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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Vermint Hunter VH-A3
Designer:           bladewind
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            45
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,487,540 C-Bills
Battle Value:       1,008

Chassis:              Standard
Power Plant:          225 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 LRM 10
    1 Medium Laser
    8 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    Originally a mech designed for mass extermination for pest and vermin, it was apparent the
    mech creator went overboard and the mech now has the potential to kill more than just small
    rodents and the occasional tiger.
    
    
    
    
    
    (Most effective when played with old Solaris7 rules where MGs can fire 4 times per round)

Capabilities:
    Armed with 8 20mm Gatling guns and supplied with 400 shots of ammunition, the Vermin Hunter
    has the potential to rip through any potential foe with ease, even possibly other mechs. Of
    this 6 are mounted on the left torso giving the mech a menacing look, that would surely
    scare any infantrymen unit.
    
    
    
    the 2nd principle armament is Longfire X LRM-10 missile racked with 2 tons of ammo. No one
    exactly knows what the designer was thinking when he fitted an LRM-10 on a mech designed for
    hunting rodents but suffice to say the mech can offer a long range sting against heavier
    chassis and devastate infantry positions with Inciendary ammunition. Due to the insane
    amount of ammunition carried, the mech carries a single component the CASE. Although
    expensive, it at least contains an ammunition explosion.
    
    
    
    A single Defiance B3M medium laser rounds out the weapon's package probably as an after
    thought. In an addition the heatsink was mounted in the head beneath the pilot's seat.
    Apparently the designer wanted pilots to feel cool when they are  in the "hot seat". Of
    course this very attractive to the pilot, although its alittle cramp in there. Pilots don't
    come out of the Vermin Hunter steaming from the heat.
    
    
    
    10 tons of armor cover the Vermin Hunter from head to toe with the standard engine makes it
    rugged and reliable. Only weakness is the lack of speed and jumpjets but the designer felt
    that there any rodents running around at 90 klicks an hour so it was acceptable.

Deployment:
    Only about 4 Vermins exist, although they never seen combat, at least 2 out of their 4
    pilots have found the Vermin very deadly in the lighter circuits in solaris 7.
    
    
    
    However the audience arent too happy because they claim the Vermin ends the battle too
    fast....

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.50                     
Engine:                                     225 Fusion                10.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  153                    10.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             21       
    Center Torso (rear):                               7       
    R/L Torso:                         11             17       
    R/L Torso (rear):                                  5       
    R/L Arm:                            7             14       
    R/L Leg:                           11             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Machine Guns                                            CT                2          1.00             
CASE                                                      RT                1          0.50             
LRM 10                                                    RT                2          5.00             
LRM 10 (Ammo 24)                                          RT                2          2.00             
Machine Gun (Ammo 400)                                    RT                2          2.00             
Medium Laser                                              RT                1          1.00             
6 Machine Guns                                            LT                6          3.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"
Damage: (S) 3 / (M) 2 / (L) 1,  OV: 0
Armor (A): 5,  Structure (S): 4
Specials: CASE, IF1