BattleMech Technical Readout
Name/Model: Masakari M
Designer: Kalo Osis
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 85
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 22,922,733 C-Bills
Battle Value: 3,189
Chassis: Standard
Power Plant: 340 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph [86.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
4 ER Large Lasers
1 LRM 15
1 Streak SRM 4
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
Another variation of the highly popular Clan asault omnimech, the [i]Warhawk[/i], the Osis
version carries a diverse array of weaponry. Star Commander Kalo Osis was finally given an
Omnimech after his second tour of duty, and it happened to be a [i]Warhawk[/i]. He was very
frustrated with how often it would overheat with four PPCs, so he ordered his tech to scrap
them and add Large Lasers. This lowers its overall potential, but ups its heat efficiency
and allowed him to add several new weaponry systems.
Capabilities:
With the freed up tons from scrapping the ER PPCs, Kalo had the LRM rack upgraded to a
fifteen system, adding more long range firepower. For up close, he also had a Streak SRM 4
system installed in the torso of this beast. A Mynomer Acceleration Singularity Circutry was
also installed, to help get this massive mech around the battle field.
Deployment:
The Osis variation can be applied to any [i]Warhawk[/i], due to the fact it is an Omni mech.
However, only Kalo Osis himself has been seen using this version.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 8.50
Engine: 340 XL 13.50
Walking MP: 4
Running MP: 6 [8]
Jumping MP: 0
Heat Sinks (Double): 20 [40] 10.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 263 14.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 41
Center Torso (rear): 13
R/L Torso: 18 27
R/L Torso (rear): 9
R/L Arm: 14 28
R/L Leg: 18 36
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Anti-Missile System H 1 0.50
Anti-Missile System (Ammo 24) CT 1 1.00
Streak SRM 4 RT 1 2.00
Streak SRM 4 (Ammo 50) RT 2 2.00
LRM 15 (Ammo 8) LT 1 1.00
MASC LT 3 3.00
Targeting Computer LT 4 4.00
2 ER Large Lasers RA 2 8.00
2 ER Large Lasers LA 2 8.00
LRM 15 LA 2 3.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 58
TP: BM, SZ: 4, TMM: 2, MV: 10"
Damage: (S) 5 / (M) 5 / (L) 4, OV: 1
Armor (A): 9, Structure (S): 5
Specials: AMS, CASE, IF1, OVL
Distribution
Name/Model: Masakari M
Technology: Clan
Tonnage: 85
Configuration: Biped BattleMech
======================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. ER Large Laser 4. Anti-Missile System 4. ER Large Laser
5. ER Large Laser 5. Sensors 5. ER Large Laser
6. Ferro-Fibrous 6. Life Support 6. Ferro-Fibrous
1.LRM 15 1.Double Heat Sink
2.LRM 15 2.Double Heat Sink
3.Double Heat Sink 3.Double Heat Sink
4.Double Heat Sink 4.Double Heat Sink
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. LRM 15 (Ammo 8) 3. XL Engine 3. Streak SRM 4
4.MASC 4. Gyro 4. Streak SRM 4 (Ammo 25)
5.MASC 5. Gyro 5. Streak SRM 4 (Ammo 25)
6.MASC 6. Gyro 6. Ferro-Fibrous
1.Targeting Computer 1. Gyro 1. Ferro-Fibrous
2.Targeting Computer 2. XL Engine 2. Ferro-Fibrous
3.Targeting Computer 3. XL Engine 3. Ferro-Fibrous
4.Targeting Computer 4. XL Engine 4. Roll Again
5.Double Heat Sink 5. Anti-Missile System (Ammo 24) 5. Roll Again
6.Double Heat Sink 6. Ferro-Fibrous 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Masakari M
Technology: Clan
Tonnage: 85
Configuration: Biped BattleMech
===============================================================================================
Defensive Battle Rating
-----------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 263 x 2.5 x 1 657.500
Internal Structure (Standard w/ XL Engine): 130 x 1.5 x 1 x 0.75 (+) 146.250 = 803.750
Gyro (Standard): 85 x 0.5 (+) 42.500 = 846.250
Defensive Equipment:
Anti-Missile System (+) 32.000 = 878.250
Anti-Missile System (Ammo 24) (+) 22.000 = 900.250
Explosive Ammunition: 1 Critical Space (-) 15.000 = 885.250
Defensive Movement Factor: +3 (*) 1.30 = 1,150.825
-----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,150.825
===============================================================================================
Offensive Battle Rating
-----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 40 (Heat Sinks) - 2 (Movement) - 54.5 (Weapons) = -10.5
Offensive Equipment:
ER Large Laser 310.000
ER Large Laser (+) 310.000 = 620.000
ER Large Laser (+) 310.000 = 930.000
ER Large Laser (+) 310.000 = 1,240.000
LRM 15 [Inefficient] (+) 82.000 = 1,322.000
Streak SRM 4 [Inefficient] (+) 39.500 = 1,361.500
LRM 15 (Ammo 8) (+) 21.000 = 1,382.500
Streak SRM 4 (Ammo 25) (+) 10.000 = 1,392.500
Streak SRM 4 (Ammo 25) (+) 10.000 = 1,402.500
Total 'Mech Tonnage: (+) 85.000 = 1,487.500
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 2,037.875
-----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 2,037.875
===============================================================================================
BattleMech Battle Value
-----------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,150.825
Offensive Battle Rating: (+) 2,037.875 = 3,188.700
-----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 3,189
Cost Breakdown
Name/Model: Masakari M
Technology: Clan
Tonnage: 85
Configuration: Biped BattleMech
===============================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (263 pts) 14.0 x 20,000 280,000.00
Internal Structure (Standard): 85 x 400 x 1 (+) 34,000.00 = 314,000.00
Myomer (MASC): (340 x 3 x 1,000) + (85 x 2,000) (+) 1,190,000.00 = 1,504,000.00
Engine (XL): (20,000 x 340 x 85) / 75 (+) 7,706,666.67 = 9,210,666.67
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 10,410,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 10,610,666.67
Life Support: 50,000 (+) 50,000.00 = 10,660,666.67
Sensors: 85 x 2,000 (+) 170,000.00 = 10,830,666.67
Heat Sinks (Double): 20 x 6,000 (+) 120,000.00 = 10,950,666.67
Arm Actuators: 85 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 25,500.00 = 10,976,166.67
Leg Actuators: 85 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 59,500.00 = 11,035,666.67
-------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 11,035,666.67
===============================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------------------
Anti-Missile System 100,000 100,000.00
Anti-Missile System (Ammo 24) [Empty Bin] 0 (+) 0.00 = 100,000.00
CASE 3 x 50,000 (+) 150,000.00 = 250,000.00
ER Large Laser 200,000 (+) 200,000.00 = 450,000.00
ER Large Laser 200,000 (+) 200,000.00 = 650,000.00
ER Large Laser 200,000 (+) 200,000.00 = 850,000.00
ER Large Laser 200,000 (+) 200,000.00 = 1,050,000.00
LRM 15 175,000 (+) 175,000.00 = 1,225,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,225,000.00
Streak SRM 4 90,000 (+) 90,000.00 = 1,315,000.00
Streak SRM 4 (Ammo 25) [Empty Bin] 0 (+) 0.00 = 1,315,000.00
Streak SRM 4 (Ammo 25) [Empty Bin] 0 (+) 0.00 = 1,315,000.00
Targeting Computer 4 x 10,000 (+) 40,000.00 = 1,355,000.00
-------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,355,000.00
===============================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 11,035,666.67
Weapons and Equipment Cost: (+) 1,355,000.00 = 12,390,666.67
BattleMech Cost Multiplier: 1 + (85 / 100) (*) 1.85 = 22,922,733.33
-------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 22,922,733.00
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Alpha Strike Conversion
Name/Model: Masakari M
Technology: Clan
Tonnage: 85
Configuration: Biped BattleMech
====================================================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
====================================================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 85 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
====================================================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Equipped with MASC (*) 1.25 = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
====================================================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
40 (Heat Sinks) = 40
2 (Movement) + 56 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 55 = -15
Offensive Equipment: = 0.000
LRM 15 [Insufficient Ammo] (+) 0.675 = 0.675
Streak SRM 4 (+) 0.800 = 1.475
ER Large Laser [Targeting Computer] (+) 1.100 = 2.575
ER Large Laser [Targeting Computer] (+) 1.100 = 3.675
ER Large Laser [Targeting Computer] (+) 1.100 = 4.775
ER Large Laser [Targeting Computer] (+) 1.100 = 5.875
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 40 = 235.000
Divided by the maximum heat output - 4 (/) 55 = 4.273
Rounded up to the nearest tenth = 4.3
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Final Short Range Damage Value: 5
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
40 (Heat Sinks) = 40
2 (Movement) + 56 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 55 = -15
Offensive Equipment: = 0.000
LRM 15 [Insufficient Ammo] (+) 0.675 = 0.675
Streak SRM 4 (+) 0.800 = 1.475
ER Large Laser [Targeting Computer] (+) 1.100 = 2.575
ER Large Laser [Targeting Computer] (+) 1.100 = 3.675
ER Large Laser [Targeting Computer] (+) 1.100 = 4.775
ER Large Laser [Targeting Computer] (+) 1.100 = 5.875
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 40 = 235.000
Divided by the maximum heat output - 4 (/) 55 = 4.273
Rounded up to the nearest tenth = 4.3
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 5
====================================================================================================================================
Determine Long Range Damage Value
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Heat Efficiency: Unit is inefficient
40 (Heat Sinks) = 40
2 (Movement) + 56 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 55 = -15
Offensive Equipment: = 0.000
LRM 15 [Insufficient Ammo] (+) 0.675 = 0.675
ER Large Laser [Targeting Computer] (+) 1.100 = 1.775
ER Large Laser [Targeting Computer] (+) 1.100 = 2.875
ER Large Laser [Targeting Computer] (+) 1.100 = 3.975
ER Large Laser [Targeting Computer] (+) 1.100 = 5.075
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 40 = 203.000
Divided by the maximum heat output - 4 (/) 55 = 3.691
Rounded up to the nearest tenth = 3.7
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Final Long Range Damage Value: 4
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Convert Armor
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Ferro-Fibrous: 263 armor points x 1 263.000 = 263.000
Armor Factor Conversion (/) 30 = 8.767
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Final Armor Value: 9
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Convert Structure
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Engine: Clan XL on a 85 ton BattleMech = 5.0
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Final Structure Value: 5
====================================================================================================================================
Determine Special Abilities
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Unit is equipped with Anti-Missile System = AMS
Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Base long-range damage is at least 1 more than the heat-modified damage = OVL
====================================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 4 (Long) = 19.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 21.000
Overheat Factor 1 (Overheat) (+) 1.000 = 22.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 23.000
Special Ability Factor [OVL] 1 (Overheat) x 0.25 (+) 0.250 = 23.250
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 23.250
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 23.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 27.600
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 2.250
Final DIR Defensive Interaction Rating (+) 27.500 = 29.750
Unit's Final Point Value:
Offensive Value = 23.250
Defensive Value (+) 29.750 = 53.000
Agile [2 (TMM) - 1] x 5 (Medium) (+) 5.000 = 58.000
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Final Point Value: 58
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Rating:
2.00
Comment:
Not bad, but not amazing, either.
First off, I think the ammo for the missiles needs some tweaking. Seeing as Streak launchers only fire when they have a lock, and then hit with every missile, I dont see why two tons of ammo would be needed for them. Its an efficient system that doesnt waste ammo.
The LRMs, on the other hand, are spray and pray weapons. One paltry ton of ammo isnt going to last long, and will then force the mech to rely on the high-heat lasers for ranged fights.
I think the best tweak would be to swap one ton of Streak ammo for one ton of LRMs. Then the pilot wouldnt have to worry about making 8 salvoes count.
The coolant system on this mech is also going to have some problems dealing with the heat produced by alpha strikes. Kalo may have eased his heat problems by removing the PPCs, but he has only succeded in buying a turn or two. Yeah, I know that this mech wont have much call to fire repeated alpha strikes, but things go bad, its a fact of life.
I also have to question the use of MASC on this thing, as well. MASC is used to get a mech either into or out of trouble quickly. The Warhawk is a mech purely designed to cause trouble. The weapons are geared towards a ranged fight, thus the mech does not need to close quickly. On the flip side of the coin, the weapons load of this mech will cripple or kill a mech quick enough to close the distance, muting, but not negating the need for withdrawl. Either way, the MASC system, in my opinion, takes up valeable space that could be better used on this mech.
In all, a good try, but has room for improvement.
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Member Review - Knightrunner : 30-Aug-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
First, this isn't a Warhawk. You can't add armor or MASC to an existing omni chassis. Second, if this mech was created because of issues with overheating, why does it still run so hot? And carries extra ammunition to boot? 50 shots for a Streak system and only 8 for the LRM that's trying to take the place of an ER PPC? Not a great trade-off. And why does it have MASC? Not terrible, but not great either.
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Member Review - Sleeping Dragon : 15-Aug-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
No MASC and additional armor may be installed on omnimech and whole left torso should be filled with DHSs (except the FF armor that takes 2 crits there). Replacing the MASC with heat sinks would allow the main laser battery to be used more often (something must be done with internal spaces to allow it). Other weapons must be used sparingly because of eat until you add the heat sinks. Another problem is with ammo. LRMs have only 8 shots and Streaks have fifty shots, that seems excessive. Swap one ton of SRMs for LRMs.
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