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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Bayonet B4Y-2A
Designer:           Archilochus
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            45
Configuration:      Biped BattleMech
Era/Year:           Star League / 2750
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,226,540 C-Bills
Battle Value:       1,064

Chassis:              Standard
Power Plant:          180 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 Large Laser
    2 SRM 6s
    2 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    The Bayonet was developed following House Davion's Reunification War Campaigns.  During the
    difficult fighting of Case Amber, resource Taurian troops would ambush AFFS Fire Support
    Units and destroy them before the Federated forces could rush to their aid.  They Bayonet
    was commissioned from Achenar BattleMechs to provide close range fire support for FedSuns
    support elements.

Capabilities:
    The Bayonet was designed to weigh in at 45 tons, to speed it's production and to keep down
    costs.  Rather than design a fast moving Mech, Achenar engineers placed a simple 180 Fusion
    Engine, ensuring that it could keep pace with the units that it was meant to escort.  As a
    concession for its low top speed, four jump jets were installed to improve its
    maneuverability.
    
    As it was meant to guard at short ranges, the Bayonet is equipped with nine and a half tons
    of Starguard IV armor, which provides the Mech with 99% of possible armor coverage.  The
    strong glacis plate allows the Bayonet to engage with Mechs many times its weight class in
    order to sufficiently protect against enemy heavy calvary.
    
    The design's armament reflects its mission.  A suite of three Chiscomp lasers provide the
    Bayonet with medium range firepower.  Once the BattleMech closes, the Mechwarrior may
    unleash a dozen SRMs on their unwitting foes, seeking out holes in their adversaries' armor.
    Three heat sinks were installed to help the Mechwarrior to balance heat spikes in pitched
    battles.

Deployment:
    The Bayonet first saw battle during the War of Davion Succession.  Deployed in heavy numbers
    in Joseph Davion's Army of the Crucis, they proved useful in repelling Combine skirmishers
    from routing Davion Riflemans, JagerMechs and Dervishes.  The design also proved useful in
    urban battlefields and as a mop-up unit.
    
    Despite its usefulness, the Bayonet was eventually superseded by the designs in the
    centuries to come.  The Bayonet's assembly lines were converted in the rush to bring the
    Enforcer into production in 2777.  It should come as little surprise that the final ENF-4R
    Enforcer owed much to this predecessor.  The memoirs of a senior technician of the era
    estimated that the ENF owed one of every three components to the older BattleMech.
    
    Enough of the older design was produced that it is uncommon but not exceedingly rare sight
    in the armies of the AFFS.  It can be most readily be found among the troops of the March
    Militias and Home Guard regiments.

Variants:
    Although no official variants were ever produced by Achenar, a number were common in the
    field.  One variant removed the jump jets to install two additional heat sinks, to better
    deal with the heat load.  A further popular version with militias down graded the SRMs to
    four tube launchers and removed a heat sink and used the spare tonnage to install
    antipersonnel weapons such as machine guns and flamers.
    
    Occasionally, Mechwarriors wishing increased long range firepower would remove the Chiscomp
    systems in favor of a Particle Projection Cannon.

Notable MechWarriors:
    Leftenant Watson Burke
    
    A young Leftenant in service to Joseph Davion's Army of the Crucis, Burke and his lance
    distinguished themselves after their prince fell in combat.  forming a cordon around the
    Prince's Marauder, they kept DCMS forces from overriding their fallen commander.  Although
    they too feel, their desperate action allowed the AFFS to rally and remove Joseph's body for
    proper burial.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.50                     
Engine:                                     180 Fusion                 7.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            13                     3.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  152                     9.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             22       
    Center Torso (rear):                               5       
    R/L Torso:                         11             18       
    R/L Torso (rear):                                  4       
    R/L Arm:                            7             14       
    R/L Leg:                           11             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               RT                2          1.00             
SRM 6                                                     RT                2          3.00             
2 Jump Jets                                               LT                2          1.00             
SRM 6                                                     LT                2          3.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             
Large Laser                                               RA                2          5.00             
Medium Laser                                              RA                1          1.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 25
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 1
Armor (A): 5,  Structure (S): 4
Specials: