BattleMech Technical Readout
Name/Model: Ant-Eater ANT-8R
Designer: Nightmare
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 40
Configuration: Quad BattleMech
Era/Year: Star League / 2750
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 3,180,800 C-Bills
Battle Value: 908
Chassis: Standard
Power Plant: 240 Fusion
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 Medium Lasers
1 Autocannon/2
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
A fast fire-support mech, quad-type. It is not known who commissioned it, or even how many
were built. They were sold by Newhart Interstellar, but this was apparently not the real
manufacturer. The Ant-eater is mentioned in three separate battle reports from the times of
the Amaris Coup and the 1st Succession War. After that it went the way of the dodo.
Capabilities:
The Ant-eater carried an AC/2 for long-range harassment of enemy units. The only thing
really unique with this weapon is the way it was mounted: in the mech's head! This made
aiming the weapon easy and fast, but the noise levels in the cockpit can't have been
comfortable. Two medium lasers made up the secondary weapons, and the mech also carried
enough armor to slug it out with contemporary light or medium mechs.
Deployment:
There's mention of an Ant-eater in the Battle for Terra. A Star League Assault company
enroute to Paris blundered into a withdrawing Amaris mech company , suffering some light
damage. The SL company commander's Atlas lost it's satellite dish to the ANT-8R's accurate
AC fire. This left the unit without air support long enough for the enemy to withdraw.
An Ant-eater managed to reach the news in the fighting on Lopez, October 2786. A Marik force
seized an airfield defended by Capellan militia mechs, including an ANT-8R. The FWL troops
watched without interfering as the ANT-8R dueled their Blackjack for close to an hour after
all the other defenders were defeated. Neither mech could inflict enough damage on the other
to end the battle quickly, but the Marik pilot refused to ask for help. The battle ended
with the overheating Blackjack doing a desperate Death-From-Above attack. Both mechs were
destroyed in the crash, but the pilots managed to eject.
The Battle for Saffell in 2787 is the last known appearance of an Ant-eater in combat. A
battered lance of salvaged mechs, including an ANT-8R, was sent to watch the left flank of
the Davion counter-attack. A Kurita lance of Stingers and Wasps ambushed them, downing a
damaged Archer. The lance might have broken and ran if the Ant-eater hadn't gotten lucky
right then. An AC shot hit the Kurita force leader's Wasp in the head, knocking the pilot
unconscious. The other Davion pilots rallied and blew a Stinger to pieces, routing the rest
of the Kurita lance.
NOTABLE 'MECHS AND MECHWARRIORS
Mechwarrior John Cassius is notable mostly for continuing his career. He was the pilot of
the Ant-eater destroyed on Lopez in 2786. The FWL commander who captured Cassius also
enlisted him to replace the now-forgotten pilot who dueled him.
Mechwarrior Rita Holdsworth was promoted for her actions on Saffell in 2787. She was among
the defenders of the main spaceport when Kurita assaulted it, and is noted to have fought
bravely against overwhelming odds. A group of fleeing infantry picked her up after her
crippled Warhammer detonated. The veteran warrior was promptly assigned an ANT-8R captured
from the militia when Davion seized the planet. The Ant-eater was destroyed in the final
battle driving the Draconis invaders off-planet, but not before she managed to claim a
damaged Victor as a kill. The Victor was repaired and presented to her together with a post
as lance commander.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.00
Engine: 240 Fusion 11.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 152 9.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 17
Center Torso (rear): 6
R/L Torso: 10 15
R/L Torso (rear): 5
R/L Front Leg: 10 20
R/L Rear Leg: 10 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Autocannon/2 H 1 6.00
Autocannon/2 (Ammo 45) CT 1 1.00
Medium Laser RT 1 1.00
Medium Laser LT 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM, SZ: 2, TMM: 2, MV: 12"
Damage: (S) 2 / (M) 2 / (L) 0*, OV: 0
Armor (A): 5, Structure (S): 3
Specials:
Distribution
Name/Model: Ant-Eater ANT-8R
Technology: Inner Sphere
Tonnage: 40
Configuration: Quad BattleMech
===========================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. Autocannon/2 4. Foot Actuator
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Medium Laser 1. Fusion Engine 1. Medium Laser
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Autocannon/2 (Ammo 45) 5. Roll Again
6. Roll Again 6. Heat Sink 6. Roll Again
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Ant-Eater ANT-8R
Technology: Inner Sphere
Tonnage: 40
Configuration: Quad BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 152 x 2.5 x 1 380.000
Internal Structure (Standard w/ Fusion Engine): 75 x 1.5 x 1 x 1 (+) 112.500 = 492.500
Gyro (Standard): 40 x 0.5 (+) 20.000 = 512.500
Explosive Ammunition: 1 Critical Space (-) 15.000 = 497.500
Defensive Movement Factor: +3 (*) 1.30 = 646.750
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 646.750
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 7 (Weapons) = 7
Offensive Equipment:
Medium Laser 46.000
Medium Laser (+) 46.000 = 92.000
Autocannon/2 (+) 37.000 = 129.000
Autocannon/2 (Ammo 45) (+) 5.000 = 134.000
Total 'Mech Tonnage: (+) 40.000 = 174.000
Speed Factor: 9 (Run) + 0 (Jump) (*) 1.500 = 261.000
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 261.000
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 646.750
Offensive Battle Rating: (+) 261.000 = 907.750
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 908
Alpha Strike Conversion
Name/Model: Ant-Eater ANT-8R
Technology: Inner Sphere
Tonnage: 40
Configuration: Quad BattleMech
============================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
============================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------
Tonnage: 40 (greater than or equal to 40 and less than 60) = 2
------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
============================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"
============================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 7 (Weapons) - 4 (Base) (-) 5 = 5
Offensive Equipment: = 0.000
Autocannon/2 (+) 0.132 = 0.132
Medium Laser (+) 0.500 = 0.632
Medium Laser (+) 0.500 = 1.132
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
============================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 7 (Weapons) - 4 (Base) (-) 5 = 5
Offensive Equipment: = 0.000
Autocannon/2 (+) 0.200 = 0.200
Medium Laser (+) 0.500 = 0.700
Medium Laser (+) 0.500 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
============================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 1 (Weapons) - 4 (Base) (-) -1 = 11
Offensive Equipment: = 0.000
Autocannon/2 (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0*
============================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------
Standard: 152 armor points x 1 152.000 = 152.000
Armor Factor Conversion (/) 30 = 5.067
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Final Armor Value: 5
============================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 40 ton BattleMech = 3.0
------------------------------------------------------------------------------------------------------------
Final Structure Value: 3
============================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------
No special abilities identified for this unit
============================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0.5 (Long) = 6.500
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 7.500
Overheat Factor 0 (Overheat) (+) 0.000 = 7.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.500
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 13.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 15.600
Final DIR Round to nearest half point = 15.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 15.500 = 17.000
Unit's Final Point Value:
Offensive Value = 7.500
Defensive Value (+) 17.000 = 24.500
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 26.500
------------------------------------------------------------------------------------------------------------
Final Point Value: 27
Cost Breakdown
Name/Model: Ant-Eater ANT-8R
Technology: Inner Sphere
Tonnage: 40
Configuration: Quad BattleMech
========================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (152 pts) 9.5 x 10,000 95,000.00
Internal Structure (Standard): 40 x 400 x 1 (+) 16,000.00 = 111,000.00
Myomer (Standard): 40 x 2,000 (+) 80,000.00 = 191,000.00
Engine (Fusion): (5,000 x 240 x 40) / 75 (+) 640,000.00 = 831,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,731,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,931,000.00
Life Support: 50,000 (+) 50,000.00 = 1,981,000.00
Sensors: 40 x 2,000 (+) 80,000.00 = 2,061,000.00
Leg Actuators: 40 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 56,000.00 = 2,117,000.00
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Total Structural Cost: 2,117,000.00
========================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------
Autocannon/2 75,000 75,000.00
Autocannon/2 (Ammo 45) [Empty Bin] 0 (+) 0.00 = 75,000.00
Medium Laser 40,000 (+) 40,000.00 = 115,000.00
Medium Laser 40,000 (+) 40,000.00 = 155,000.00
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Total Weapons and Equipment Cost 155,000.00
========================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,117,000.00
Weapons and Equipment Cost: (+) 155,000.00 = 2,272,000.00
BattleMech Cost Multiplier: 1 + (40 / 100) (*) 1.40 = 3,180,800.00
------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 3,180,800.00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
The idea is interesting, but it lacks teeth. The AC2 is only going to snipe, it has no killing power. The lack of high damage weapons means you are forced to make a choice, sit at range plink at targets or try and close and do a whole 10 points of damage if you are lucky with the 2 medium lasers. I suggest dropping the AC2 and its' ammo and replacing it with a Large Laser or one of the Missile systems.
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Member Review - Rudel Gurken : 30-Mar-2008 17:30
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Though it lacks real firepower this quad can be very annoying. The tremendous range of its AC and the heavy armor make this possible. It is a fast and stable platform for constantly harassing its enemies. Good work, and nice fluff too.
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Member Review - Sleeping Dragon : 21-Jan-2008 11:19
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
1.) Nice fluff.
2.) Useful sniper - It can annoy the enemy a lot, because there aren't many 'Mechs with lvl 1 tech that can keep up with it (this was made even better with quad construction) and the enemy will probably ignore it. If you have a large, flat map then the opponent will hate you, but you'll have to be much more careful when terrain comes to play. Still, thanks to the lasers, above average mobility and beefy armour there should be a good chance that the design survives an encounter with lighter opponents. Hovercraft and VTOL are probably your worst enemies.
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Member Review - Erenon : 23-Nov-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Incredibly annoying, fast and well-armoured.
It's not going to kill much, but it's not likely to get killed either.
I recommend industrial quality ear muffs for the pilots though..
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Member Review - Khayman : 20-Sep-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
I like this mech a lot. Near max armor on a quad mech will make it hard to kill. The AC/2 will be fun to harass with and the two mediums provide solid back up. Very nice.
I would have given this mech a 4 but the excellent fluff just demanded that I rate it better. That and the fact that I love quads and this seems like the oinly reasonable way to use an AC/2 IMO.
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