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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Siren GZT-SRN-0B
Designer:           Fang
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            95
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         9,886,240 C-Bills
Battle Value:       1,627

Chassis:              Standard
Power Plant:          380 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 PPCs
    3 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Stonkin Mechs Inc was in a need of a heavier mech to supplement its thinly dispersed
    garrison forces. The 3rd (?) succession war was well under way, mech production was almost
    at a standstill, and the Great Houses were not about to share any of their machines with an
    unpredictable mercenary unit such as the SMI. Stonkin leader Bob Stonkin contacted his uncle
    Fenway Stonkin who was in charge of supply and procurement for Ground Zero Salvage and
    Technology with his dilemma. Uncle Fen interceded for Bob with the young manâ??s estranged
    father and was able to get a new mech designed and into production for the struggling
    mercenary group.

Capabilities:
    The Siren is a 95 ton assault mech. When compared on a one to one basis with other assaults
    its own weight or even lighter, most feel it comes up lacking. It has an above average speed
    for its size, but the weight of its gigantic fusion engine comes at the cost of weapons and
    armor. The weapons payload is akin to that of a lighter heavy mech, say an under armed
    Marauder. Each arm carries particle cannon with backup provided by the torso mounted medium
    lasers. The 15 and half tons of standard armor provide mediocre protection, while the 15
    heatsinks appear to be inadequate to dissipate the heat of weapons fire by todayâ??s
    standards. One problematic flaw that plagued the Siren in early production was sub par
    engine shielding. For some reason the machine was prone to reactor failure and shield
    breaches. A glancing blow could pierce the reactor easily. Ground Zero took measures and
    replaced the GZT produced engine with the more common General Motors 380 rated engine.
    Designers hoped this may alleviate the poor shielding issue. Still, it is not prudent to
    discount a 95 ton mountain of metal, no matter its flaws. In the hands of a competent pilot
    and in conjunction with supporting units, the Siren can be a force to be reckoned with.

Deployment:
    The Siren saw production for a period of time until around 3030 when the facilities came
    under attack. While repairs were made successfully, the line was never brought back on line
    due to costs and lack of materials. There are still a limited number of Sirens in use today.
    Most are in storage at the main Ground Zero facility while a few are in active use with
    Stonkin Mechs Inc and various other mercenary units.

Variants:
    A possible upgrade has been proposed. It involves upgrading the existing standard engine to
    an XL version, adding an additional Large Laser and two arm mounted medium lasers. Armor
    coverage has been increased to 18 tons standard armor. Double heatsinks are also employed.
    The newer version has been made more mobile by mounting four huge jumpjets in the mechs
    legs.

Notable MechWarriors:
    no mechwarriors of note at this time.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.50                     
Engine:                                     380 Fusion                41.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            15                     5.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  248                    15.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             40       
    Center Torso (rear):                              19       
    R/L Torso:                         20             24       
    R/L Torso (rear):                                 10       
    R/L Arm:                           16             24       
    R/L Leg:                           20             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                            CT (R)              1          1.00             
Medium Laser                                              RT                1          1.00             
Medium Laser                                              LT                1          1.00             
PPC                                                       RA                3          7.00             
PPC                                                       LA                3          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 39
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
Damage: (S) 2 / (M) 2 / (L) 2,  OV: 1
Armor (A): 8,  Structure (S): 8
Specials: ENE, REAR1/1/-