BattleMech Technical Readout
Name/Model: Arachne Ah-1A
Designer: Ter Kerensky
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Configuration: Quad BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Unavailable
Total Cost: 10,388,500 C-Bills
Battle Value: 2,554
Chassis: Standard
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 Gauss Rifle
3 Heavy Large Lasers
2 Medium Pulse Lasers
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
This is, interestingly, a Clan WOlf design based on the Stalking Spider of Clan Cloud
Cobra.The Wolves doubled its weight and added a lot of long-range weaponry.
Capabilities:
3 Heavy large lasers and a Gauss rilfe are for the rnaged warfare this was made for.a piar
of Medium Pulse lasers and a small laser are its back up for light vehicles.
Deployment:
The first star of these were delivered to Iota galaxy early last year and a full trinary are
to be delivered to each of Clan Wolf's 4 Front line galaxies by next year.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 24 14.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 323 20.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (rear): 15
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Front Leg: 21 42
R/L Rear Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Small Laser H 1 0.50
3 Heavy Large Lasers RT 9 12.00
Gauss Rifle LT 6 12.00
Gauss Rifle (Ammo 16) LT 2 2.00
Medium Pulse Laser RFL 1 2.00
Medium Pulse Laser LFL 1 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 51
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 3 / (M) 4 / (L) 2, OV: 4
Armor (A): 11, Structure (S): 8
Specials: CASE
Distribution
Name/Model: Arachne Ah-1A
Technology: Clan
Tonnage: 100
Configuration: Quad BattleMech
=====================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. ER Small Laser 4. Foot Actuator
5. Medium Pulse Laser 5. Sensors 5. Medium Pulse Laser
6. Heat Sink 6. Life Support 6. Heat Sink
Left TorsoCenter TorsoRight Torso
1.Gauss Rifle 1. Fusion Engine 1.Heavy Large Laser
2.Gauss Rifle 2. Fusion Engine 2.Heavy Large Laser
3.Gauss Rifle 3. Fusion Engine 3.Heavy Large Laser
4.Gauss Rifle 4. Gyro 4.Heavy Large Laser
5.Gauss Rifle 5. Gyro 5.Heavy Large Laser
6.Gauss Rifle 6. Gyro 6.Heavy Large Laser
1. Heat Sink 1. Gyro 1.Heavy Large Laser
2. Heat Sink 2. Fusion Engine 2.Heavy Large Laser
3. Heat Sink 3. Fusion Engine 3.Heavy Large Laser
4. Heat Sink 4. Fusion Engine 4. Heat Sink
5. Gauss Rifle (Ammo 8) 5. Heat Sink 5. Heat Sink
6. Gauss Rifle (Ammo 8) 6. Heat Sink 6. Heat Sink
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Heat Sink
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Arachne Ah-1A
Technology: Clan
Tonnage: 100
Configuration: Quad BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 323 x 2.5 x 1 807.500
Internal Structure (Standard w/ Fusion Engine): 160 x 1.5 x 1 x 1 (+) 240.000 = 1,047.500
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,097.500
Defensive Movement Factor: +2 (*) 1.20 = 1,317.000
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,317.000
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 24 (Heat Sinks) - 2 (Movement) - 65 (Weapons) = -37
Offensive Equipment:
Gauss Rifle 320.000
Heavy Large Laser (+) 244.000 = 564.000
Heavy Large Laser (+) 244.000 = 808.000
Heavy Large Laser [Inefficient] (+) 122.000 = 930.000
Medium Pulse Laser [Inefficient] (+) 55.500 = 985.500
Medium Pulse Laser [Inefficient] (+) 55.500 = 1,041.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,081.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,121.000
ER Small Laser [Inefficient] (+) 15.500 = 1,136.500
Total 'Mech Tonnage: (+) 100.000 = 1,236.500
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,236.500
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,236.500
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,317.000
Offensive Battle Rating: (+) 1,236.500 = 2,553.500
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,554
Cost Breakdown
Name/Model: Arachne Ah-1A
Technology: Clan
Tonnage: 100
Configuration: Quad BattleMech
=======================================================================================================================
Structural Cost
-----------------------------------------------------------------------------------------------------------------------
Armor (Standard): (323 pts) 20.5 x 10,000 205,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 245,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 445,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 2,445,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,345,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,545,000.00
Life Support: 50,000 (+) 50,000.00 = 3,595,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 3,795,000.00
Heat Sinks (Single): 14 x 2,000 (+) 28,000.00 = 3,823,000.00
Leg Actuators: 100 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 140,000.00 = 3,963,000.00
-----------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,963,000.00
=======================================================================================================================
Weapons and Equipment Cost
-----------------------------------------------------------------------------------------------------------------------
CASE 1 x 50,000 50,000.00
ER Small Laser 11,250 (+) 11,250.00 = 61,250.00
Gauss Rifle 300,000 (+) 300,000.00 = 361,250.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 361,250.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 361,250.00
Heavy Large Laser 250,000 (+) 250,000.00 = 611,250.00
Heavy Large Laser 250,000 (+) 250,000.00 = 861,250.00
Heavy Large Laser 250,000 (+) 250,000.00 = 1,111,250.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,171,250.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,231,250.00
-----------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,231,250.00
=======================================================================================================================
BattleMech Cost
-----------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,963,000.00
Weapons and Equipment Cost: (+) 1,231,250.00 = 5,194,250.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 10,388,500.00
-----------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 10,388,500.00
Dark Age (3081 - 3150)
Standard
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Tournament Legal
Advanced
Experimental
3150
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3141
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Jihad (3068 - 3080)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3080
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3071
3070
3069
3068
Civil War (3062 - 3067)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3067
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3065
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3063
3062
Clan Invasion (3050 - 3061)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3061
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3054
Unit Not Available
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Succession Wars (2781 - 3049)
Unavailable
Introductory
Tournament Legal
Advanced
Experimental
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Star League (2439 - 2780)
Unavailable
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Advanced
Experimental
2780
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Alpha Strike Conversion
Name/Model: Arachne Ah-1A
Technology: Clan
Tonnage: 100
Configuration: Quad BattleMech
==========================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==========================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------------
Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
--------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
==========================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
--------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"
==========================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
2 (Movement) + 65 (Weapons) - 4 (Base) (-) 63 = -39
Offensive Equipment: = 0.000
ER Small Laser (+) 0.500 = 0.500
Medium Pulse Laser (+) 0.770 = 1.270
Medium Pulse Laser (+) 0.770 = 2.040
Gauss Rifle (+) 1.245 = 3.285
Heavy Large Laser (+) 1.520 = 4.805
Heavy Large Laser (+) 1.520 = 6.325
Heavy Large Laser (+) 1.520 = 7.845
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 188.280
Divided by the maximum heat output - 4 (/) 63 = 2.989
Rounded up to the nearest tenth = 3.0
--------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
==========================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
2 (Movement) + 65 (Weapons) - 4 (Base) (-) 63 = -39
Offensive Equipment: = 0.000
ER Small Laser (+) 0.500 = 0.500
Medium Pulse Laser (+) 0.770 = 1.270
Medium Pulse Laser (+) 0.770 = 2.040
Gauss Rifle (+) 1.500 = 3.540
Heavy Large Laser (+) 1.520 = 5.060
Heavy Large Laser (+) 1.520 = 6.580
Heavy Large Laser (+) 1.520 = 8.100
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 194.400
Divided by the maximum heat output - 4 (/) 63 = 3.086
Rounded up to the nearest tenth = 3.1
Unit receives Overheat (OV) value of 4
--------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 4
==========================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) + 1 (Weapons) - 4 (Base) (-) -1 = 25
Offensive Equipment: = 0.000
Gauss Rifle (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
--------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 2
==========================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------------
Standard: 323 armor points x 1 323.000 = 323.000
Armor Factor Conversion (/) 30 = 10.767
--------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 11
==========================================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------------------
Engine: Clan Fusion on a 100 ton BattleMech = 8.0
--------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 8
==========================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
==========================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 4 (Medium) + 4 (Medium) + 2 (Long) = 13.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 15.000
Overheat Factor 1 (Base OV) + 1.5 (0.5 per OV > 1) (+) 2.500 = 17.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 17.500
Defensive Interaction Rating:
Armor Factor 11 (Armor) x 2.0 (Non-Vehicle Unit) = 22.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 30.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 33.000
Final DIR Round to nearest half point = 33.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 33.000 = 33.750
Unit's Final Point Value:
Offensive Value = 17.500
Defensive Value (+) 33.750 = 51.250
--------------------------------------------------------------------------------------------------------------------------
Final Point Value: 51
Member Review - Sleeping Dragon : 21-Jan-2008 11:19
0 out of 0 users (0.00%) have found this review useful
Rating:
0.50
Comment:
Medium pulse lasers and a gauss rifle would be a good armament on a medium 'Mech, but 100 ton beast should be able to fire more. With single heat sinks you can use only one of your Heavy LLs and even then you overheat if you try to move while firing the GR and medium lasers. That's really bad enough to kill the 'Mech alone but that's not all. The GR is the only real ranged weapon here. So your other weapons are just a paperweight through most of the battle and even while in laser range there are eight tons left useless thanks to the poor heat dissipation. It's an armoured turtle, but it's jaws are too weak.
The fluff was probably written without spelling check.
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Member Review - Khayman : 05-Aug-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.50
Comment:
I'm really sorry to say this but I cannot believe any army, let alone a clan army, would field this design. I guess if you had nothing left or if you really wanted to treat your sohlomma units badly. Way to much heat, improper use of DHS/HS,because of all this, I disprove of it's current weapon mix as well. It gets points, however, for max armor. I'm a suxor for max armor on quad designs.
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Member Review - Knightrunner : 21-Jul-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.50
Comment:
I'm going to assume that the desginer intended this to be a biped mech with double heat sinks. As it is, it looks like he accidently hit the wrong buttons on the design sheet (and would rate a nice, solid 0.0).
Even with DHS the mech has nothing even resembling good ranged firepower. The Heavy Larges aren't going to be hitting anything past 10 hexes, and since they are all mounted in the torso, twisting will be required to get a target into the front arc. Slow, non-jumping assault mechs are the worst platform for heavy short-range firepower. Only an idiot would park themselves right in front of a 100-tonner, and this design isn't going to catch anything faster than an oyster.
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Member Review - Erenon : 04-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.00
Comment:
One thing.. designers please note... understand your rules...
Why the heck is this thing packing HS when it can easily accomodate DHS? You might argue that it's because it's a Quad.. i say bull..
As it is, it generates 64 heat when it fires a full energy salvo.. or 54 heat with its heavy LLs alone.. both circustances equal instant shutdown.. no questions asked..
Surely there was a better way to go about this wasn't there??
Long range firepower is pathetic, though that headchopper might get lucky.. the Heavy lasers do awesome damage but just suck at hitting anything (oh wait.. that's like MRMs...)
With a design like this, i see no way that Clan Wolf would waste its resources building this.
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Member Review - Blackhand : 06-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
Personally I'd take a Mackie over it. This mech even with double heat sinks can't do anything in a real fight. It can only fire 1/2 of its weapons and I'm being charitable.
Its going to spend a lot of time shut down and thats going to get some warrior killed who would have been more useful to his clan in a better mech.
The armour is impressive but it desperately needs about 34 double heat sinks if its going to pull it off and I don't see where it can save 10 tons, especially on the quad design since it has no crits to place it on anyway.
Maybe with the removal of the Guass Rifle it could do it. but thats a big maybe.
Add in the fact that no design posted here should have spelling and grammar errors that blatant, and it makes a combination I see being silly.
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"Fear is the tax that conscience pays to guilt." - George Sewell