BattleMech Technical Readout
Name/Model: Blood Asp G
Designer: DefensorFidei
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 90
Configuration: Biped BattleMech
Era/Year: Civil War / 3065
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 23,646,735 C-Bills
Battle Value: 2,950
Chassis: Endo Steel
Power Plant: 360 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
2 Gauss Rifles
2 Large Pulse Lasers
4 ER Medium Lasers
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Originally fielded by the Star Adders, the Blood Asp quickly proved itself to be a capable
weapons platform and anchor for heavier star formations. One of the Clans who developed an
interest with this design was the Ghost Bears. Ghost Bear units typically stray from the
rest of the clans in regards to size, they prefer units that are heavier, yet still retain a
strong mobility, traits that the Blood Asp exemplifies.
This design expands upon the some of the better capabilities demonstrated by other Blood Asp
designs. The Ghost Bears put it into use along the border of the Dominion to take advantage
of the range advantage that it has over its typical Inner Sphere counterpart.
Capabilities:
The Blood Asp G accentuates the long to medium range capabilities boasted by the Blood Asp
while still retaining its stature as a powerhouse of a weapons platform. The "G" has heat
problems that can tend to get in the way of things, but since the Border Worlds tend to run
a little colder that hasn't been a huge problem.
Perhaps the best use of the Blood Asp G is as a command 'mech, where it can fill a variety
of rolls while the rest of the unit may operate in a more specialized manner. It is the
perfect anvil to use as a counterpart to a hammer composed of some heavy 'mechs and a decent
long range support 'mech where the commander may utilize its formidable firepower wherever
it is needed.
Deployment:
The Blood Asp G sees the most deployment along the Dominion's common border with the
Draconis Combine but its usefulness is gaining it popularity along the Clan Wolf front in
limited numbers.
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Equipment Mass
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Internal Structure: Endo Steel 4.50
Engine: 360 XL 16.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 16 [32] 6.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 256 13.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 40
Center Torso (rear): 13
R/L Torso: 19 24
R/L Torso (rear): 11
R/L Arm: 15 28
R/L Leg: 19 34
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Weapons and Ammo Location Critical Tonnage
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ER Small Laser H 1 0.50
Gauss Rifle RT 6 12.00
Gauss Rifle (Ammo 8) RT 1 1.00
Gauss Rifle LT 6 12.00
Gauss Rifle (Ammo 8) LT 1 1.00
2 ER Medium Lasers RA 2 2.00
Large Pulse Laser RA 2 6.00
2 ER Medium Lasers LA 2 2.00
Large Pulse Laser LA 2 6.00
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Alpha Strike Statistics
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Point Value (PV): 53
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 6 / (M) 6 / (L) 5, OV: 2
Armor (A): 9, Structure (S): 5
Specials: CASE
Distribution
Name/Model: Blood Asp G
Technology: Clan
Tonnage: 90
Configuration: Biped BattleMech
=======================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. ER Small Laser 4. Hand Actuator
5. Ferro-Fibrous 5. Sensors 5. Ferro-Fibrous
6.Large Pulse Laser 6. Life Support 6.Large Pulse Laser
1.Large Pulse Laser 1.Large Pulse Laser
2. Ferro-Fibrous 2. Ferro-Fibrous
3. Endo Steel 3. Endo Steel
4. ER Medium Laser 4. ER Medium Laser
5. Endo Steel 5. Endo Steel
6. ER Medium Laser 6. ER Medium Laser
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Ferro-Fibrous 3. XL Engine 3. Ferro-Fibrous
4.Gauss Rifle 4. Gyro 4.Gauss Rifle
5.Gauss Rifle 5. Gyro 5.Gauss Rifle
6.Gauss Rifle 6. Gyro 6.Gauss Rifle
1.Gauss Rifle 1. Gyro 1.Gauss Rifle
2.Gauss Rifle 2. XL Engine 2.Gauss Rifle
3.Gauss Rifle 3. XL Engine 3.Gauss Rifle
4. Gauss Rifle (Ammo 8) 4. XL Engine 4. Gauss Rifle (Ammo 8)
5. Endo Steel 5. Ferro-Fibrous 5. Endo Steel
6. Roll Again 6. Endo Steel 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Blood Asp G
Technology: Clan
Tonnage: 90
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 256 x 2.5 x 1 640.000
Internal Structure (Endo Steel w/ XL Engine): 138 x 1.5 x 1 x 0.75 (+) 155.250 = 795.250
Gyro (Standard): 90 x 0.5 (+) 45.000 = 840.250
Defensive Movement Factor: +2 (*) 1.20 = 1,008.300
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Final Defensive Battle Rating: 1,008.300
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Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 32 (Heat Sinks) - 2 (Movement) - 44 (Weapons) = -8
Offensive Equipment:
Gauss Rifle 320.000
Gauss Rifle (+) 320.000 = 640.000
Large Pulse Laser (+) 265.000 = 905.000
Large Pulse Laser (+) 265.000 = 1,170.000
ER Medium Laser (+) 108.000 = 1,278.000
ER Medium Laser (+) 108.000 = 1,386.000
ER Medium Laser (+) 108.000 = 1,494.000
ER Medium Laser [Inefficient] (+) 54.000 = 1,548.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,588.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,628.000
ER Small Laser [Inefficient] (+) 15.500 = 1,643.500
Total 'Mech Tonnage: (+) 90.000 = 1,733.500
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 1,941.520
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Final Offensive Battle Rating: 1,941.520
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,008.300
Offensive Battle Rating: (+) 1,941.520 = 2,949.820
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,950
Alpha Strike Conversion
Name/Model: Blood Asp G
Technology: Clan
Tonnage: 90
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 90 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
32 (Heat Sinks) = 32
2 (Movement) + 44 (Weapons) - 4 (Base) (-) 42 = -10
Offensive Equipment: = 0.000
ER Small Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.700 = 1.200
ER Medium Laser (+) 0.700 = 1.900
ER Medium Laser (+) 0.700 = 2.600
ER Medium Laser (+) 0.700 = 3.300
Gauss Rifle [Insufficient Ammo] (+) 0.934 = 4.234
Gauss Rifle [Insufficient Ammo] (+) 0.934 = 5.168
Large Pulse Laser (+) 1.100 = 6.268
Large Pulse Laser (+) 1.100 = 7.368
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 235.760
Divided by the maximum heat output - 4 (/) 42 = 5.613
Rounded up to the nearest tenth = 5.7
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Final Short Range Damage Value: 6
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Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
32 (Heat Sinks) = 32
2 (Movement) + 44 (Weapons) - 4 (Base) (-) 42 = -10
Offensive Equipment: = 0.000
ER Small Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.700 = 1.200
ER Medium Laser (+) 0.700 = 1.900
ER Medium Laser (+) 0.700 = 2.600
ER Medium Laser (+) 0.700 = 3.300
Large Pulse Laser (+) 1.100 = 4.400
Large Pulse Laser (+) 1.100 = 5.500
Gauss Rifle [Insufficient Ammo] (+) 1.125 = 6.625
Gauss Rifle [Insufficient Ammo] (+) 1.125 = 7.750
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 248.000
Divided by the maximum heat output - 4 (/) 42 = 5.905
Rounded up to the nearest tenth = 6.0
Unit receives Overheat (OV) value of 2
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Final Medium Range Damage Value: 6
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
32 (Heat Sinks) = 32
2 (Movement) + 22 (Weapons) - 4 (Base) (-) 20 = 12
Offensive Equipment: = 0.000
Large Pulse Laser (+) 1.100 = 1.100
Large Pulse Laser (+) 1.100 = 2.200
Gauss Rifle [Insufficient Ammo] (+) 1.125 = 3.325
Gauss Rifle [Insufficient Ammo] (+) 1.125 = 4.450
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.5
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Final Long Range Damage Value: 5
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Convert Armor
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Ferro-Fibrous: 256 armor points x 1 256.000 = 256.000
Armor Factor Conversion (/) 30 = 8.533
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Final Armor Value: 9
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Convert Structure
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Engine: Clan XL on a 90 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with CASE = CASE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 6 (Medium) + 6 (Medium) + 5 (Long) = 23.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 25.000
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 26.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 26.500
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 23.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 25.300
Final DIR Round to nearest half point = 25.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 25.500 = 26.500
Unit's Final Point Value:
Offensive Value = 26.500
Defensive Value (+) 26.500 = 53.000
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Final Point Value: 53
Cost Breakdown
Name/Model: Blood Asp G
Technology: Clan
Tonnage: 90
Configuration: Biped BattleMech
======================================================================================================================
Structural Cost
----------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (256 pts) 13.5 x 20,000 270,000.00
Internal Structure (Endo Steel): 90 x 1,600 x 1 (+) 144,000.00 = 414,000.00
Myomer (Standard): 90 x 2,000 (+) 180,000.00 = 594,000.00
Engine (XL): (20,000 x 360 x 90) / 75 (+) 8,640,000.00 = 9,234,000.00
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 10,434,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 10,634,000.00
Life Support: 50,000 (+) 50,000.00 = 10,684,000.00
Sensors: 90 x 2,000 (+) 180,000.00 = 10,864,000.00
Heat Sinks (Double): 16 x 6,000 (+) 96,000.00 = 10,960,000.00
Arm Actuators: 90 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 41,400.00 = 11,001,400.00
Leg Actuators: 90 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 63,000.00 = 11,064,400.00
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Total Structural Cost: 11,064,400.00
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Weapons and Equipment Cost
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CASE 2 x 50,000 100,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 180,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 260,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 340,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 420,000.00
ER Small Laser 11,250 (+) 11,250.00 = 431,250.00
Gauss Rifle 300,000 (+) 300,000.00 = 731,250.00
Gauss Rifle 300,000 (+) 300,000.00 = 1,031,250.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,031,250.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,031,250.00
Large Pulse Laser 175,000 (+) 175,000.00 = 1,206,250.00
Large Pulse Laser 175,000 (+) 175,000.00 = 1,381,250.00
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Total Weapons and Equipment Cost 1,381,250.00
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BattleMech Cost
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Structural Cost: 11,064,400.00
Weapons and Equipment Cost: (+) 1,381,250.00 = 12,445,650.00
BattleMech Cost Multiplier: 1 + (90 / 100) (*) 1.90 = 23,646,735.00
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Final BattleMech Cost 23,646,735.00
Member Review - Sleeping Dragon : 22-Feb-2008 17:51
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
You can't change the type of armor or move ES/FF crits around the omnimech, so this 'Mech is not a Blood Asp, but I'll still use the original 'Mech for comparison.
Just like the BA prime the 'Mech puts a lot of tonnage to weapons that won't last due to the amount of ammo carried. You'll soon have only the lasers and 26 tons of dead weight (28 actually, because half of your medium lasers must be silent, or you are going to overheat). That's bad. I think that the 'Mech may shine in a trial, where it may crush single opponent (there is still a question whether the opponent won't do the same to you), but when battling multiple enemies you'll probably have to retreat or fall, because the other weapons are not strong enough. Look at Warhawk prime to see what does a death incarnate look like.
No topic has been started for this review [Start Topic]
Member Review - bladewind : 27-Oct-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Well for a Clan command variant of the Blood Asp, i expect more endurance. Once your ammo is gone, you are just a slower, bigger and heavier Ryoken.
I would kill off 2 med lasers just for another extra 2 tons of ammo. This also reduces the amount of heat you must compensate.
Actually after removing 2 er med lasers, you can even kill more heatsinks for ammo ! The extra ammo will do well against long missions against DCMS.
No topic has been started for this review [Start Topic]
Member Review - mud : 28-Jul-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
This 'mech reminds me of a Masakari without the targeting computer. The pulse lasers and gause rifles are well suited for long-range combat, and the medium lasers make it a dangerous opponent to close with as well.
Two criticisms hold me back from rating this as being better than an average clan assault 'mech though:
1) seriously limited Gauss rifle ammunition. Once that ammo runs out, you've got firepower no better than a Ryoken, and nowhere near the speed.
2) no electronics suite of any kind. An ECM is always a good thing for a 'mech expecting to face C3 linked Draconis Combine units to carry. The ECM would also impede the Artemis equipped LRM boats that are likely to be the Inner Sphere response to this kind of assault 'mech.
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"Underneath this flabby exterior is an enormous lack of character." - Oscar Levant