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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Brawler BR-2W
Designer:           Nightmare
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            60
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         7,466,560 C-Bills
Battle Value:       1,861

Chassis:              Endo Steel
Power Plant:          300 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [97.2 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 ER Large Lasers
    7 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    This mech has seen only mock battles, but it served it's
    
    purpose. Two Brawlers teamed up with two Ballista BL-1T mechs took
    
    on a heavier lance and won. The design of the Brawler is
    
    resilient enough that it can take a few hits, and
    
    considering two of the enemy had Class 20 ACs... One
    
    Brawler survived to the end of the battle, gaining a kill.
    
    The other one was 'destroyed' after taking too many hits to
    
    the head by MPLs.

Capabilities:
    Using concepts from the Reaver battlemech, the Brawler
    
    is designed to get close and dirty with the enemy. The ER
    
    Large Lasers are used while closing to Medium Laser
    
    range. TSM was included for the express purpose of using
    
    it, overheating with laser fire then going physical.
    
    A sophisticated ECM suite plays havoc with many enemy systems nearby, thus protecting both
    the Brawler and it`s friends.
    
    
    
    There were no variants planned. Sane military
    
    commanders had suggested removing three Medium Lasers and
    
    adding three DHS. Seeing that the mech worked well in testing it was decided to keep it as
    specified.
    
    
    
    Unfortunately a designs clerk played around with the design on his terminal and managed to
    displace some equipment, placing three medium lasers in each arm. Adding insult to injury
    the technicians never questioned the blueprints sent them, and thus two "variant" BR-1W
    Brawlers were in testing before the alarm went off. The project leader was ready to explode
    when the test pilots pointed out that the arm weapons seemed to charge slightly faster than
    before. It was determined that the clerk had managed to clean up a priority glitch in the
    controller while fooling around with settings.
    
    
    
    The mech's designation was changed to 2W to reflect the smoother electrical transfer system.
    The clerk was promoted to a position where he doesn't have to use a computer.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [9]                                             
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  200                    12.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             29       
    Center Torso (rear):                              10       
    R/L Torso:                         14             21       
    R/L Torso (rear):                                  7       
    R/L Arm:                           10             20       
    R/L Leg:                           14             28       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Guardian ECM Suite                                        CT                2          1.50             
3 Medium Lasers                                           RT                3          3.00             
3 Medium Lasers                                           LT                3          3.00             
ER Large Laser                                            RA                2          5.00             
ER Large Laser                                            LA                2          5.00             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 3
Armor (A): 7,  Structure (S): 5
Specials: ECM, ENE, TSM