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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Shootist ST-10A
Designer:           bladewind
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            70
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3062
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,645,328 C-Bills
Battle Value:       1,654

Chassis:              Endo Steel
Power Plant:          280 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 ER PPC
    1 Autocannon/20
    3 Medium Lasers
    1 ER Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Shootist was first saw in action after many centuries by the Great Houses when it often
    led as the Comguard's Vanguard during the battles in Tukkayid against the Clans. Now with
    many stocks of Shootists lost after Word of Blake took over Terra, ComStar officials
    requested Grumium Creations to re-produce the Shootists (ComStar will provide the
    blueprints) which Grumium Creations is too happy to comply.
    
    
    
    

Capabilities:
    With blueprints available from ComStar, Grumium Creations dived into the work. The first
    major upgrade would be rebuilding the chassis with Endo-Steel technologies to free up more
    tonnage inside the mech. The re-construction worked and the base chassis was ready for
    refitting.
    
    
    
    For the more advanced tech weapons, Grumium had to rely on its connections with the Draconis
    Combine and the Lyran Alliance. Intitial weapon plans were to equip the mech with the Lyran
    Alliance's new Defiance's Disintegrator LB-20X autocannon, however with the Lyrans getting
    embroiled with the Davions recently, the Lyrans refused to sell any of its higher tech
    weapons and only offered the Defiance MechHunters for sale, which Grumium reluntantly
    accepted. Talks with the Draconis Combine were successfully with the Dragons agreeing to
    sell Lord's Light 2 Extended Range Particle Projection Cannons. With the supplies of the 2
    primary weapons obtained and all other basic weaponary can be constructed locally, Grumimum
    Creations went to work.
    
    
    
    On the right arm of the Shootist rests the powerful Lord's Light 2 ERPPC that gives the mech
    its powerful long ranged reach but enemies who wish to close in on the Shootist will be in
    for a surprise when they find a single Mechhunter 20 shell shoved into their face and
    getting riddled by 3 Martel Model 5 medium lasers. A single Diverse Optics Er small laser
    rounds out the weapon's array and  serve as an anti-infantry measure. The large Mech Hunter
    is well supplied with 20 reloads and  the ammo is stored in CASE equipment for safety.
    
    
    
    Like the original Shootist, the mech is not fast but its significantly tougher than most XL
    engine heavies, with almost 100% armor protection and the standard engine just keeps on
    going and going. The Shootist will continue to serve as the rugged Vanguard units of the
    ComGuard, except now, it does it better.

Deployment:
    .The production run of the ST-10A Shootist is to be split half, with half of the mechs going
    to the ComGuards while the other half is being send to the KungsArme as a heavy brawler and
    a shock trooper unit.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                     280 Fusion                16.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             35       
    Center Torso (rear):                               8       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           11             22       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser                                            H                 1          0.50             
2 Medium Lasers                                           CT                2          2.00             
Autocannon/20                                             RT                10        14.00             
Autocannon/20 (Ammo 20)                                   LT                4          4.00             
CASE                                                      LT                1          0.50             
ER PPC                                                    RA                3          7.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 39
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 4 / (L) 1,  OV: 1
Armor (A): 7,  Structure (S): 6
Specials: AC2/2/-, CASE