BattleMech Technical Readout
Name/Model: Ursavus Prime
Designer: DefensorFidei
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3060
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 19,139,750 C-Bills
Battle Value: 3,058
Chassis: Endo Steel
Power Plant: 375 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
2 Large Pulse Lasers
2 ER Large Lasers
2 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer
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Overview:
When the Ghost Bears relocated to their invasion corridor they did so with the knowledge
that they would have to prove their strength rather quickly. This sparked somewhat of an
arms race within the clan, many inner sphere designs were reworked due to cost effectiveness
but R&D came up with a few new uniquely Ghost Bear Designs.
The first of these, the Ursavus was designed to fill the role of the Cauldron Born in some
other clans, replacement of the aging Mad Cat chassis. The mobility and durability of the
Mad Cat has always been renowned. However, due to falling numbers and eventual equipment
fatigue associated with a 'mech as old as the Mad Cat the Ghost Bears thought it best to
come up with a new 'mech built along the same lines.
Capabilities:
The Ursavus Prime was designed with campaign in mind. As the Ghost Bears supply lines were
tied up in relocating the bulk of the Clan into the Inner Sphere. The accurate firing,
ammo-free, and mobile Ursus was the perfect design to field along the DCMS border where
conflict was predicted. While the Ursus was never tested severely the Ghost Bear pilots took
such a liking to it that it has been put into full production.
The Prime varient is focused upon efficiency above all else, and has proven its ability to
surgically destroy its opponents. It can fight from any range but excells at medium to long
range conflicts where its highly accurate fire is far superior than that of most other
'mechs.
Deployment:
The Ursus Prime is deployed along the Draconis Combine border primarily, but it is becoming
a more and more universal 'mech throughout the corridor.
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Equipment Mass
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Internal Structure: Endo Steel 4.00
Engine: 375 XL 19.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 15 [30] 5.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 221 11.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 35
Center Torso (rear): 9
R/L Torso: 16 24
R/L Torso (rear): 7
R/L Arm: 12 23
R/L Leg: 16 30
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Weapons and Ammo Location Critical Tonnage
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ECM Suite H 1 1.00
ER Medium Laser RT 1 1.00
Targeting Computer RT 5 5.00
ER Medium Laser LT 1 1.00
ER Large Laser RA 1 4.00
Large Pulse Laser RA 2 6.00
ER Large Laser LA 1 4.00
Large Pulse Laser LA 2 6.00
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Alpha Strike Statistics
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Point Value (PV): 48
TP: BM, SZ: 3, TMM: 2, MV: 10"
Damage: (S) 4 / (M) 4 / (L) 3, OV: 3
Armor (A): 7, Structure (S): 4
Specials: ECM, ENE, OVL
Distribution
Name/Model: Ursavus Prime
Technology: Clan
Tonnage: 75
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. ECM Suite 4. Hand Actuator
5. ER Large Laser 5. Sensors 5. ER Large Laser
6.Large Pulse Laser 6. Life Support 6.Large Pulse Laser
1.Large Pulse Laser 1.Large Pulse Laser
2. Endo Steel 2. Endo Steel
3. Ferro-Fibrous 3. Ferro-Fibrous
4. Ferro-Fibrous 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. ER Medium Laser 3. XL Engine 3. ER Medium Laser
4. Endo Steel 4. Gyro 4. Endo Steel
5. Ferro-Fibrous 5. Gyro 5. Ferro-Fibrous
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1.Targeting Computer
2. Roll Again 2. XL Engine 2.Targeting Computer
3. Roll Again 3. XL Engine 3.Targeting Computer
4. Roll Again 4. XL Engine 4.Targeting Computer
5. Roll Again 5. Endo Steel 5.Targeting Computer
6. Roll Again 6. Ferro-Fibrous 6. Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Ursavus Prime
Technology: Clan
Tonnage: 75
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 221 x 2.5 x 1 552.500
Internal Structure (Endo Steel w/ XL Engine): 114 x 1.5 x 1 x 0.75 (+) 128.250 = 680.750
Gyro (Standard): 75 x 0.5 (+) 37.500 = 718.250
Defensive Equipment:
ECM Suite (+) 61.000 = 779.250
Defensive Movement Factor: +3 (*) 1.30 = 1,013.025
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Final Defensive Battle Rating: 1,013.025
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Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 30 (Heat Sinks) - 2 (Movement) - 54 (Weapons) = -20
Offensive Equipment:
Large Pulse Laser 331.250
Large Pulse Laser (+) 331.250 = 662.500
ER Large Laser (+) 310.000 = 972.500
ER Large Laser (+) 310.000 = 1,282.500
ER Medium Laser [Inefficient] (+) 67.500 = 1,350.000
ER Medium Laser [Inefficient] (+) 67.500 = 1,417.500
Total 'Mech Tonnage: (+) 75.000 = 1,492.500
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 2,044.725
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Final Offensive Battle Rating: 2,044.725
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,013.025
Offensive Battle Rating: (+) 2,044.725 = 3,057.750
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 3,058
Alpha Strike Conversion
Name/Model: Ursavus Prime
Technology: Clan
Tonnage: 75
Configuration: Biped BattleMech
==================================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 75 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
2 (Movement) + 54 (Weapons) - 4 (Base) (-) 52 = -22
Offensive Equipment: = 0.000
ER Medium Laser [Targeting Computer] (+) 0.770 = 0.770
ER Medium Laser [Targeting Computer] (+) 0.770 = 1.540
ER Large Laser [Targeting Computer] (+) 1.100 = 2.640
ER Large Laser [Targeting Computer] (+) 1.100 = 3.740
Large Pulse Laser [Targeting Computer] (+) 1.210 = 4.950
Large Pulse Laser [Targeting Computer] (+) 1.210 = 6.160
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 184.800
Divided by the maximum heat output - 4 (/) 52 = 3.554
Rounded up to the nearest tenth = 3.6
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
2 (Movement) + 54 (Weapons) - 4 (Base) (-) 52 = -22
Offensive Equipment: = 0.000
ER Medium Laser [Targeting Computer] (+) 0.770 = 0.770
ER Medium Laser [Targeting Computer] (+) 0.770 = 1.540
ER Large Laser [Targeting Computer] (+) 1.100 = 2.640
ER Large Laser [Targeting Computer] (+) 1.100 = 3.740
Large Pulse Laser [Targeting Computer] (+) 1.210 = 4.950
Large Pulse Laser [Targeting Computer] (+) 1.210 = 6.160
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 184.800
Divided by the maximum heat output - 4 (/) 52 = 3.554
Rounded up to the nearest tenth = 3.6
Unit receives Overheat (OV) value of 3
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
2 (Movement) + 54 (Weapons) - 4 (Base) (-) 52 = -22
Offensive Equipment: = 0.000
ER Large Laser [Targeting Computer] (+) 1.100 = 1.100
ER Large Laser [Targeting Computer] (+) 1.100 = 2.200
Large Pulse Laser [Targeting Computer] (+) 1.210 = 3.410
Large Pulse Laser [Targeting Computer] (+) 1.210 = 4.620
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 138.600
Divided by the maximum heat output - 4 (/) 52 = 2.665
Rounded up to the nearest tenth = 2.7
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Final Long Range Damage Value: 3
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Convert Armor
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Ferro-Fibrous: 221 armor points x 1 221.000 = 221.000
Armor Factor Conversion (/) 30 = 7.367
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Final Armor Value: 7
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Convert Structure
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Engine: Clan XL on a 75 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with ECM Suite = ECM
Unit contains no explosive components = ENE
Base long-range damage is at least 1 more than the heat-modified damage = OVL
==================================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 3 (Long) = 15.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 16.500
Overheat Factor 1 (Base OV) + 1 (0.5 per OV > 1) (+) 2.000 = 18.500
Special Ability Factor [OVL] 3 (Overheat) x 0.25 (+) 0.750 = 19.250
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 19.250
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 18.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 21.600
Final DIR Round to nearest half point = 21.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 21.500 = 22.750
Unit's Final Point Value:
Offensive Value = 19.250
Defensive Value (+) 22.750 = 42.000
Agile [2 (TMM) - 1] x 4 (Medium) (+) 4.000 = 46.000
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 48.000
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Final Point Value: 48
Cost Breakdown
Name/Model: Ursavus Prime
Technology: Clan
Tonnage: 75
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (221 pts) 11.5 x 20,000 230,000.00
Internal Structure (Endo Steel): 75 x 1,600 x 1 (+) 120,000.00 = 350,000.00
Myomer (Standard): 75 x 2,000 (+) 150,000.00 = 500,000.00
Engine (XL): (20,000 x 375 x 75) / 75 (+) 7,500,000.00 = 8,000,000.00
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 9,200,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 9,400,000.00
Life Support: 50,000 (+) 50,000.00 = 9,450,000.00
Sensors: 75 x 2,000 (+) 150,000.00 = 9,600,000.00
Heat Sinks (Double): 15 x 6,000 (+) 90,000.00 = 9,690,000.00
Arm Actuators: 75 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 34,500.00 = 9,724,500.00
Leg Actuators: 75 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 52,500.00 = 9,777,000.00
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Total Structural Cost: 9,777,000.00
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Weapons and Equipment Cost
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ECM Suite 200,000 200,000.00
ER Large Laser 200,000 (+) 200,000.00 = 400,000.00
ER Large Laser 200,000 (+) 200,000.00 = 600,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 680,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 760,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 935,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 1,110,000.00
Targeting Computer 5 x 10,000 (+) 50,000.00 = 1,160,000.00
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Total Weapons and Equipment Cost 1,160,000.00
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BattleMech Cost
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Structural Cost: 9,777,000.00
Weapons and Equipment Cost: (+) 1,160,000.00 = 10,937,000.00
BattleMech Cost Multiplier: 1 + (75 / 100) (*) 1.75 = 19,139,750.00
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Final BattleMech Cost 19,139,750.00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
The basic chassis is not bad, although I do have to raise a fairly obvious question: why not just keep making Timber Wolves instead of investing R&D into a new design which is so similar functionally?
The weapons load-out here is problematic though; first, you've got the pulse-TC munch factor, and also, your heat brackets dont' make a lot of sense. As another reviewer already pointed out, the LPLs and ERMLs have fairly similar ranges, but you don't have the heat sinks for alpha striking. Still, I'll give it a higher rating than others have for the chassis itself, which is sound, if a little redundant.
No topic has been started for this review [Start Topic]
Member Review - bladewind : 01-Dec-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
A sniping timberwolf clone ? For most people, the range of the ERL and LP is almost too close and can be used together which is what i guess you were thinking off.
However, the mech runs too hot ! Your lasers deal goody damage and deadly accurate but your cooling capacity can't keep up, which means 1 large ER laser is going to be quiet for a loooong time.
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Member Review - Sleeping Dragon : 30-Nov-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.50
Comment:
Build an Omnimech along the lines of Timber Wolf? This is not an improvement, this is a copy. The bears don't need to build a 'Mech like this one they may build already proven predecessor, without the need for testing, and equip it with up to date technologies. Already existing designs are probably undergoing regular overhauls, so they probably never reached the state of disrepair common in Inner Sphere during SW era.
The configuration itself isn't bad, but there are some problems. The lasers can cause a lot of damage and thanks to the TC it may target already damaged locations or hit elusive targets. Pulse lasers can no longer be used to make aimed shots, but accurate firepower is still handy. The problem with lasers is the heat they produce. Even fifteen double heat sinks can't deal with the heat produced by the large lasers. Firing them produces enough additional heat to shut the 'Mech down or slow it down a lot. So one of the lasers is redundant.
This machine needs changes.
No topic has been started for this review [Start Topic]
Member Review - Erenon : 30-Nov-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
Runs too hot. The four big lasers pump out 44 heat. Far more than your miserable 15 DHS can handle comfortably..
And like SD says, tag comps and pulse lasers don't work well together no more (i'm taking you at your word SD!!)
Tell me, what can this do that the Timber Wolf can't?
It's so pointless its ridiculous.
No topic has been started for this review [Start Topic]
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