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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Panther PNT-10TX
Designer:           bladewind
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3060
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,353,580 C-Bills
Battle Value:       1,051

Chassis:              Endo Steel
Power Plant:          175 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Ferro-Fibrous with CASE
Armament:             
    1 ER PPC
    1 Streak SRM 4
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Panther has being the long time symbol of the Draconis Combine heavy arm. But after many
    years, the Panther was slowly losing its edge. Alshain Weapons has finally decided to give
    the old Panther a total revamp and place it among the front field of most forces today.

Capabilities:
    Among of the key upgrades was the use of double strength freezers for the Panther PNT-10TX
    which is equipped with the Lord's Light 2 ERPPC.
    
    
    
    The failure of the PNT-10K was due to the insufficient cooling for the mech's Lord's Light 2
    ERPPC. The use of dhs rectify this problem. In addition the Telcos-4 SRM 4 pack has being
    replaced by a Telcos 2 Streak SRM-4 rack which gives the mech much more accurate punch than
    the old Telcos-4 SRM4. The ammunition has being stored inside a CASE equipment, which help
    foils destructive ammunition explosions. Another more visual change from the mech was that
    the entire right hand was removed and the ERPPC now take place of the right arm. This was
    done to allow more coolent tubes to have free access to the arm, which meant that the
    Panther no longer needs to mount its heatsinks at the right arm anymore, but the mech will
    suffer in melee attacks.
    
    
    
    Aside from the mech's key armaments, itself has being totally upgraded. The PNT-10TX was
    build ground up from Endo - Steel II internal structure which offer weight saving benefits
    and the new StarSlab/6 Ferro-Fibrous armor. With a total of 6.5 tons of the new FF armor,
    the PNT-10TX was remarkbly more resilient when compared to the Panther-10R.
    
    
    
    Perhaps the single most revolutionary upgrade was the improving of the mech's engine which
    pushes the mech's top speed to 84 km/h while still retaining the mech's 4 jumpjets which
    significantly makes the mech more agile. In addition the Panther PNT-10TX mounts a C3 slave
    computer which would help it earn a place in any C3 squad.
    
    
    
    Now with the vastly improved speed and overall improved surivability, it remains to be seen
    whether the Panther-10TX would succeed despite its 3,426,480 price tag and the image of a
    Panther missing a right hand.
    
    

Deployment:
    So far a couple lances worth have being sent to the Ghost Regiments for further evaluation.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                     175 Fusion                 7.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  116                     6.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             16       
    Center Torso (rear):                               4       
    R/L Torso:                          8             13       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             12       
    R/L Leg:                            8            15/16     

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
Streak SRM 4                                              CT                1          3.00             
CASE                                                      LT                1          0.50             
Streak SRM 4 (Ammo 25)                                    LT                1          1.00             
ER PPC                                                    RA                3          7.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 26
TP: BM,  SZ: 1,  TMM: 2,  MV: 10"/8"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 0
Armor (A): 4,  Structure (S): 3
Specials: C3S, CASE, JMPW1, MHQ1