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                 BattleMech Technical Readout

Name/Model:         Lightning LTN-1A
Designer:           master arminas
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            60
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         5,119,680 C-Bills
Battle Value:       1,334

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 PPC
    2 Medium Lasers
    2 SRM 4s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    First debuting in 2840, the Lightning was at that time the only native designed heavy
    BattleMech available to the Taurian Defense Force. Fleet of foot, the Lightning boasted a
    powerful assortment of weapons as well, and an extremely thick shell of protective armor.
    The design proved complementary to the Archers, Thunderbolts, and Warhammers whose designs
    had been stolen from the Star League years before. But the Lightning shined best when
    deployed as the command 'Mechs of cavalry strike lances. In continous production for nearly
    200 years, the Lightning represents the ingenuity and tenacity of the Taurian people.

Capabilities:
    With a maximum ground speed of 83.2 kilometers per hour, the Lightning moves more like a
    scout 'Mech than a heavy. Though lacking jump jets, the Martin-Gordan White Lightning PPC
    alleviates a pressing need for such extreme mobility. The weapon is placed in an arm mount
    very similar to that of the Hellfire, allowing the MechWarrior piloting a Lightning to fire
    forward, backwards, and to the right, as well as both up and down. In fact, the MechWarrior
    has a three-hundred degree arc of fire with the arm-mounted PPC. Twin Aurora Missiliers
    Foxglove SRM-4 launchers are mounted one each in the right and left torso. Both launchers
    are provided with their own ammunition supply--one ton each. Finally, two Martin-Gordan
    Rapier medium lasers are mounted in the center torso. Twelve heat sinks provide adequete
    heat dissipation capacity, though the MechWarrior piloting the Lightning must be careful to
    to fire too many weapons simultaneously.

Deployment:
    The Lightning is rather ubiquitous in Taurian service. Virtually all units will possess one
    or more of the dependable, rugged, war machines. However, the design has never been approved
    for export.

Variants:
    The LTN-2A replaces both Foxglove SRM-4 launchers and their ammo with two A/M Privet LRM-5
    launchers and two tons of ammunition. Though this design possesses exceptional ranged
    weapons, it overheats even more easily than the primary model. The -3A replaces one Foxglove
    SRM-4 and ammo with one Privet LRM-5 and ammo, providing a balanced blend of long- and
    short-range firepower.

Notable MechWarriors:
    The Lightning has participated in many skirmishes during its long service with the TDF. On
    23 March, 3022, Captain Thomas Gates was piloting his LTN-3A Lightning ('Barbara Ann') on
    routine patrol of the wastes of the world Badland. Ambushed by a lance of Davion raiders,
    the used his 'Mech superior speed to evade the enemy, then harrassed them while
    reinforcements rushed to his posistion. Captain Gates performed hit and run attacks against
    the Davion's for twenty minutes before a flight of four 'Mechbuster fighters from a local
    airbase arrived on scene. Carrying heavy loads of inferno bombs, the 'Mechbusters made a
    fast pass, napalming the entire valley where Captain Gates led his foes. Narrowly escaping
    the napalm, Captain Gates made his way to top of a ridge, and began sniping at the helpless
    shutdown 'Mechs below. By the time his reinforcements arrived, all four of the Davion 'Mechs
    had been disabled and their pilots killed.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            12                     2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  192                    12.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             28       
    Center Torso (rear):                               7       
    R/L Torso:                         14             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             20       
    R/L Leg:                           14             28       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Lasers                                           CT                2          2.00             
SRM 4                                                     RT                1          2.00             
SRM 4 (Ammo 25)                                           RT                1          1.00             
SRM 4                                                     LT                1          2.00             
SRM 4 (Ammo 25)                                           LT                1          1.00             
PPC                                                       RA                3          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 2
Armor (A): 6,  Structure (S): 5
Specials: