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Member Review - Sleeping Dragon : 01-Jul-2009 23:17 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
Certainly not one of my favourites, as it's out-gunned even by the Locust, although it can be the thing that saves pilot's hide. While sitting in this you probably know that you are out-gunned by most things that you meet and so you don't bother with fighting back. Running home for help is a THE option you are looking for. Certainly a solid scout, but it does work that can be often left to vehicles. I commend the addition of jump jets that allow the 'Mech to access places otherwise out of reach for most. A good option to SL / Successor state owned Spiders and Ostscouts, but not really for the Assassin IMO. The weapons are way too light and the roles are slightly different as well. |
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Member Review - Akedia : 23-Sep-2008 23:16 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
This mech indeed makes sense. Well armored, fast, and mobile, it's certainly not bad. Especially for a scout.
I know we are dealing with lvl 1 tech but I just can't shake the distate of feeling unarmed. The weapons load is appropriate and all but it isn't one I care for.
Personal taste and all. My style of play is very offensive and on lights I can't help but prefer more firepower vs armor. Guess that's why I'd be a horrible scout. |
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