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Member Review - Sleeping Dragon : 01-Jun-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.00 |
| Comment: |
JJs aren't necessary on this and having Artemis IV on SRM-2 is waste of materiel. Add second SRM or upgrade it to SRM-4 instead of Artemis, drop JJs for standard structure and more standard armor. The you'll get heavy scout with some new (and experimental) technology of that era. |
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Member Review - Blackhand : 13-Apr-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
1.50 |
| Comment: |
The year is wrong. Nobody but Comstar can manage something like this in 3046. I also question the JJ addition, because this mech is suppost to be average not, a PHX clone it seems.
Well I actually like the original better since it seemed like a ride I'd like. The flamer is cooler, but I liked the flavour of the machine gun. Even if its less efficent. When your at range 3 and less either weapon isn't all that great to begin with. Might as well be Dakka Man to scare off the demon PBI. |
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Member Review - Oafman : 11-Mar-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
Nice early clan war scout/raider. The changes are all rather logical and well thought out. Not a big damage maker, but that is not the role of this mech. The added jump capability will help it survive to the next combat. |
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Member Review - Karagin : 28-Feb-2005 00:00 |
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1 out of 1 users (100.00%) have found this review useful
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| Rating: |
1.50 |
| Comment: |
OKay if this is after the 2SW then the high tech wonder toys wouldn't be around at all. Those were all gone by the time the 2nd SW ended so I don't see anyone short of ComStar building a mech like you have done in that era.
If you move it up to the end of the 4th war and current times, then it fits nicely. Otherwise you have something that would have looked great on paper and that is it. |
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