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                 BattleMech Technical Readout

Name/Model:         Vermint Hunter "Jackal's Bite" VH-JAC
Designer:           bladewind
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            45
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3055
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Experimental
Total Cost:         4,087,840 C-Bills
Battle Value:       1,176

Chassis:              Standard
Power Plant:          225 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Ferro-Fibrous with CASE
Armament:             
    1 Streak SRM 6
    2 ER Medium Lasers
    8 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A variant of the Vermint Hunter piloted by a Solaris pilot called Jack Carl "The Jackal".
    This variant of the Vermint hunter is just as calculative and cunning as its pilot.
    
    
    
    Designed optimally for the "Wasteland" medium mech urban theme arena where combat is often
    vicious short range 1 vs 1, the Vermint Hunter or "Jackal's Bite" which is often called, is
    often the beast of prey.
    
    
    
    Bristling with never ending high tech additons thanks to its owner ever filling bank
    accounts, the Jackal and its pilot are now among the hot favorites in the medium circuits .

Capabilities:
    The Jackal significantly re-tooled his Vermint Hunter for close ranged engagments. The
    removal of the bulky LRM-10 and use of more modern Ferro-Fibrous armor and double heatsinks
    gave Jack Carl considerable options for new equipment.
    
    
    
    Replacing the LRM-10 is a new Guided Technologies 2nd Generation Streak SRM-6. Offering
    incredible firepower and accuracy in a small package, The Jackal often calls it the
    "Finisher", since his Streaks never seem to fail to lock on when he just need that knock out
    punch. The single Defiance B3M med laser has being replaced by a pair of Diverse Optics ER
    medium lasers which offer considerable more mileage against slightly more distant enemies.
    The signature 8x 20mm Gatling guns rounds out the weapons package. And all the ammo is
    safely stored in CASE to keep The Jackal's mind at rest.
    
    
    
    Although the mech's firepower might not be look like alot more powerful when compared to the
    original but The Jackal significantly improved the mech's mobility with the addition of 4
    Jumpjets, allowing the 45 tonner to quickly engage rearward enemies.
    
    
    
    The Jackal often use this manuver with great effect often leaping behind the enemy and
    pulling a full alpha strike against the enemy rear. This is very possible indeed thanks to
    the double strength freezers which ensure the mech never overheats, even if it jumps and
    lets The Jackal focus on his moves instead of messing with the heat.
    
    
    
    Although it mounts new toys, the "Jackal's Bite" is still extremely reliable. The mech is
    ridiculously tough for its size and tonnage when compared to newer XL engine mediums that
    beinging to fill the medium circuits, all which The Jackal see as expensive scrap metal
    after he put the bullets and streaks into them.
    
    
    
    
    
    

Deployment:
    Only sole property of The Jackal alone, its unlikely he will sell it for any money,
    especially after sharing 5 years of blood and tears with his Vermint Hunter.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.50                     
Engine:                                     225 Fusion                10.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  152                     8.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             22       
    Center Torso (rear):                               5       
    R/L Torso:                         11             18       
    R/L Torso (rear):                                  4       
    R/L Arm:                            7             14       
    R/L Leg:                           11             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Streak SRM 6                                              CT                2          4.50             
CASE                                                      RT                1          0.50             
2 Machine Guns                                            RT                2          1.00             
Machine Gun (Ammo 400)                                    RT                2          2.00             
Streak SRM 6 (Ammo 15)                                    RT                1          1.00             
6 Machine Guns                                            LT                6          3.00             
ER Medium Laser                                           RA                1          1.00             
ER Medium Laser                                           LA                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"/8"j
Damage: (S) 4 / (M) 3 / (L) 0,  OV: 0
Armor (A): 5,  Structure (S): 4
Specials: CASE, JMPW1