|
Member Review - Sleeping Dragon : 28-Jun-2005 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
0.50 |
| Comment: |
having three PPCs in one arm on lightly armored mech means that first heavy AC hit or a little concentrated fire from anything heavier than clan large laser will disarm you soon (not mentioning the TCs so common with clans and now with IS forces too). Loading mech that overheats so much with something as volatile as the infernos is another bad idea (2 JJs can be justified on something like Urbie, but not this time) tonnage devoted to JJs, A-pods, and TAG should be devoted tho heat sinks and even that is not enough, this mech badly needs different weapons and much more ... |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - Blackhand : 23-Mar-2005 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
0.00 |
| Comment: |
Reread the heat scale, IF you fired all three ER PPCs and didn't move you'd go up to 45 - 32 = 12 which means a possible INFERNO ammo explosion with 6+ to avoid. Sure that doesn't sound too bad.
Dump the 3rd ER PPC, dump the infernos and give this mech some inclose weaponry.
As I dislike being at over 100 points of heat if I botch my first roll. Takes 3-4 rounds to recover from and by then your dead. |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - Erenon : 15-Feb-2005 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
0.50 |
| Comment: |
Bleah.
Serious heat issues on this one. lots of firepower and no way to use it without risking shutdown.
I also question placing all the PPCs on the same arm. Should misfortune strike and the arm be blown off, this mech would be left with exactly one weapon.
The 60 metre jump capacity and light armour don't help either. |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - StarRaven : 15-Feb-2005 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
1.00 |
| Comment: |
I don't see what this has to do with 10 unwanted Firestarters.
The third PPC is a waste of tonnage; not enough heat sinks to ever fire it, and putting all three in the same arm is just asking to be disarmed. Weak armor and pathetic jump make this altogether unattractive. Like has been said, some backup weapons would probably be an improvement over a PPC you'll never be able to fire. |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - bladewind : 14-Feb-2005 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
2.50 |
| Comment: |
This mech is running WAAAY too hot.
Drop the 3rd ERPPC and inferno. U just have enuff DHS to fire 2 ERPPCs safely.
then use the extra 7.5 tons for something nice like a paired Streak 4s etc |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|