BattleMech Technical Readout
Name/Model: Lilith LTH-3R
Designer: Karagin
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 30
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,474,520 C-Bills
Battle Value: 890
Chassis: Endo Steel
Power Plant: 300 XL
Walking Speed: 108 kph
Maximum Speed: 162 kph [216 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Beagle Active Probe
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Overview:
When Trevithick Autosteam Combine shifted to production in the late twenty-eighth century,
from making steam powered cars and armored vehicles, the company slowly moved into the mech
manufactoring business.
They mostly built copies of licensed designed mechs such as the Hermes and Panthers. In
3003 several of the techs at Trevithick Autosteam Combine felt they could build their own
mech with a slight feel for some of what they have been working with. Since the unlocking of
many Star League-era technological secrets, the techs felt it had become a feasible for them
to go ahead with
their design.
In 3043 testing began on what would become know as the LTH-3R Lilith Battlemech.
Capabilities:
Reliable reports from agents inside Trevithick Autosteam Combine have reported that the new
mech called the Lilith or Nighwitch, has begun limited production as a specialty 'Mech. The
mech incorporates the Myomer Accelerator Signal Circuitry system as an emergency measure to
get out of harm's way.
The mech carries the Beagle active probe to enhance its reconnaissance apabilities, as well
as, Guardian ECM equipment, usually to screen the position of the headquarters, along with
target-acquisition gear to spot for 'Mechs and vehicles equipped with the Arrow IV missile
system and other guided missile systems currently in use by the Inner Sphere.
Given the speed of the Lilith, it is reasonable to assume that this mech will find it's way
in to almost all of the Houses scout lances before the end of year.
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Equipment Mass
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Internal Structure: Endo Steel 1.50
Engine: 300 XL 9.50
Walking MP: 10
Running MP: 15 [20]
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 90 5.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 11
Center Torso (rear): 4
R/L Torso: 7 9
R/L Torso (rear): 3
R/L Arm: 5 9
R/L Leg: 7 12
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Weapons and Ammo Location Critical Tonnage
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Beagle Active Probe CT 2 1.50
Guardian ECM Suite RT 2 1.50
MASC LT 2 2.00
TAG LT 1 1.00
Medium Laser RA 1 1.00
Medium Laser LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 29
TP: BM, SZ: 1, TMM: 4, MV: 26"
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 1
Specials: ECM, ENE, PRB, RCN, TAG
Distribution
Name/Model: Lilith LTH-3R
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Medium Laser 4. Endo Steel 4. Hand Actuator
5. Ferro-Fibrous 5. Sensors 5. Medium Laser
6. Endo Steel 6. Life Support 6. Endo Steel
1. Endo Steel 1. Endo Steel
2. Endo Steel 2. Endo Steel
3. Endo Steel 3. Ferro-Fibrous
4. Ferro-Fibrous 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. TAG 4. Gyro 4.Guardian ECM Suite
5. Endo Steel 5. Gyro 5.Guardian ECM Suite
6. Ferro-Fibrous 6. Gyro 6. Ferro-Fibrous
1. Ferro-Fibrous 1. Gyro 1. Ferro-Fibrous
2. Endo Steel 2. XL Engine 2. Endo Steel
3. Endo Steel 3. XL Engine 3. Endo Steel
4. Ferro-Fibrous 4. XL Engine 4. Endo Steel
5.MASC 5.Beagle Active Probe 5. Ferro-Fibrous
6.MASC 6.Beagle Active Probe 6. Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Lilith LTH-3R
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 90 x 2.5 x 1 225.000
Internal Structure (Endo Steel w/ XL Engine): 51 x 1.5 x 1 x 0.5 (+) 38.250 = 263.250
Gyro (Standard): 30 x 0.5 (+) 15.000 = 278.250
Defensive Equipment:
Beagle Active Probe (+) 10.000 = 288.250
Guardian ECM Suite (+) 61.000 = 349.250
Defensive Movement Factor: +5 (*) 1.50 = 523.875
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Final Defensive Battle Rating: 523.875
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Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 6 (Weapons) = 8
Offensive Equipment:
Medium Laser 46.000
Medium Laser (+) 46.000 = 92.000
Total 'Mech Tonnage: (+) 30.000 = 122.000
Speed Factor: 20 (Run) + 0 (Jump) (*) 3.000 = 366.000
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Final Offensive Battle Rating: 366.000
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 523.875
Offensive Battle Rating: (+) 366.000 = 889.875
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Final BattleMech Battle Value: 890
Alpha Strike Conversion
Name/Model: Lilith LTH-3R
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 10 (Walk) = 20"
Equipped with MASC (*) 1.25 = 26"
Ground Target Movement Modifier at 26" is 4
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Final Movement and Movement Modes: 26"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 6 (Weapons) - 4 (Base) (-) 4 = 6
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Short Range Damage Value: 1
========================================================================================================
Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 6 (Weapons) - 4 (Base) (-) 4 = 6
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) - 4 (Base) (-) -2 = 12
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Fibrous: 90 armor points x 1 90.000 = 90.000
Armor Factor Conversion (/) 30 = 3.000
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Final Armor Value: 3
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Convert Structure
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Engine: Inner Sphere XL on a 30 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with Guardian ECM Suite = ECM
Unit contains no explosive components = ENE
Unit is equipped with Beagle Active Probe = PRB
Unit is equipped with Beagle Active Probe = RCN
Unit is equipped with TAG = TAG
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 3.500
Overheat Factor 0 (Overheat) (+) 0.000 = 3.500
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 4.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 7.000
Defense Factor 1 + {[4 (26" Move)] x 0.25} (*) 2.000 = 14.000
Final DIR Round to nearest half point = 14.000
Unit's Defensive Value:
Movement Factor 3.25 (0.25 per 2") = 3.250
Final DIR Defensive Interaction Rating (+) 14.000 = 17.250
Unit's Final Point Value:
Offensive Value = 4.000
Defensive Value (+) 17.250 = 21.250
Agile [4 (TMM) - 1] x 1 (Medium) (+) 3.000 = 24.250
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 26.250
Force Bonus [PRB] Active Probe (+) 1.000 = 27.250
Force Bonus [RCN] Recon (+) 2.000 = 29.250
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Final Point Value: 29
Cost Breakdown
Name/Model: Lilith LTH-3R
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
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Armor (Ferro-Fibrous): (90 pts) 5.0 x 20,000 100,000.00
Internal Structure (Endo Steel): 30 x 1,600 x 1 (+) 48,000.00 = 148,000.00
Myomer (MASC): (300 x 2 x 1,000) + (30 x 2,000) (+) 660,000.00 = 808,000.00
Engine (XL): (20,000 x 300 x 30) / 75 (+) 2,400,000.00 = 3,208,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 4,108,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,308,000.00
Life Support: 50,000 (+) 50,000.00 = 4,358,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 4,418,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 11,400.00 = 4,429,400.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 4,450,400.00
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Total Structural Cost: 4,450,400.00
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Weapons and Equipment Cost
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Beagle Active Probe 200,000 200,000.00
Guardian ECM Suite 200,000 (+) 200,000.00 = 400,000.00
Medium Laser 40,000 (+) 40,000.00 = 440,000.00
Medium Laser 40,000 (+) 40,000.00 = 480,000.00
TAG 50,000 (+) 50,000.00 = 530,000.00
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Total Weapons and Equipment Cost 530,000.00
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BattleMech Cost
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Structural Cost: 4,450,400.00
Weapons and Equipment Cost: (+) 530,000.00 = 4,980,400.00
BattleMech Cost Multiplier: 1 + (30 / 100) (*) 1.30 = 6,474,520.00
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Final BattleMech Cost 6,474,520.00
Member Review - Sleeping Dragon : 28-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Excellent scout for its era, speedy and packed with latest technologies (cost reflects that). Avoid any sort of prolonged combat. With those weapons and armor (not mentioning XL engine) you'll be smashed. First PPC hit to side torso may start problems with heat or send you running home.
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Member Review - Khayman : 18-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
A nice recon unit for open areas. Decent armor, good electronics package, great speed, and two Medium lasers, all add up to one useful mech. It is kinda of pricey however but then again so are many other mechs of this stature. I also like the idea that when you reach 3059? you can easily switch the Meds for ER's.
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Member Review - Blackhand : 18-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
I'm not seeing it really accomplishing what your saying. Steiner has the money. Liao and Combine are strapped. Davion might, and FWL might, after that your left with smaller groups who will have other uses for that 300 class XL engine.
I kind of wonder about the missing hand actuator. That is about the only question the fluff doesn't answer.
Speed is the answer but at the same time you can't sacrifice everything for it. The XL engine makes it a show piece and top notch unit type thing. At least the 300 class engine is widely used and thus might have spare parts around even in 3050.
I'm also leary of anything that moves this fast with MASC. One bad roll and you have a fire ball as this thing just guts it self on a series of damage rolls.
With all the top notch tech on it, it mounts standard lasers and heat sinks, which is almost interesting. Makes it part of the 3039 cross over. Which means nobody will have it designed in time for 3050 well maybe. Still its not a good mech.
You can acheieve either greater speeds or better (read safer) elint packages with other mechs. Sometimes at the same price, most of the time at a cheaper on though.
I like the fluff which pulls it up a bit on the ratings. Usually I like my TAG on mechs that overheat a bit, as it gives you an excuse to do soemthing much more dangerous than firing a weapon.
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Member Review - Seraph : 18-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Great speed, good armor, and an excellent electronics package make this a great scout. The MASC is an added bonus. The weapons are light for it's size but with it's speed, it hardly needs it.
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Member Review - Motown Scrapper : 18-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Not bad it has a nice electronics load and good speed.The weapon load out is adequate for self-defense though the armour is a tad light though the ECM suite does offset that to a degree this would be useful as a target designator and deep recon unit though I would be hesitant to put it into a major brawl
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