Units »Search» BattleMechs »Mackie MSK-10-II Royal
Design Overview
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BattleMech Technical Readout
Name/Model: Mackie MSK-10-II Royal
Designer: SgtMac
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3061
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 11,130,000 C-Bills
Battle Value: 3,210
Chassis: Standard
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 ER PPCs
1 Gauss Rifle
2 ER Medium Lasers
Manufacturer: Skobel MechWorks
Primary Factory: Russia, Terra
Communications: Dalban Comline with ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
The Mackie, like most of the other Wolverine mechs, is still in use, and well upgraded for
the Modern era. Wolverine battle doctrine understands that assault mechs being slow will be
easy to target, and as such, they continued the practice of making their mech very easy to
repair, and well protected.
Capabilities:
The Mackie recently encountered seems to be a close if not field modification of the SLDF
Mackie 9H. Armed with twin ERPPCs in the left arm, twin ERMLs in the belly turret, and a
Gauss Rifle with 2 tons of ammo. All the weapons are tied to a targeting computer, making
this mech a very efficient sniper. An ECM and AP have been added to enable the mech to
avoid being targeted, and still spot enemy machines.
Deployment:
While able to lay down highly accurate fire, the 9H-II seems to fill the role of Heavy AA
mech in the units it is assigned to.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 20 [40] 10.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 303 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 49
Center Torso (rear): 11
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 34
R/L Leg: 21 41
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 ER Medium Lasers CT 2 2.00
Active Probe RT 1 1.00
ECM Suite RT 1 1.00
Gauss Rifle (Ammo 16) RT 2 2.00
Targeting Computer LT 6 6.00
Gauss Rifle RA 6 12.00
2 ER PPCs LA 4 12.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 65
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 7 / (M) 7 / (L) 5, OV: 0
Armor (A): 10, Structure (S): 8
Specials: CASE, ECM, PRB, RCN
Distribution
Name/Model: Mackie MSK-10-II Royal
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
======================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3.Gauss Rifle
4.ER PPC 4. Roll Again 4.Gauss Rifle
5.ER PPC 5. Sensors 5.Gauss Rifle
6. Roll Again 6. Life Support 6.Gauss Rifle
1.ER PPC 1.Gauss Rifle
2.ER PPC 2.Gauss Rifle
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Left TorsoCenter TorsoRight Torso
1.Targeting Computer 1. Fusion Engine 1. Gauss Rifle (Ammo 8)
2.Targeting Computer 2. Fusion Engine 2. Gauss Rifle (Ammo 8)
3.Targeting Computer 3. Fusion Engine 3. Active Probe
4.Targeting Computer 4. Gyro 4. ECM Suite
5.Targeting Computer 5. Gyro 5.Double Heat Sink
6.Targeting Computer 6. Gyro 6.Double Heat Sink
1.Double Heat Sink 1. Gyro 1.Double Heat Sink
2.Double Heat Sink 2. Fusion Engine 2.Double Heat Sink
3.Double Heat Sink 3. Fusion Engine 3. Roll Again
4.Double Heat Sink 4. Fusion Engine 4. Roll Again
5. Roll Again 5. ER Medium Laser 5. Roll Again
6. Roll Again 6. ER Medium Laser 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Mackie MSK-10-II Royal
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 303 x 2.5 x 1 757.500
Internal Structure (Standard w/ Fusion Engine): 152 x 1.5 x 1 x 1 (+) 228.000 = 985.500
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,035.500
Defensive Equipment:
Active Probe (+) 12.000 = 1,047.500
ECM Suite (+) 61.000 = 1,108.500
Defensive Movement Factor: +2 (*) 1.20 = 1,330.200
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,330.200
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 40 (Heat Sinks) - 2 (Movement) - 41 (Weapons) = 3
Offensive Equipment:
ER PPC 515.000
ER PPC (+) 515.000 = 1,030.000
Gauss Rifle (+) 400.000 = 1,430.000
ER Medium Laser (+) 135.000 = 1,565.000
ER Medium Laser (+) 135.000 = 1,700.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,740.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,780.000
Total 'Mech Tonnage: (+) 100.000 = 1,880.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,880.000
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,880.000
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,330.200
Offensive Battle Rating: (+) 1,880.000 = 3,210.200
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 3,210
Cost Breakdown
Name/Model: Mackie MSK-10-II Royal
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
=======================================================================================================================
Structural Cost
-----------------------------------------------------------------------------------------------------------------------
Armor (Standard): (303 pts) 19.0 x 10,000 190,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 230,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 430,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 2,430,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,330,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,530,000.00
Life Support: 50,000 (+) 50,000.00 = 3,580,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 3,780,000.00
Heat Sinks (Double): 20 x 6,000 (+) 120,000.00 = 3,900,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 1) + (80 x 0)) (+) 25,000.00 = 3,925,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 3,995,000.00
-----------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,995,000.00
=======================================================================================================================
Weapons and Equipment Cost
-----------------------------------------------------------------------------------------------------------------------
Active Probe 200,000 200,000.00
CASE 1 x 50,000 (+) 50,000.00 = 250,000.00
ECM Suite 200,000 (+) 200,000.00 = 450,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 530,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 610,000.00
ER PPC 300,000 (+) 300,000.00 = 910,000.00
ER PPC 300,000 (+) 300,000.00 = 1,210,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 1,510,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,510,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,510,000.00
Targeting Computer 6 x 10,000 (+) 60,000.00 = 1,570,000.00
-----------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,570,000.00
=======================================================================================================================
BattleMech Cost
-----------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,995,000.00
Weapons and Equipment Cost: (+) 1,570,000.00 = 5,565,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 11,130,000.00
-----------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 11,130,000.00
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Alpha Strike Conversion
Name/Model: Mackie MSK-10-II Royal
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
==========================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==========================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------------
Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
--------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
==========================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
--------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"
==========================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
40 (Heat Sinks) = 40
2 (Movement) + 41 (Weapons) - 4 (Base) (-) 39 = 1
Offensive Equipment: = 0.000
ER Medium Laser [Targeting Computer] (+) 0.770 = 0.770
ER Medium Laser [Targeting Computer] (+) 0.770 = 1.540
Gauss Rifle [Targeting Computer] (+) 1.370 = 2.910
ER PPC [Targeting Computer] (+) 1.650 = 4.560
ER PPC [Targeting Computer] (+) 1.650 = 6.210
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 6.3
--------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 7
==========================================================================================================================
Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
40 (Heat Sinks) = 40
2 (Movement) + 41 (Weapons) - 4 (Base) (-) 39 = 1
Offensive Equipment: = 0.000
ER Medium Laser [Targeting Computer] (+) 0.770 = 0.770
ER Medium Laser [Targeting Computer] (+) 0.770 = 1.540
Gauss Rifle [Targeting Computer] (+) 1.650 = 3.190
ER PPC [Targeting Computer] (+) 1.650 = 4.840
ER PPC [Targeting Computer] (+) 1.650 = 6.490
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 6.5
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Final Medium Range Damage Value: 7
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
40 (Heat Sinks) = 40
2 (Movement) + 31 (Weapons) - 4 (Base) (-) 29 = 11
Offensive Equipment: = 0.000
Gauss Rifle [Targeting Computer] (+) 1.650 = 1.650
ER PPC [Targeting Computer] (+) 1.650 = 3.300
ER PPC [Targeting Computer] (+) 1.650 = 4.950
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 5.0
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Final Long Range Damage Value: 5
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Convert Armor
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Standard: 303 armor points x 1 303.000 = 303.000
Armor Factor Conversion (/) 30 = 10.100
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Final Armor Value: 10
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Convert Structure
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Engine: Clan Fusion on a 100 ton BattleMech = 8.0
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Final Structure Value: 8
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with ECM Suite = ECM
Unit is equipped with Active Probe = PRB
Unit is equipped with Active Probe = RCN
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 7 (Short) + 7 (Medium) + 7 (Medium) + 5 (Long) = 26.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 28.000
Overheat Factor 0 (Overheat) (+) 0.000 = 28.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 28.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 28.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 30.800
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 31.000 = 31.750
Unit's Final Point Value:
Offensive Value = 28.000
Defensive Value (+) 31.750 = 59.750
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 61.750
Force Bonus [PRB] Active Probe (+) 1.000 = 62.750
Force Bonus [RCN] Recon (+) 2.000 = 64.750
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Final Point Value: 65