Combat Vehicle Technical Readout
Name/Model: Robo Rabbit II
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 80
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 1,592,500 C-Bills
Battle Value: 440
Movement Type: Wheeled
Power Plant: 60 Fusion
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Standard
Armament:
3 Thumpers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Historically, anything that can reduce the manpower and training needs of the military has
revolutionized warfare. The longbow was replaced not because crossbows and muskets of the
day were better, but because you could train ordinary men how to use them well enough easily
enough that you could afford to swarm the battlefield with them.
This trend has continued, culminating with the Mechwarrior. A single solider capable of
doing the job of entire platoons worth of tankers.
The corollary to this trend is that the industrial capacity to field these armies has become
vast. By the 20th century wars were decided not by the will of the fighters, but by the
factories feeding them weapons. And here again the productivity of your average laborer has
continued to increase as technique and infrastructure builds upon itself over the centuries.
So is it any wonder that the desire to turn industrial capacity directly into war fighting
capability by replacing the soldier exists?
Capabilities:
Smart robotic systems are surprisingly cheap. They may cost thousands of Cbills, but so
does a vehicle crew after payroll, logistical support, training etc are all added up. They
also don't complain when given shit assignments that put them in dangerous situations. So
you save on medical, funeral, and life insurance payouts too.
As such the robotic control system is the core for a concept that is supposed to leverage
the strategic capabilities of an otherwise basic mobile weapons platform.
The Robo Rabbit II is the second generation of what are better defined as self propelled
weapons trailers. It leverages its robotic system to do things human crews can't. Like
stay awake all the time. This has advantages tactically by negating the chance of a
surprise attack and strategicly by being able to travel from one front to another without
any need to stop for minor things like sleep. Which is convenient, since it's not going
anywhere fast.
Variants:
The original Robo Rabbit was a 100 ton tracked vehicle built on the same theory. It
incorporated both omni technology and an XL engine. The prime configuration mounted 4
Thumper Artillery systems. It cost nearly 10 million Cbills.
The Robo Rabbit II is a more economical take on the concept. A wheel chassis, standard
engine, and acknowledging that the Omni Capability was being under utilized in favor of just
bringing more Artillery all combined to make a unit with 75% of the firepower for close to
1/5 the cost.
Just to make things weirder the main variant of the Robo Rabbit II just reincorporates omni
technology. A rarer model, it's purpose is to support commanders in favor of closer range
options. For example, 15 SRM-6s has proven popular.
Notable MechWarriors:
Note: the field kitchens are standing in for the improved Smart Robotic Control System. BV
and PV are correct. The cost is off by like 20k bills.
The alpha strike card would have RBT as a special ability.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 8.00
Engine: 60 Fusion 2.50
Cruising MP: 1
Flanking MP: 2
Heat Sinks (Single): 10 0.00
Control Equipment: 4.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 136 8.50
Type: Standard
Armor
Value
Front: 44
R/L Side: 34
Rear: 24
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
3 Thumpers Front 45.00
2 Field Kitchens Body 6.00
Thumper (Ammo 120) Body 6.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: CV, SZ: 4, TMM: 0, MV: 2"w
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 5, Structure (S): 4
Specials: ARTT-3, SRCH
Distribution
Name/Model: Robo Rabbit II
Technology: Inner Sphere
Tonnage: 80
Configuration: Wheeled Combat Vehicle
============================================================
Front
1. Thumper
2. Thumper
3. Thumper
4. Empty
Left SideBodyRight Side
1. Empty 1. Thumper (Ammo 20) 1. Empty
2. Thumper (Ammo 20)
3. Thumper (Ammo 20)
4. Thumper (Ammo 20)
5. Thumper (Ammo 20)
6. Thumper (Ammo 20)
7. Field Kitchen
8. Field Kitchen
9. Empty
Rear
1. Empty
Alpha Strike Conversion
Name/Model: Robo Rabbit II
Technology: Inner Sphere
Tonnage: 80
Configuration: Wheeled Combat Vehicle
=========================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
-------------------------------------------------------------------------------------------------------------------------
Final Unit Type: CV
=========================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------------
Tonnage: 80 (greater than or equal to 80 and less than or equal to 100) = 4
-------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
=========================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------------
Ground Movement: 1 (Cruise) = 2"
Wheeled Motive Type = 2"w
Ground Target Movement Modifier at 2" is 0
-------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 2"w
=========================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
-------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 0
=========================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
-------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 0
=========================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
-------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
=========================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------------
Standard: 136 armor points x 1 136.000 = 136.000
Armor Factor Conversion (/) 30 = 4.533
-------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 5
=========================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------------
Standard: 32 structure points 32.000 = 32.000
Structure Conversion (/) 10 = 3.200
-------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 4
=========================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------------
Unit is equipped with three Thumper = ARTT-3
Unit is a Combat Vehicle = SRCH
=========================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Special Ability Factor [ARTT] 6 x 1 (Inner) (+) 6.000 = 6.000
Special Ability Factor [ARTT] 6 x 1 (Inner) (+) 6.000 = 12.000
Special Ability Factor [ARTT] 6 x 1 (Inner) (+) 6.000 = 18.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 18.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 1.7 (Wheeled) = 8.500
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 12.500
Defense Factor 1 + [0 (2" Move)] (*) 1.000 = 12.500
Final DIR Round to nearest half point = 12.500
Unit's Defensive Value:
Movement Factor 0.25 (0.25 per 2") = 0.250
Final DIR Defensive Interaction Rating (+) 12.500 = 12.750
Unit's Final Point Value:
Offensive Value = 18.000
Defensive Value (+) 12.750 = 30.750
-------------------------------------------------------------------------------------------------------------------------
Final Point Value: 31