value:       1,283

Chassis:              Standard
Power Plant:          220 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 LRM 20
    1 Large Laser
    2 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Persuader is a product of the Grimm Armament Works of Regulus.  The 'mech was built on a
    heavily modified Griffin chassis.  The 'mech was commissioned for Captain Andri Halston of
    the 21st Centauri Lancers.

Capabilities:
    A Kali Yama LRM-20 does most of the persuading, with a RAM Tech Large Laser providing
    additional firepower at closer ranges.  The 'mech's designer, Cimon Grimm, points out that
    this combo provides superior long range firepower to a Thunderbolt on a lighter chassis.  A
    pair of Intek medium lasers ensure that the 'mech has sufficient firepower to deal with
    closer threats.
    
    
    
    The Persuader is slightly slower than other 'mechs in it's weight class, but it's heavy
    armor and firepower ensure that it is a serious threat to larger 'mechs.  It also retains
    some of the Griffin's Rawlings jump jets, giving it good manuverability in close quarters.

Deployment:
    The single Persuader is owned by Captain Andri Halston an experienced company commander, and
    a member of the famed 21st Centauri Lancers.  Although he is a mercenary, his family have
    been among the nobility of Regulus for generations.  However, their loyalty to the
    Captain-General precludes Halstons from serving in the ranks of the Regulan Hussars.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     220 Fusion                10.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            12                     2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             23       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
2 Jump Jets                                               RT                2          1.00             
2 Jump Jets                                               LT                2          1.00             
LRM 20                                                    LT                5         10.00             
LRM 20 (Ammo 12)                                          LT                2          2.00             
Large Laser                                               RA                2          5.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 2 / (M) 2 / (L) 2,  OV: 1
Armor (A): 6,  Structure (S): 5
Specials: IF1