Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Rolling Thunder GZT-RT2E
Designer:           Fang
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3060
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         28,061,333 C-Bills
Battle Value:       2,145

Chassis:              Endo Steel
Power Plant:          400 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 Gauss Rifle
    1 PPC
    1 Large Pulse Laser
    1 Streak SRM 6
    4 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Mark 'Fang' Stonkin is taking an extended hiatus was the official line given to the public,
    but others knew what was going on. After three failed attempts from Word of Blake agents, he
    was taking time off to take care of some...unfinished business. That WoB was trying to
    infiltrate, or using non descript terrorist attakcs on GZT locations indicated they did not
    yet know what Mark had taken off Terra. If they did, it would have been a tactical nuclear
    strike on the main facilities, instead of another dead spy at the bottom of the river. He
    had put the Blakists off for long enough. Refusing their business, finding little ways here
    and there to annoy them, even publicly speaking out against them after the massacre of the
    Dragoons. Mark had great respect for Jamie Wolf and the Wolves. Now, it was time to take
    matters into his own hands. So here he was, onboard the ValHalla, a customized Overlord
    dropship, with a battalion of mechs, including several of the experimental Salvo assault
    mechs. How those crazies found out about the plans and commisioned their own
    MagAcceloratorCannon Fang didn't know. Several Ground Zero security personel died during
    that escapade, including Mark's second in command and best friend. But he was determined the
    Blake weapon would not be used anymore if he could help it. All the Thunderbolt fighters had
    been converted to use all energy weapons, as he did not know how long this would take, or if
    he would even be back. He was sure that the WoB forces would be VERY suprised to see the
    lance of Arc Angel LAMs in combat. In an attempt to keep up appearances, Fang had left
    behind several new designs,and modifications to old ones for the design team and techs to
    work on. One in particular was dubbed Rolling Thunder, in honor of this clandestine
    operation. (NOTES: info and rules on the MAC and mechs using this weapon can be found here
    http://www.mordel.net/barandgrill.php?redirect=viewtopic&t=8144 {GZT Salvo mech} and here
    http://www.mordel.net/barandgrill.php?redirect=viewtopic&t=8146 {WoB Uriel} just a little
    bit of non cannon tech, for fun of course) )

Capabilities:
    The RollingThunder is meant to be a faster than average assault which can go toe to toe with
    other more dangerous machines. Mark chose a 100 ton chassis based on the Grand Titan frames
    he still had in stock. He mounted an XL engine to help it keep pace, and move to the front
    as quickly as possible. The mechs weaponry is fearsome to behold in action. The right arm
    Gauss rifle coupled with the left arm Particle cannon give the mech that 'Reach out and
    touch someone' feel. This is followed up with the left arm's Large Pulse Laser and the four
    Martel Medium lasers in the right torso. The STREAK6 missile rack is a nice follow up to
    exploit the holes made by the murderous laser barrage. The SRM ammunition is stored in CASE,
    and the gauss ammo is in an ammo 'clip' attached to the right arm. The RollingThunder only
    carries 16 and a half tons of standard armor on its endosteel frame, and seems woefully
    inadequate to handle all its heat issues with just 14 double heatsinks. Careful heat
    management is needed to keep from shutting down. All in all though, the Rolling thunder is a
    potent machine of war, and should make any pilot proud.

Deployment:
    unknown

Variants:
    NO variants are planned as of this time.

Notable MechWarriors:
    n/a

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                       400 XL                  26.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  264                    16.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             46       
    Center Torso (rear):                              15       
    R/L Torso:                         21             26       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             26       
    R/L Leg:                           21             35       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
4 Medium Lasers                                           RT                4          4.00             
CASE                                                      LT                1          0.50             
Streak SRM 6                                              LT                2          4.50             
Streak SRM 6 (Ammo 15)                                    LT                1          1.00             
Gauss Rifle                                               RA                7         15.00             
Gauss Rifle (Ammo 16)                                     RA                2          2.00             
Large Pulse Laser                                         LA                2          7.00             
PPC                                                       LA                3          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 48
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
Damage: (S) 5 / (M) 6 / (L) 3,  OV: 1
Armor (A): 9,  Structure (S): 4
Specials: CASE