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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Sprinter SPR-2R
Designer:           Nightmare
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         10,249,582 C-Bills
Battle Value:       2,006

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard with CASE
Armament:             
    1 Gauss Rifle
    6 Medium Lasers
    2 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Some members of the Lyran High Command had long been worried about the lack of fast scout
    mechs. The problem had only become worse with the Clan invasion and the new technology
    available in the Inner Sphere. Voting for three new assault mechs netted enough votes in
    exchange to design a new scout mech. The new design, codenamed "Sprinter", was to have a top
    speed of at least 130 km/h and the armor to survive encounters with light mechs. Somewhere
    along the way it got caught in committee and mutated a bit.

Capabilities:
    The original design was based on the Phoenix Hawk, only with increased speed and jump
    capacity. The prototype looks nothing like that. The seriously misnamed Sprinter moves at a
    top speed of 82 km/h and is able to jump 120 meters.
    
    
    
    The -2R variant has been proposed by observers less obsessed with having the single heaviest
    weapon on every mech. It would mount a standard Gauss Rifle instead of the unweildy HGR and
    exchange the ER Medium Lasers for standard models. The number of MLs could also be doubled,
    the jump capacity increased to max and CASE added to the armor. This would seem to be a
    superior variant, but it does lack the Heavy Gauss...

Deployment:
    The test lance deployed on a classified border world in early 3062 had a brief encounter
    with raiders or something. A company of older mediums and lights attacked, perhaps hoping
    for spare parts. Seven attackers were destroyed within the first 40 seconds of the
    encounter. The rest fled as quickly as possible, except for a poor Whitworth. Even faced
    with total annihilation the pilot didn't surrender, instead choosing to Stackpole his
    machine. It was later found that all downed pilots had committed suicide rather than being
    captured. A destroyed mech recovery vehicle was found only one km away.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  176                    11.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             25       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             16       
    R/L Leg:                           13             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
Medium Laser                                              CT                1          1.00             
CASE                                                      RT                1          0.50             
Gauss Rifle                                               RT                7         15.00             
Gauss Rifle (Ammo 16)                                     LT                2          2.00             
2 Small Lasers                                            LT                2          1.00             
2 Medium Lasers                                           RA                2          2.00             
2 Medium Lasers                                           LA                2          2.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 5 / (M) 5 / (L) 2,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: CASE