Units »Search» BattleMechs »Crimson Langur ((Culverin)) A
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BattleMech Technical Readout
Name/Model: Crimson Langur ((Culverin)) A
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 50
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 14,436,875 C-Bills
Battle Value: 2,358
Chassis: Endo Steel
Power Plant: 350 XL
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Standard
Jump Capacity: 210 meters
Armor: Ferro-Fibrous
Armament:
1 Large Pulse Laser
2 Medium Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer
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Notable MechWarriors:
The Crimson Langur (Culverin) is the personal OmniMech of Star Captain Guderian Amirault, a
product of an Amirault Bloodhouse genemother and a Steiner Bloodhouse genefather. Passing
his Trial of Position with two kills, Star Commander Guderian was placed in charge of a Star
in Beta Galaxy?s 77th Mechanized Cavalry, where he pressed for the alliance with Clan Jade
Falcon under Khan Malvina Hazen in the Clans? shared invasion of the Lyran Commonwealth. At
the time, an avid Crusader, Star Commander Guderian?s bloodlust seemed unquenchable, as he
pressed his fellow Horses to match the atrocities he saw the Falcons committing.
And then came Arc Royal.
Watching Malvina turn the weapons of her WarShips on not only her enemies, but also her
allies as well, Guderian began to question his beliefs and just who he was following. His
quest for glory and honor had become ashes in his mouth as so many of his fellow warriors
were fed to the pyres of Malvina?s narcissism. Knowing he was saved only because he had been
seriously injured by his Kell Hound foes, with his ?Mech knocked out of action, and then,
even more ignominiously, pulled off the field by a salvage team from those same Kell Hounds
he had just been fighting, he came to question who his so-called allies truly were.
Recovery was a long process, especially relearning to pilot using his new cybernetic left
arm and leg, but he managed within a few short months. After doing so, he proved himself
once again on the battlefield, earning a promotion to Star Captain and a place in the Trial
of Bloodright for an Amirault bloodname. Winning the Trial, the newly christened Star
Captain Guderian Amirault had his Crimson Langur OmniMech, one of the extremely few in the
Inner Sphere, equipped with a new advanced sensor system (giving it the Improved Sensors,
Cramped Cockpit and Non-Standard Parts (in regards to the sensor system) quirks) and
ferro-fibrous armor. These additions have made an already formidable machine even more
dangerous, but it takes someone with his piloting skills to make the most of the ?Mech.
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Equipment Mass
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Internal Structure: Endo Steel 2.50
Engine: 350 XL 15.00
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 169 9.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 24
Center Torso (rear): 8
R/L Torso: 12 18
R/L Torso (rear): 6
R/L Arm: 8 16
R/L Leg: 12 24
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Weapons and Ammo Location Critical Tonnage
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ECM Suite CT 1 1.00
Jump Jet CT 1 0.50
3 Jump Jets RT 3 1.50
3 Jump Jets LT 3 1.50
Targeting Computer LT 2 2.00
Large Pulse Laser RA 2 6.00
2 Medium Pulse Lasers LA 2 4.00
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Alpha Strike Statistics
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Point Value (PV): 49
TP: BM, SZ: 2, TMM: 3, MV: 14"j
Damage: (S) 3 / (M) 3 / (L) 2, OV: 0
Armor (A): 6, Structure (S): 3
Specials: ECM, ENE, OMNI
Distribution
Name/Model: Crimson Langur ((Culverin)) A
Technology: Clan
Tonnage: 50
Configuration: Biped OmniMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Endo Steel 4. Hand Actuator
5. Medium Pulse Laser 5. Sensors 5.Large Pulse Laser
6. Medium Pulse Laser 6. Life Support 6.Large Pulse Laser
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Ferro-Fibrous 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Jump Jet 3. XL Engine 3. Jump Jet
4. Jump Jet 4. Gyro 4. Jump Jet
5. Jump Jet 5. Gyro 5. Jump Jet
6.Targeting Computer 6. Gyro 6. Roll Again
1.Targeting Computer 1. Gyro 1. Roll Again
2. Roll Again 2. XL Engine 2. Roll Again
3. Roll Again 3. XL Engine 3. Roll Again
4. Roll Again 4. XL Engine 4. Roll Again
5. Roll Again 5. Jump Jet 5. Ferro-Fibrous
6. Endo Steel 6. ECM Suite 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Crimson Langur ((Culverin)) A
Technology: Clan
Tonnage: 50
Configuration: Biped OmniMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 169 x 2.5 x 1 422.500
Internal Structure (Endo Steel w/ XL Engine): 83 x 1.5 x 1 x 0.75 (+) 93.375 = 515.875
Gyro (Standard): 50 x 0.5 (+) 25.000 = 540.875
Defensive Equipment:
ECM Suite (+) 61.000 = 601.875
Defensive Movement Factor: +4 (*) 1.40 = 842.625
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Final Defensive Battle Rating: 842.625
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 7 (Movement) - 18 (Weapons) = 1
Offensive Equipment:
Large Pulse Laser 331.250
Medium Pulse Laser (+) 138.750 = 470.000
Medium Pulse Laser (+) 138.750 = 608.750
Total 'Mech Tonnage: (+) 50.000 = 658.750
Speed Factor: 11 (Run) + 4 (Jump) (*) 2.300 = 1,515.125
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Final Offensive Battle Rating: 1,515.125
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BattleMech Battle Value
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Defensive Battle Rating: 842.625
Offensive Battle Rating: (+) 1,515.125 = 2,357.750
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Final BattleMech Battle Value: 2,358
Alpha Strike Conversion
Name/Model: Crimson Langur ((Culverin)) A
Technology: Clan
Tonnage: 50
Configuration: Biped OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 7 (Walk) = 14"
Ground Target Movement Modifier at 14" is 3
Jumping Movement: 7 (Jump) = 14"j
Jumping Target Movement Modifier at 14" is 3
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Final Movement and Movement Modes: 14"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
7 (Movement) + 18 (Weapons) - 4 (Base) (-) 21 = -1
Offensive Equipment: = 0.000
Medium Pulse Laser [Targeting Computer] (+) 0.847 = 0.847
Medium Pulse Laser [Targeting Computer] (+) 0.847 = 1.694
Large Pulse Laser [Targeting Computer] (+) 1.210 = 2.904
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 58.080
Divided by the maximum heat output - 4 (/) 21 = 2.766
Rounded up to the nearest tenth = 2.8
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
7 (Movement) + 18 (Weapons) - 4 (Base) (-) 21 = -1
Offensive Equipment: = 0.000
Medium Pulse Laser [Targeting Computer] (+) 0.847 = 0.847
Medium Pulse Laser [Targeting Computer] (+) 0.847 = 1.694
Large Pulse Laser [Targeting Computer] (+) 1.210 = 2.904
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 58.080
Divided by the maximum heat output - 4 (/) 21 = 2.766
Rounded up to the nearest tenth = 2.8
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
7 (Movement) + 10 (Weapons) - 4 (Base) (-) 13 = 7
Offensive Equipment: = 0.000
Large Pulse Laser [Targeting Computer] (+) 1.210 = 1.210
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.3
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Final Long Range Damage Value: 2
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Convert Armor
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Ferro-Fibrous: 169 armor points x 1 169.000 = 169.000
Armor Factor Conversion (/) 30 = 5.633
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Final Armor Value: 6
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Convert Structure
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Engine: Clan XL on a 50 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with ECM Suite = ECM
Unit contains no explosive components = ENE
Unit utilizes modular (Omni) technology = OMNI
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 12.000
Overheat Factor 0 (Overheat) (+) 0.000 = 12.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 15.000
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 26.250
Final DIR Round to nearest half point = 26.500
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") + 0.5 (Jump-capable) = 2.250
Final DIR Defensive Interaction Rating (+) 26.500 = 28.750
Unit's Final Point Value:
Offensive Value = 12.000
Defensive Value (+) 28.750 = 40.750
Agile [3 (TMM) - 1] x 3 (Medium) (+) 6.000 = 46.750
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 48.750
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Final Point Value: 49
Cost Breakdown
Name/Model: Crimson Langur ((Culverin)) A
Technology: Clan
Tonnage: 50
Configuration: Biped OmniMech
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Structural Cost
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Armor (Ferro-Fibrous): (169 pts) 9.0 x 20,000 180,000.00
Internal Structure (Endo Steel): 50 x 1,600 x 1 (+) 80,000.00 = 260,000.00
Myomer (Standard): 50 x 2,000 (+) 100,000.00 = 360,000.00
Engine (XL): (20,000 x 350 x 50) / 75 (+) 4,666,666.67 = 5,026,666.67
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 6,226,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 6,426,666.67
Life Support: 50,000 (+) 50,000.00 = 6,476,666.67
Sensors: 50 x 2,000 (+) 100,000.00 = 6,576,666.67
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 6,636,666.67
Arm Actuators: 50 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 23,000.00 = 6,659,666.67
Leg Actuators: 50 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 35,000.00 = 6,694,666.67
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Total Structural Cost: 6,694,666.67
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Weapons and Equipment Cost
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ECM Suite 200,000 200,000.00
Jump Jets 50 x (7 x 7) x 200 (+) 490,000.00 = 690,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 865,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 925,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 985,000.00
Targeting Computer 2 x 10,000 (+) 20,000.00 = 1,005,000.00
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Total Weapons and Equipment Cost 1,005,000.00
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BattleMech Cost
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Structural Cost: 6,694,666.67
Weapons and Equipment Cost: (+) 1,005,000.00 = 7,699,666.67
OmniMech Conversion Cost: (6,694,666.67 + 1,005,000.00) x 0.25 (+) 1,924,916.67 = 9,624,583.33
BattleMech Cost Multiplier: 1 + (50 / 100) (*) 1.50 = 14,436,875.00
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Final BattleMech Cost 14,436,875.00