BattleMech Technical Readout
Name/Model: Panther PNT-9R
Designer: Catalyst Game Labs
Source(s): ForcePack Record Sheets: Wave Two
Record Sheets: Succession Wars
Record Sheets: 3039 Unabridged
Starterbook: Sword and Dragon
Classic BattleTech Record Sheets: Introductory
Record Sheets: 3025 & 3026
Technology: Inner Sphere
Technology Rating: D
Tonnage: 35
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Star League / 2759
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 2,449,260 C-Bills
Battle Value: 769
Chassis: Alshain 56-Carrier
Power Plant: Leenex 140
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Lexington Lifters
Jump Capacity: 120 meters
Armor: Maximillian 42
Armament:
1 Lord's Light PPC
1 Telos-4 SRM 4
Manufacturer: Alshain Weapons
Primary Factory: Alshain, New Oslo
Communications: Sipher CommCon CSU-4
Targeting & Tracking: Cat's Eyes 5
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Equipment Mass
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Internal Structure: Standard 3.50
Engine: 140 Fusion 5.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Single): 13 3.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 104 6.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 14
Center Torso (rear): 7
R/L Torso: 8 10
R/L Torso (rear): 5
R/L Arm: 6 10
R/L Leg: 8 12
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
SRM 4 CT 1 2.00
SRM 4 (Ammo 25) LT 1 1.00
PPC RA 3 7.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 19
TP: BM, SZ: 1, TMM: 1, MV: 8"j
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 3, Structure (S): 3
Specials:
Distribution
Name/Model: Panther PNT-9R
Technology: Inner Sphere
Tonnage: 35
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Roll Again 5. Sensors 5.PPC
6. Roll Again 6. Life Support 6.PPC
1. Roll Again 1.PPC
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Heat Sink 1. Fusion Engine 1. Heat Sink
2. Heat Sink 2. Fusion Engine 2. Heat Sink
3. Heat Sink 3. Fusion Engine 3. Heat Sink
4. Heat Sink 4. Gyro 4. Heat Sink
5. SRM 4 (Ammo 25) 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. SRM 4 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Decent little scrapper, this machine. But not worth much outside of a lance. And ironically, it works better with machines larger than it due to the low power curve of the engine. The design itself mounts heavy firepower, and very good armor. But in return, it is pretty slow, especially for its size.
It's not that hard to fix though. With the help of my trust copy of HeavyMetal (hey, pen and paper is nice, but I always seem to make mistakes that way), you only need 2 tons to make this design 5/8/4. Little more if you want jumping the full distance. Assuming your unit has one of these, and the ability to get their hands on a 175 fusion engine, I suggest you either 2) drop 2 heatsinks and mount the engine, or 1) remove 1 HS, the SRM/4 and ammo and replace the engine, add a jump jet, and add 3 SMLAS. My personal opinion, but I haven't tested that in play either. Might if I captured another Panther.
So, solid machine...but just too slow for me. Sorry House Kurita fans. If it makes you feel better, you can go make fun of all the strange Davion flamer variants of otherwise sane light 'Mechs.
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Member Review - Sleeping Dragon : 13-Jun-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
Ahh, one of the sweetest mechs around. PPC is really dangerous in 3025 era and SRMs are good at covering the min. range of the main gun. When these machines enter the field in greater numbers, it's going to be hot today. Having something else between you and the enemy would be good thing since it allows your PNT to snipe at the enemy without being disturbed.
Do I need to say why it got 5 from me? (okay, DCMS here).
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Member Review - House Calderon 1 : 04-Feb-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
The original 3025 light weight nightmare and destroyer of scout mechs! Deadly in cities and used in ambushes supporting faster light weight mechs. "Hey locust! want to play? This won't hurt very long..."
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Member Review - Beebles : 10-Nov-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
This little beaut is usually best deployed with 3/11/35 other Panthers. Not too bad on its own, either. Its slow, but it has the firepower to maim anything else in its class. It's armour is just a touch light, but thats perfect for a workhorse.
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Member Review - Raven! : 07-Sep-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
When combined with the Dragon or Grand Dragon, this machine kills and it is as simple as that. Yes the PPC has a minimum range. However, the light weight of the Panther alllows it to be able to jump on top of the city high ground, and disappear as needed. Good armor combined with good firepower means it will destroy what it comes across, and when paired with powerful Dragons or speedy Jenners, its just an unstobable combination.
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