BattleMech Technical Readout
Name/Model: Ostscout OTT-7J
Designer: Catalyst Game Labs
Source(s): Record Sheets: Succession Wars
Record Sheets: 3039 Unabridged
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, Mercenary
Record Sheets: Phoenix Upgrade, ComStar & Word of Blake
Record Sheets: Phoenix Upgrade, Clans
Record Sheets: Phoenix Upgrade, Steiner
Record Sheets: Phoenix Upgrade, Marik
Record Sheets: Phoenix Upgrade, Liao
Record Sheets: Phoenix Upgrade, Kurita
Record Sheets: Phoenix Upgrade, Davion
Record Sheets: 3039
Record Sheets: 3025 & 3026
Technology: Inner Sphere
Technology Rating: D
Tonnage: 35
Role: Scout
Configuration: Biped BattleMech
Era/Year: Star League / 2600
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 3,416,760 C-Bills
Battle Value: 596
Chassis: Kell/S
Power Plant: VOX 280
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: Ostmann Sct-A
Jump Capacity: 240 meters
Armor: Durallex Light
Armament:
1 Tronel II Medium Laser
Manufacturer: Kong Interstellar Corporation
Primary Factory: Connaught
Communications: Barret 4000
Targeting & Tracking: TRSS.2L3
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Equipment Mass
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Internal Structure: Standard 3.50
Engine: 280 Fusion 16.00
Walking MP: 8
Running MP: 12
Jumping MP: 8
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 72 4.50
Type: Standard
Internal Armor
Structure Value
Head: 3 6
Center Torso: 11 12
Center Torso (rear): 4
R/L Torso: 8 9
R/L Torso (rear): 2
R/L Arm: 6 6
R/L Leg: 8 8
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Weapons and Ammo Location Critical Tonnage
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Medium Laser CT 1 1.00
4 Jump Jets RT 4 2.00
4 Jump Jets LT 4 2.00
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Alpha Strike Statistics
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Point Value (PV): 21
TP: BM, SZ: 1, TMM: 3, MV: 16"j
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 3
Specials: ENE
Distribution
Name/Model: Ostscout OTT-7J
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Jump Jet 1. Fusion Engine 1. Jump Jet
2. Jump Jet 2. Fusion Engine 2. Jump Jet
3. Jump Jet 3. Fusion Engine 3. Jump Jet
4. Jump Jet 4. Gyro 4. Jump Jet
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Medium Laser 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Ostscout OTT-7J
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 72 x 2.5 x 1 180.000
Internal Structure (Standard w/ Fusion Engine): 58 x 1.5 x 1 x 1 (+) 87.000 = 267.000
Gyro (Standard): 35 x 0.5 (+) 17.500 = 284.500
Defensive Movement Factor: +4 (*) 1.40 = 398.300
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Final Defensive Battle Rating: 398.300
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 8 (Movement) - 3 (Weapons) = 5
Offensive Equipment:
Medium Laser 46.000
Total 'Mech Tonnage: (+) 35.000 = 81.000
Speed Factor: 12 (Run) + 4 (Jump) (*) 2.440 = 197.640
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Final Offensive Battle Rating: 197.640
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BattleMech Battle Value
--------------------------------------------------------------------------------------------------
Defensive Battle Rating: 398.300
Offensive Battle Rating: (+) 197.640 = 595.940
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Final BattleMech Battle Value: 596
Alpha Strike Conversion
Name/Model: Ostscout OTT-7J
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 35 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 8 (Walk) = 16"
Ground Target Movement Modifier at 16" is 3
Jumping Movement: 8 (Jump) = 16"j
Jumping Target Movement Modifier at 16" is 3
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Final Movement and Movement Modes: 16"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
8 (Movement) + 3 (Weapons) - 4 (Base) (-) 7 = 3
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
8 (Movement) + 3 (Weapons) - 4 (Base) (-) 7 = 3
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
8 (Movement) - 4 (Base) (-) 4 = 6
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
========================================================================================================
Convert Armor
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Standard: 72 armor points x 1 72.000 = 72.000
Armor Factor Conversion (/) 30 = 2.400
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Final Armor Value: 2
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Convert Structure
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Engine: Inner Sphere Fusion on a 35 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 3.500
Overheat Factor 0 (Overheat) (+) 0.000 = 3.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 3.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 7.000
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 12.250
Final DIR Round to nearest half point = 12.500
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") + 0.5 (Jump-capable) = 2.500
Final DIR Defensive Interaction Rating (+) 12.500 = 15.000
Unit's Final Point Value:
Offensive Value = 3.500
Defensive Value (+) 15.000 = 18.500
Agile [3 (TMM) - 1] x 1 (Medium) (+) 2.000 = 20.500
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Final Point Value: 21
Cost Breakdown
Name/Model: Ostscout OTT-7J
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
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Armor (Standard): (72 pts) 4.5 x 10,000 45,000.00
Internal Structure (Standard): 35 x 400 x 1 (+) 14,000.00 = 59,000.00
Myomer (Standard): 35 x 2,000 (+) 70,000.00 = 129,000.00
Engine (Fusion): (5,000 x 280 x 35) / 75 (+) 653,333.33 = 782,333.33
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,682,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,882,333.33
Life Support: 50,000 (+) 50,000.00 = 1,932,333.33
Sensors: 35 x 2,000 (+) 70,000.00 = 2,002,333.33
Arm Actuators: 35 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 16,100.00 = 2,018,433.33
Leg Actuators: 35 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 24,500.00 = 2,042,933.33
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Total Structural Cost: 2,042,933.33
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Weapons and Equipment Cost
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Jump Jets 35 x (8 x 8) x 200 448,000.00
Medium Laser 40,000 (+) 40,000.00 = 488,000.00
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Total Weapons and Equipment Cost 488,000.00
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BattleMech Cost
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Structural Cost: 2,042,933.33
Weapons and Equipment Cost: (+) 488,000.00 = 2,530,933.33
BattleMech Cost Multiplier: 1 + (35 / 100) (*) 1.35 = 3,416,760.00
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Final BattleMech Cost 3,416,760.00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
The perfect scout. Not very good at any thing else, but great at doing that. If you have a decent pilot, the medium laser can be useful enough, and let you put a few enemies under some decent backshot firepower, but overall, the thing works best in either smash and grabs (with emphasis on the grab for this one) or on pure scouting.
Best part is, it has hand actuators even if they don't show up in the art. Score. So the design can carry stuff perfectly well even if it looks like it shouldn't.
My own personal experience with this beast was during said smash and grab. It was sent in with a lance of lights to extract a spec ops guy for our side. Once the Ostscout had him, my enemy turned all attention to the Ostscout...which was jumping at least 7 hexes into woods every turn. I think it did more damage with its single laser than they did with a lance of machines trying to pound it. And when he finally managed to score a few hits, he didn't pat himself on the back too long...they barely dented the armor.
Advanced tech allows you to load this guy with electronics, that's true. But as it stands now, it is a pefect scout and raider. Oh, I forgot to mention that if you get behind someone, a double punch and kick is always nice too.
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Member Review - Sleeping Dragon : 13-Jun-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
The armament is lighter than that of SDR-5V, but tis mech is a scout, not fighter. If the stories about electronic marvel are true than this mech is irreplaceable, but in combat? No thanks. It's too expensive to loose.
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Member Review - House Calderon 1 : 05-May-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Ummm...No.
Too much mass was used for the ground speed of this unit. It has the most impressive mobility in this era but the least impressive firepower. Armor is weak, and though the fluff states that it has superior sensors there is no way to emulate this with level one rules. Use purely for recon and avoid ANY combat if it is possible, the thin armor means that you won't last long if cornered. Thankfully it is difficult to do that with a 240 meter jump capacity.
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Member Review - Stinger : 18-Sep-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
Ok seeing some of the replys to this mech make me wonder how much attention people actually pay to the fluff. The OST is a pure scout and reconnance mech. It has abilities that NO OTHER MECH HAS IN THE GAME IN 3025. The ability to MAP the surrounding area and find everything in that area, is AMAZING if you use itin the capacity that it is ment to be PURE SCOUTING. Now I know that is a hard concept for people to accept (the PURE SCOUT/NON FIGHTER unit) but in a role playing game this mech shines, and shines like no other.
I think as a role playing tool it is amazing and easily earnes a 5 star rating.
Now in a table top game that is mech only yeah its not great its underarmored but fast. And not something you would put in your forces.
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Member Review - Rudel Gurken : 31-Aug-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
If you play with fluff-rules this may be perfect for recon but with the standard rules it´s inferior to the Spider: The OTT has about 30% more armor but with only half the firepower from one single weapon,
the 5 ton increase in weight gets you nearly nothing ecept more cost and it has no hands usefull in raids that were so vital in 3025.
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"There never was a good war or a bad peace." - Benjamin Franklin